All good points i would like to add:
In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:
Humblehearth, Central Shroud
Tranquil Paths, South Shroud
Cedarwood, Lower La Noscea
Bloodshore, Eastern La Noscea
Nophica’s Wells, Western Thanalan
Dragonhead, Coerthas Central Highlands
Riversmeet, Coerthas Western Highlands
If tanks and DD's are now consciously aware of mages inability to follow them then they should be less likely to run away right? Combining the many placement requirements for abilitys i feel that DD's will stay put, atleast untill the mob is dead and they attack another one, but with increased range on spell casts this should not be an issue.
Why bring up the increased population in these areas? I have a feeling they are trying to bring back FFXI styled camp spots....only speculation tho.


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