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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,989
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BillyKaplan View Post
    Supposedly it was a mis-translation, and he said "never before seen in OUR MMO". He was referring to that part at the end of 4.3's MSQ where you played as a character other than the WoL
    Because what basically amounts to vehicle combat a la Praetorium is new?
    (1)

  2. #2
    Quote Originally Posted by spf1200 View Post
    YoshiP talked a lot about making "content never before seen in a MMO" and used it as one of the reason we got less dungeons this expac.
    Ultimates, multiple updates of Eureka and multiple updates of Treasure maps is why we got less dungeons.

    the "never" before comments are in relation to other things. one of which i believe was the math part of Ridorana.
    (3)

  3. #3
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Monster Hunter world x ffxiv crossover. Yeah, never before seen new content.
    (1)

  4. #4
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I kinda just accepted that most of these "Omg wait for this new awesome, never before seen content" will often just end in being medicore or something that is already used in other MMOs..I am not saying that the RP function was not neat, but also not groundbreaking and certainly not the thing that I thought it would be..Especially when he said that people would be surprised and ask them how they could hide that so long..I honestly believed that it would be awesome new content that they never told us about and that could have some great replay value.
    (5)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #5
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    If you're waiting for the "never before seen content" for FFXIV from Yoshi-Pee...I wouldn't hold your breath. What's considered "new content" in this game is just rehashed old content but with a fresh coat of paint/bland story with a hint of meh side quests. This is what happens when you have a themepark WoW clone with a FF title. Just call this game WoW 2.0 and give the FF title to a new MMO that lives up to the standards FFXI set for story, content, community and exploration. Yoshi-Pees can make as many expansions as he wants, but if each expansion just ends up being a big patch with old content disguised as something new then it's not worth the price+monthly fee we pay to play. Smart players will stop playing and move on to something better.



    I'll be blunt here. Unless Yoshi-Peeses breaks away from his safety spoon and makes actual NEW content with soul,then this game isn't gonna last as long as FFXI.






    /2 cents
    (14)
    Last edited by Usho; 07-20-2018 at 05:43 AM. Reason: Forgot my 2 cents quote. :P

  6. #6
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Usho View Post
    Just call this game WoW 2.0 and give the FF title to a new MMO that lives up to the standards FFXI set for story, content, community and exploration.

    I'll be blunt here. Unless Yoshi-Peeses breaks away from his safety spoon and makes actual NEW content with soul,then this game isn't gonna last as long as FFXI.
    How quickly people forget about Final Fantasxy XIV 1.0. It's like this game didn't almost completely fail, got saved and follows a model that continues to prove to be successful.

    EDIT:
    Click the link and learn a bit of the history of the game.
    (6)
    Last edited by JunseiKei; 07-22-2018 at 12:09 AM.

  7. #7
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by JunseiKei View Post
    How quickly people forget about Final Fantasxy XIV 1.0. It's like this game didn't almost completely fail, got saved and follows a model that continues to prove to be successful.

    EDIT:
    Click the link and learn a bit of the history of the game.
    Now that the game has been saved for over four years (and two expansions), can we expect them to shake it up a little? All this niche content that's been in other MMOs for decades, or truly fluff things like Perform, aren't exactly the new and amazing things that SE wants me to think they are.

    1.0 deserved to be obliterated from all I've read about it, but that doesn't mean 2.0 and onward must stay the same forever lest Dalamud be recreated too.
    (8)

  8. #8
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hestzhyen View Post
    Now that the game has been saved for over four years (and two expansions), can we expect them to shake it up a little? All this niche content that's been in other MMOs for decades, or truly fluff things like Perform, aren't exactly the new and amazing things that SE wants me to think they are.

    1.0 deserved to be obliterated from all I've read about it, but that doesn't mean 2.0 and onward must stay the same forever lest Dalamud be recreated too.
    "Shake it up" how? What are you suggesting that is reasonable, knowing the limitations of the game? FFXIV, like a lot of popular MMOs, is a "generalist" MMO - it has content that can appeal to many people. However, it means when you add content that appeases one group, the others think they are being left out. Things like perform appeals to some, but from your own wording, it doesn't appeal to you, so you think it's a wasted addition to the game. Am I correct?

    Right now, the game's model is content released in a steady rhythm, yet spaced out enough that you can incur breaks. These breaks can be taken and when you return, you can also easy fall back into being current. The major issue I see people complain on is the amount of dungeons (which I don't, personally, understand) and when something is added they have no interest in, they suddenly mistakenly say "no content."

    Also, me pointing out what happened in 1.0 doesn't mean the game's future need suffer. It's mainly to remind people that at one point, XIV was more similar to XI than it is currently and it didn't work out.

