
Originally Posted by
Vidu
You're obviously to set the rules for your own PF and exclude anyone you want, but I honestly always found it shortsighted to outright stupid to exclude high personal dps, but non supportive jobs like sam or blm.
Maybe I'm biased because my boyfriend mains a BLM and is pretty amazing at that, but whenever we saw a primal-farm group excluding BLM we felt sorry for them because they just passed on a solid "going to beat enrage"-player.
Midcore players trying to enforce a meta, because they believe thats whats gonna make them hardcore or good (or better) at the game, missed the mark. You can clear any content in the game without the meta and without locking jobs out. (Was it UCoB or UwU that was beat with a non-meta-set-up, including a DRK, pretty close to world first? I think it was UCoB...)
Again: You have the right to lock out jobs, if you want to. Or lalafell. Or anyone who picked the Twin Adders as GC.
But to colour every BLM/SAM with the same brush, maybe because of bad experience or just because of stuff you've heard, seems rather unfair and, well, shortsighted to me.
Enforcing the meta, locking out jobs or asking for "no double jobs!" in content where the LB doesnt matter as much/will fill fast enough for when you need it anyways (so basically anything except Byakko EX, if you want to "cheese" it) doesnt make you pro. To me it mainly shows that you didnt understand that much about the game after all.
I can assure you: BLM and SAM can clear content in the game just as much as every other job can. And even a support-heavy bard will hold the group back, if the player behind it, isnt skilled enough. Its far more about the players skill, than the job - crit-buffs and mana-regens can only make up for so much.
Locking out jobs because you had bad experiences with people playing those jobs or heard things about the "meta" or how those jobs suck, seems rather prejudiced to me.
But you do you - just know that not every BLM/SAM is out there to waste other peoples time or decrease their chances of clearing fights. When properly played, they're pretty good at ensuring that the party meets their goal of killing a thing, since thats what they're best at.