I never insinuated otherwise. There shouldn't be one where a major patch releases then sits around for six weeks despite the content released being nowhere near long enough to maintain a general interest for that length of time. The whole reason why MMOs, FFXIV included, employ grinds are to combat boredom. Stormblood's relic grind has been relegated to one month before 4.4. Not only does it not exactly last long, the weapon itself is entirely meaningless for progression.
Don't be obtuse. You know as well as I these abrupt staggered releases are an attempt to keep subscribed. I won't necessarily fault Yoshida for that though.
And yet the general consensus is Heavenswards' story was largely superior. I will grant you side story quests have been somewhat better, but again, those are one and done.
And those same "raid loggers" existed in Heavensward yet the active player numbers did not dip nearly as aggressively as they have in Stormblood. You're dismissing virtually ever potential slight against the game as "well that just happens." It didn't in Heavenswards. Perhaps that's a sign FFXIV should follow WoW's resurgence with Legion come the next expansion and not simply sit on all these complaints. Which is why feedback and criticism is crucial. Hand-waving everything aside results in a repeat of the same mistakes—ones that won't be as easily forgiven a second time. If Stormblood's numbers are suffering now and nothing changes; just a purple coat of purple atop red. Those same numbers could decline even further.
Indeed, nor did I claim otherwise. That doesn't mean those estimations are entirely inaccurate or meaningless either. Considering complaints about lackluster content and little innovation are far more commonplace nowadays than two years prior, we can reasonably assume a decent portion of players aren't thrilled by some of the decisions made for Stormblood. It's not definitive, of course, but it shouldn't be ignored either.
No, I mean that it dies within weeks. Outside of the Garo event and Stormblood's initial launch, PvP activity has been staggeringly low. So much so the devs were embarrassed on their own Live Stream with an hour long queue. Rival Wings completely dropped off within two weeks, and how struggles to see queues despite people actively advertising on reddit. There really is no way to argue PvP has not been a failure in numerous ways. Being a generalist MMO does not mean you want content so decidedly unpopular it sees little activity.
Virtually ever census conducted cites 3.1 as FFXIV's worst patch. Of course, it's largely subjective, but considering the overwhelming dislike of Diadem and LoV, Gordias Savage destroying the raid scene and the developers opting not to delay a patch like that again, it's not difficult to surmise 3.1 was not well received.
Did I really need to add in brackets (Normal and Savage). I am neither a business nor am I selling you a product. I'm speaking to someone acutely aware of the terms. So yes, that is needlessly nitpicky. Regardless, I do admit to having forgotten to list Ravana and Bismarck, though the overall point remains. Given how poorly the major content releases were received outside 3.0 proper, there remained very little to do for an extended point of time as 3.1 had been delayed longer than their usual schedule.