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  1. #9
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    "Shake it up" how? What are you suggesting that is reasonable, knowing the limitations of the game? FFXIV, like a lot of popular MMOs, is a "generalist" MMO - it has content that can appeal to many people. However, it means when you add content that appeases one group, the others think they are being left out. Things like perform appeals to some, but from your own wording, it doesn't appeal to you, so you think it's a wasted addition to the game. Am I correct?
    Perform is a perfect example of poor appeasement. It's only intended for an incredibly niche audience, released in a patch where the entirety of its content was also niche. Casual players had one dungeon, Rabanastre and a beast tribe as content intended to last through the duration of 4.1. That is abysmal, hence why you saw frequent complaints of boredom. 4.3, currently, offers similarly less, though at least Heaven on High attracts a far less niche audience. Unfortunately, it's more than a little lackluster before you reach the higher floors. We shall see if Eureka alleviates things despite it taking forever and a day to actually release.

    A general content focus is fine, in theory, but Stormblood as a whole simply has very little to offer unless you like virtually everything. And if we go by the unofficial censuses, the numbers demonstrate a clear lack of interest. Stormblood is seeing 3.1 levels of disinterest, which is staggering if one considers the state of the game back then. While these numbers are by no means definitive, it remains disconcerting all the same, especially as WoW enters is latest expansion. Meanwhile, FFXIV is likely to undergo a significant drought unless something surprising occurs in 4.5.

    Quote Originally Posted by JunseiKei View Post
    However, please keep in mind that the last time SE did want players asked in terms of difficulty and content, we obtained Gordias Savage. Those were dark times, indeed.
    Contrary popular belief, Gordias Savage did not destroy the game, though it did severely impact the raid scene. Let's review what released between 3.0 to 3.2

    Gordias
    Thordan EX
    Four dungeons
    Void Ark
    Lords of Verminion
    Diadem

    This spanned over eight months, the longest delay between updates since FFXIV's relaunch. Both major content updates were essentially DoA, thus casual players had literally nothing new to keep themselves occupied. Meanwhile, the devs openly acknowledged they undertoned Void Ark and severely overtuned Goridas Savage. Bear in mind, unlike any other tier ever released, Gordias was gear locked, making it impossible to clear until tome weapons were available. Even Ultimate didn't impose such a restriction. Had Gordias been properly tuned, it never would have been the monster it became. Furthermore, the game lacked key components which heavily impacted raid progression: cooldown resets and cross world PF. The former forced players to either pull with necessary abilities still on CD or wait several minutes in between (No wonder PLD was unpopular) while the latter made recruitment pools swallow at best. Hence why Gilgamesh ballooned.

    It's entirely disingenuous to fault Gordias for the disaster of 3.1.
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    Last edited by Bourne_Endeavor; 07-22-2018 at 03:46 AM.