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  1. #1
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    I agree 300% here,everything as been said,from the big empty map,the flying mount that ruin the immersion,and the fact dev make only flying mount out of laziness,the trial that are alwasy the same,dungeion 24 man raid,thank youf or your post,hoping the dev realise they are going on the opposite way of what player wants.
    (11)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,128
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gleipni View Post
    I agree 300% here,everything as been said,from the big empty map,the flying mount that ruin the immersion,and the fact dev make only flying mount out of laziness,the trial that are alwasy the same,dungeion 24 man raid,thank youf or your post,hoping the dev realise they are going on the opposite way of what player wants.
    Except there is no singular "what the player wants" when you're talking hundreds of thousands if not millions of players. There is no hive mind contrary to what some want to claim.

    You can speak for what you want. You cannot speak for what I want. Even if we share the same feeling on some issues, there will be others where we strongly disagree with each other.

    I agree with a few of the OP's points. I disagree with many of them.

    I like big open zones because they feel like part of a real world. The real world has big open empty areas. Tiny zones feel like watching someone's compressed travel video. Big open zones also leave room for future content and events like the Dataqi Chronicles. You'd never get away with that in a small zone already packed with content intended to last only a level or two.

    Flying is not a problem. Exploration already occurs while leveling when flying hasn't been unlocked yet. It doesn't disappear after that just because someone can fly. Flying is not what ruins mounts (though certainly a flying T-Rex is a bit over the top).

    Glamours aren't more restrictive than they were in the past. Just what has changed so it's worse than it was before? Remove all the 1.0 assets that got reused for ARR and ARR really didn't add anymore than HW did and SB will by the time it's over. Different people like different styles and everyone should get a chance at something they enjoy.

    ARR dungeons were straight paths. We didn't have options to choose from to get to the end. There were no puzzles outside of the single puzzle in Qarn to unlock the bonus treasure chest room. Nothing in any of the side rooms was exploration worthy. At most there was a treasure chest or a conspicuous object needed to unlock the next section of the dungeon.

    Gear progression is a problem in every MMO because it's being used to replace character progression. What too many players don't understand is gear is a tool. Raids drop better gear because raids are more demanding on player performance and so better tools are needed. You don't need raid gear to do beast tribe dailies any more than you need a Kitchen Aid to make pancake batter. The more players insist on overgearing the content they do, the less satisfying that content ends up as gear trivializes it.

    Plenty of other things I could say in regards to some of the other specifics but in short: not everyone agrees on what is or isn't good for the game. Don't presume to speak for others.
    (16)