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  1. #14
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by JunseiKei View Post
    There's no MMO that can keep up with their players.
    Oh really? given I played ffxi for 8 years, never felt a "copy and paste" feel (outside specific monsters and level grinding but that is minor as hell) ARR on its own was getting tiring of its formula (the tomestone thing) but at least back in ARR, each 24 man raid felt new and.. I really did not do coils then. I was new to the game as well so I might have a skewed view on it.

    HW felt it was copy/pasting a lot of things from ARR, while introducing new ideas, the most successful one being palace of the dead. See this is why i called FFXI copy/paste monsters minor, because the endgame progressing kept changing while keeping older gear still relevant so you always had something to do. FFXI endgame did not feel like an endless tredmill of out dating stuff 2-3 months at a time, everything had meaning. you play a bit each day to get that leet gear then you move on the next one.

    Now comes SB, this is literately xzibit now. "Yo dawg, I hurd u like HW, so we are giving you HW again so you can do HW while you do HW. I never, never, never seen any other game do this much copy/paste as far as structure.

    This is what it is like going though SB's content:
    https://youtu.be/La9nLBfH44c?t=8
    1.0 = copy and pasting terrain
    ARR+ copy and pasting full content.
    Id rather have 1.0
    Quote Originally Posted by Ameela View Post
    Tying the relic weapons to Eureka is what, in my opinion, is causing a portion of the playerbase to lose interest in the game. I'm not bashing it or anything, I like it well enough and I think giving it actually meaningful rewards was a good way to incentivise people to do the content, but as much as we complain about the ARR and HW relics being grindy, recycled content and taking too long, the devs kind of shot themselves in the foot by tying the SB relics to new content.

    The ARR and HW relics could be completed by simply playing the game, pretty much anything you did would further your progress on them if only by a tiny bit, which meant that pretty much all kinds of players were able to complete the relics no matter what type of content they enjoyed and how they liked to approach it.
    It essentially provided you with a reward for simply playing the game more, you could be doing whatever content you felt like and it would contribute towards a certain goal, that being the relic weapon. So whenever you thought "I don't really have anything in particular for me to do today" you could always just work on your relic.

    Now in SB the relic is tied to Eureka, and Eureka is content that not everyone likes. It's also content you have to go out of your way to do. The SB relic is completely seperate from all the other content in the game, whenever you're doing other things you're not contributing towards your progress on the relic, and whenever you're progressing on the relic inside Eureka you're not really doing anything to help you outside aside from earning tomestones.
    You can't get your relic by simply playing the game anymore, or rather, you can't get it by playing the game how you want to play. This means that people not interested in Eureka simply won't bother with the relic and people who are indifferent to it will just get whatever relics they're interested in and never go back.
    So now the answer to "What should I do when I run out of content?" goes from "Just play the game and do whatever you want and you can work towards this goal" and becomes either "Go do this content you might not be interested in and has almost nothing to do with the rest of the game" or "Just play the game and get nothing for it", which much less people will find appealing.

    It's not that there's less to do in SB in terms of actually meaningful content, it's just that they gimped what you used to be able to accomplish by playing the game long-term, so now there's less incentive to keep playing.
    That is part of the problem, a small part of the full picture, but yes it is a factor. To make matters worse is how long it was delayed. They gave an almost no content area that was delayed for pretty much no reason. This coupled with dev overhype cased a lot of problems on player moral for the future course of the game.

    I will disagree with the idea of "adding more content than was necessary" however, the problem is also lack of content + copy/paste old expansion structures.
    (5)
    Last edited by Vstarstruck; 07-22-2018 at 07:34 AM.