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  1. #1
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kinseykinz View Post
    1. We're NOT lazy. There are easier classes to play that don't make or break a party nearly as much.
    2. Mages being officially 'locked' into one place is going to affect DD's and the Tank WAYYYYY more than it'll affect us.
    - Now you will have to stay in range to get heals. In the past, you might not have noticed it, but Mages were CONSTANTLY running behind you all to buff/heal etc.
    3. The only battle we really get to 'stand still' in is Ifrit. (and the only reason mages stand still in Ifrit is because it's the safest thing for us to do...DD's do more or less the same thing. Darkhold is just a bunch of crazy running. By the way, Darkhold just hit a whole new level of challenge. Even exp parties are constantly on the move.

    Now the only reason many of us are 'crying' is because it's a HUGE change in playstyle. I'm not saying it's a bad change, but we know that it's going to be a huge adjustment not just for the mages casting the spells, but for the other party members to re-learn that 'Hey, the mage can't heal us while we run away from them now.'

    Reasons why it might be a good change:
    1. Mages will still be able to change positions move etc. Just now we have to do it without casting.
    2. We always were only able to semi-move (we always stopped moving as the spell was leaving our hands). This also created issues as tanks and DD's typically would run out of range while we were casting.
    3. Mages will be able to quickly move out of harms way. Currently we might try to move (even cancel the spell and try to run) only to get locked into still casting it and getting hurt/killed.
    All good points i would like to add:

    In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:

    Humblehearth, Central Shroud
    Tranquil Paths, South Shroud
    Cedarwood, Lower La Noscea
    Bloodshore, Eastern La Noscea
    Nophica’s Wells, Western Thanalan
    Dragonhead, Coerthas Central Highlands
    Riversmeet, Coerthas Western Highlands

    If tanks and DD's are now consciously aware of mages inability to follow them then they should be less likely to run away right? Combining the many placement requirements for abilitys i feel that DD's will stay put, atleast untill the mob is dead and they attack another one, but with increased range on spell casts this should not be an issue.

    Why bring up the increased population in these areas? I have a feeling they are trying to bring back FFXI styled camp spots....only speculation tho.
    (3)
    Last edited by Mindx3; 12-14-2011 at 01:23 PM.

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mindx3 View Post
    All good points i would like to add:

    In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:

    Humblehearth, Central Shroud
    Tranquil Paths, South Shroud
    Cedarwood, Lower La Noscea
    Bloodshore, Eastern La Noscea
    Nophica’s Wells, Western Thanalan
    Dragonhead, Coerthas Central Highlands
    Riversmeet, Coerthas Western Highlands

    If tanks and DD's are now consciously aware of mages inability to follow them then they should be less likely to run away right? Combining the many placement requirements for abilitys i feel that DD's will stay put, atleast untill the mob is dead and they attack another one, but with increased range on spell casts this should not be an issue.

    Why bring up the increased population in these areas? I have a feeling they are trying to bring back FFXI styled camp spots....only speculation tho.
    It shouldn't be an issue, but this isn't a perfect world lol.

    Though camps for grind is cool.
    (1)

  3. #3
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    Apr 2011
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    509
    Yoshida has made a post stating that he is writing up a long explanation about spell interruption upon movement.

    We will give you guys an update as soon as he posts and we cast our translation magic!

    Quote Originally Posted by Naoki_Yoshida View Post
    Hi, this is Yoshida, the Producer/Director.

    I would like to comment on spells being halted by moving while casting in patch 1.20.

    We are still in the process of implementing and testing this spec, but I will provide an explanation on why this is being implemented soon, so please stay patient.

    When a character is moved while casting a spell, the spell is instantly halted. Once the character stops moving and casts another spell, the new spell will be cast instantly.
    (Although there will be a standard MMO lag of about 0.3 seconds)

    We will set up a specific key for halting spells, so we did not implement this spec as a method of halting spells.

    I am preparing a long explanation regarding this, so please hang on a bit longer.
    (26)
    Bethany "Rukkirii" Stout - Community Team

  4. #4
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    Yoshida has made a post stating that he is writing up a long explanation about spell interruption upon movement.

    We will give you guys an update as soon as he posts and we cast our translation magic!
    Thanks Rukkirii.
    (4)

  5. #5
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Rukkirii View Post
    We will give you guys an update as soon as he posts and we cast our translation magic!
    Just make sure you don't move around while you're casting or you'll interrupt the spell
    (9)
    (original by GalvatronZero)

  6. #6
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rukkirii View Post
    Yoshida has made a post stating that he is writing up a long explanation about spell interruption upon movement.

    When a character is moved while casting a spell, the spell is instantly halted. Once the character stops moving and casts another spell, the new spell will be cast instantly.
    (Although there will be a standard MMO lag of about 0.3 seconds)

    We will give you guys an update as soon as he posts and we cast our translation magic!
    Surprised nobody is commenting on this. It seems ripe for abuse by players. THMs can cast Blizzard, move, stop, cast another spell. CNJ can do the same, cast Aero, move, stop, insta cast Cure. I'm not sure whether attempting to cast a spell in the middle of a combo would interrupt it or not, but if it didn't, then you could do Thunder, Thundara, Blizzard>Move>Stop>Thundaga.
    (2)

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Orophin View Post
    Surprised nobody is commenting on this. It seems ripe for abuse by players. THMs can cast Blizzard, move, stop, cast another spell. CNJ can do the same, cast Aero, move, stop, insta cast Cure. I'm not sure whether attempting to cast a spell in the middle of a combo would interrupt it or not, but if it didn't, then you could do Thunder, Thundara, Blizzard>Move>Stop>Thundaga.
    That does seem really good i am thinking of ways to abuse that right now lol. At least they are not penalizing for having to stop your cast tho.
    (2)

  8. #8
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Orophin View Post
    Surprised nobody is commenting on this. It seems ripe for abuse by players. THMs can cast Blizzard, move, stop, cast another spell. CNJ can do the same, cast Aero, move, stop, insta cast Cure. I'm not sure whether attempting to cast a spell in the middle of a combo would interrupt it or not, but if it didn't, then you could do Thunder, Thundara, Blizzard>Move>Stop>Thundaga.
    Did the "instantly" actually mean that it would have a Chainspell effect, or just that--unlike someone suggested in the thread--there wouldn't be a 3 second delay before you become able to cast again, post move?
    (1)

  9. #9
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Rutelor View Post
    Did the "instantly" actually mean that it would have a Chainspell effect, or just that--unlike someone suggested in the thread--there wouldn't be a 3 second delay before you become able to cast again, post move?
    We're honestly not sure...the translation was kinda choppy and rushed. But really, they can't have intended for us to be able to cancel/chainspell everything. That can't be...and if for some crazy reason it CAN be exploited like that, they'll patch it and fix it so we can't.
    (1)

  10. #10
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kinseykinz View Post
    We're honestly not sure...the translation was kinda choppy and rushed. But really, they can't have intended for us to be able to cancel/chainspell everything. That can't be...and if for some crazy reason it CAN be exploited like that, they'll patch it and fix it so we can't.
    maybe they meant the same spell would be cast again instantly
    (1)

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