    However, please keep in mind that the last time SE did what players asked in terms of difficulty and content, we obtained Gordias Savage. Those were dark times, indeed.

    Quote Originally Posted by SmokeyTheSequel View Post
    I knew this years ago when it became obvious that theme park was going to be clone park X.0. Everyone is starting to wake up now and take off their rose tinted glasses and see that given their now 4 years in the making that we are on a hilly rollercoaster and that's all it will ever be. Couple turns here and there but no loopdeloops or corkscrews. Gotta play it safe... next expansion is going to be exactly what this one was... and the next. Please look forward to it!
    This is most MMOs, not just XIV. If this is the core of your argument, perhaps you are playing the wrong genre. I highly recommend this channel's "Death of a Game" for various reasons my MMOs have come and gone. Some of them have been because of "risks" taken.
    (3)
    Last edited by JunseiKei; 07-22-2018 at 03:23 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #9
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by JunseiKei View Post
    Right now, the game's model is content released in a steady rhythm, yet spaced out enough that you can incur breaks.
    As has been said before, the rhythm right now is such that many are forced to take breaks. If I wasn't so fond of hunting (content that's meant to be a grind and nothing actually new) I really wouldn't have had anything to do even now that they finally introduced Heaven on High, and how long did we have to wait for that? Eureka was such a horrible content lull most of my friends ended up on a break despite new content being released with that patch. The rhythm may be steady, but so is a patient's heartbeat right before the final, long, steady "dooooooooooo".

    The major issue I see people complain on is the amount of dungeons (which I don't, personally, understand)
    Before we used to get two new dungeons to grind in Expert roulette every so often. Now, we have to wait twice as long for that new content, and in between we get more of the same content with MAYBE once in a while a different dungeon. When people already MAYBE log in daily to run that thing, it exponentially worsens burnout. Go back to where the game forces you to take breaks, rather than permits it.
    (3)

  10. #10
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by JunseiKei View Post
    "Shake it up" how? What are you suggesting that is reasonable, knowing the limitations of the game? FFXIV, like a lot of popular MMOs, is a "generalist" MMO - it has content that can appeal to many people. However, it means when you add content that appeases one group, the others think they are being left out. Things like perform appeals to some, but from your own wording, it doesn't appeal to you, so you think it's a wasted addition to the game. Am I correct?

    Right now, the game's model is content released in a steady rhythm, yet spaced out enough that you can incur breaks. These breaks can be taken and when you return, you can also easy fall back into being current. The major issue I see people complain on is the amount of dungeons (which I don't, personally, understand) and when something is added they have no interest in, they suddenly mistakenly say "no content."

    Also, me pointing out what happened in 1.0 doesn't mean the game's future need suffer. It's mainly to remind people that at one point, XIV was more similar to XI than it is currently and it didn't work out.

    However, please keep in mind that the last time SE did want players asked in terms of difficulty and content, we obtained Gordias Savage. Those were dark times, indeed.
    In terms of "shaking it up", I'm not thinking of impossible asks like re-inventing combat from the ground up or adding a 1000-man boss fight. Working within the systems have have been established, we could have...

    - 8-man dungeons (without the story cutscenes this time), perhaps for various goals like find the most treasure or defeat the most enemies within the time limit. PotD/HoH could have been this too, but the implementation is pretty bare and the lack of direction can cause friction within groups.
    - more large-scale content that takes advantage of having a large amount of players... I remember reading about a version of "Hamlet Defense" where combat jobs would fight off hordes of enemies as crafters and gatherers would supply the defenses. That sounds cool and I would be willing to try it from a combat and DoH/DoL role.
    - play to the strength of the game. XIV is all about DPS, so introduce some content that is all about how fast you can push through it. Have teams race to the finish and award some prizes. Enforce the trinity, have different modes (AoE runs, single target runs, etc.) for everyone to have a chance to shine. You could even do something crazy like having healer-specific modes that test how efficiently players use their skills to keep an NPC alive.

    It would also be great to see them rely less on established mechanics. How many boss fights do we have that involve the boss going invulnerable or leaving for a period of time so we can deal with adds while they charge an attack? I lose interest in a fight as soon as the boss does that any more. Like "oh, this again...". Or all the dungeon bosses who don't care whether you ignore their mechanics or not. It's pretty sad when ARR leveling dungeons have more teeth than some of the level 70 dungeons in SB isn't it?

    These wouldn't necessarily be unique to MMOs, but they would be to XIV. And with the constant stream of reskinned dungeons, bosses, and catch-up quests, it would be refreshing if they even tried to branch out a little more. So I'm not asking for a revolution or for SE to take huge risks here. Just to build on what they've already got instead of stagnating like I feel they're currently doing.
    (6)
    Last edited by Hestzhyen; 07-22-2018 at 02:43 AM.

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