There's no MMO that can keep up with their players.
I wasn't aware we got a new patch every 30 days.
Yeah, I will agree that sucks. However, until they link that directly to the Mogstation (will probably raise pitchforks from players) and make houses instanced, I can't see a means to force open world houses to become vacant.
Or add in something like BDO's housing system (in that every house, every player can buy. By default you enter your own home, but you can click on the entrance and visit another player's home).
I'd argue the game's story has only gotten better. This may, or may not, be because of a supposed increase in budget.
Part of the reason. The full statement was along the lines of, 'we're dropping down to one dungeon because we know they're boring and the extra time and resources will allow us to create more content.'
Also, despite your statement, that dungeons haven't pleased people and even SE acknowledges they are boring, yet people seem to want to go on and on about losing one dungeon per patch. That's why I'm confused when people complain about dungeons - did you actually want it or are you looking for a means to complain?
That is unavoidable, even if you sped up the content cycle or managed to create more content. People leave for reasons; some because the game can't keep up. Some for more personal reasons (families, money, you name it). There are players that literally do savage raids and ultimates, then unsub until the next batch because they have no interest in anything else. No matter what content you place in, unless it's something of similar interest to them, you won't get those players back. You can't please everyone 100% of the time; if they decide to never came back, that's their choice.
People like you and I do not have access to actual numbers; SE does. We can't make any actual arguments on these grounds - we can make educated guesses at best, and even then, those are probably hideously inadequate.
There are people that genuinely enjoy PvPing. Once upon a time ago, I was in such crowd. It comes with the generalist MMO - you make something for everyone. At least SE does stages and stuff to be enjoyed and on occasion, I've dropped in on the streams to watch fights.
By life support, I'm assuming you mean because it's not a massive focus, much like the Gold Saucer and all of its activities. Despite it being enjoyed by a number of people.
Then allow me to clear that up: I was speaking strictly from my point of view.
By whom? Obviously, players, but what amount of players? What are your numbers? What are your sources? What is the opinion of all patches to compare against? Do you have numbers across all regions? Is there a comparison to each region showing how they felt about 3.1?
Had you been another business trying to sell me a product (like a rival MMO), simply saying something like "Gordias" makes it look like one thing. In reality, it was two different things that please two different crowds of players, then tried to sell me on a hook like 'we have double the content!' while separating your own content if you had a normal and savage version. (Just saying, how it comes across to the reader or whoever else is reading our conversation, changes their perception of things. Probably me just being nitpicky, but that's why I said what I said.)
Yeah, that's details I didn't really want to delve into because I honestly didn't recall when Hildibrand started and I don't feel like digging up each 3.0 to 3.2 patch notes to see what changes were made as well as content made available. I do know you left out three primals, not counting Thordan EX since you did mention that fight. My main point here being you selectively left out information.