I think that many things in any game change over time, they evolve or adapt to trends. Players cannot be satisfied 100% of the time about everything, there are things the we love and things that we hate. Like me for example hate endless grinding for stuff like Eureka etc but that’s fine.
The OP say that raids right now are more like trials and he miss the time when they were mini dangeouns, but that’s personal taste.

I definitely agree with Miss Moro said earlier (:

Anyway, what I really don’t like and it’s really disappointing for me (try to explain in little words) is:
Every patch released the gap between new/youngest/ fresh 70s players and expert players decrease instead of increase, by saying that I mean now all players reaching lvl 70 with the mendacities uncapped will the able to from 290 to 360, spam Ridorana few times and one they get 370 can jump right away in the new Savage raids.I mean that’s totally unfair for players that are in game since much longer and did all the way to reach a certain level. I started with 290 and progress little by little to 330/340, then 350 and at last 360/370. Probably that happens for a matter of making money and they make progression not to long or difficult but still is unfair that new players got their life in game simplified.
Long story short they should stop uncapping currencies every even patch.

Telling you guys this coming tier progressing in savage raids from pugs will be 10 time worst!! Colonies of noobs with no experience will start to land in the new Alphascape Savage with 370 gears and no enough knowledge about savage our their own class.