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  1. #1
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    Vstarstruck's Avatar
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    Beastmistress Milk
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    Balmung
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    Black Mage Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    First, those complaints are not mutually exclusive. Content can both be delayed and lack longevity. Regardless, my point is these staggered releases feel more like a blatant attempt to incentivize people to remain subbed. They weren't a thing until recently, which is what has contributed to very hollowed releases.
    agreed, I find it insulting they are pulling this.

    Quote Originally Posted by Usho View Post
    It failed because the director at the time tried to make the game like a clone of XI, but didn't fully capture what made FFXI fun and exciting. You don't clone a game after another game, but instead get inspiration from it and model the game after it but in a more modern and convenient feel. 1.0 might not have been perfect, BUT it at least TRIED to be a game that players who enjoyed FFXI could enjoy. 1.0 had amazing music, nice backgrounds and leves felt fun compared to the meh we have now. That's the FFXIV I fell in love with! Not the Bland artifical feel that 2.0 onwards represents.


    I will admit, Yoshi-Pees did save the game with 2.0, however, the story was bland as sh*t and felt really sluggish with no real feeling. Kinda like a copy paste of the old mixed with new but felt artificial. And 3.0 onwards followed the same formula Yoshi-Peeses set from 2.0 with no real diversity, no big changes for the overall experience and old content was repackaged as new but in reality it was just old sh*t disguised as new sh*t with a repetitive formula and lackluster progression and little to no world dynamics that makes exploration more exciting. That's not how to make a game.



    And for you, Junsei, as well as the other white knights who consistently defend what the game has become and will continue to be, to say it proves successful shows that you are fine with the lackluster and repetitiveness and that you apparently play with a blindfold on. It's sad to me, but then again it's your opinion and unfortunately I have to accept that. If you are fine with what the game is and what it is continuing to be with no signs of change at all, then more power to you and the other white knights, but for me and many others, we deserve a game AND a director who will bring change to the game and make it more exciting and non predictable, and not some WoW clone, but it's own standalone game that is WORTHY of the title: Final Fantasy!




    /2 cents
    I disagree, and that link explains why, basically, too much effort in graphics and no communication between the departments when it was being put together, then was rushed out. They where trying to stray away from FFXI as much as possible, that is why they did not have jobs and the "cross ability" system to "invent your own jobs".
    (1)
    Last edited by Vstarstruck; 07-23-2018 at 04:31 AM.

  2. #2
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    To Usho. I dont want to defend the game but I do want to ask what can they change without one losing the bottom line and two what do they change that people will like? Cause they have done things to try to shake the game but none of the stick. And lets be real. Unless they find another way to do it. Tombstones are never going away, the way patches come out aren't either. And why should they? It's set up in such a way that it not only works but also doesn't kill the dev team. Everyone says they want change. But no one thinks of realistic changes that can actually happen. Cause no game flat out changes 90% of what it is cause people get bored.
    (1)
    Last edited by ko_; 07-23-2018 at 05:09 AM.

  3. #3
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    Vstarstruck's Avatar
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    Quote Originally Posted by ko_ View Post
    To Usho. I dont want to defend the game but I do want to ask what can they change without one losing the bottom line and two what do they change that people will like? Cause they have done things to try to shake the game but none of the stick. And keys be real. Unless they find another way to do it. Tombstones are never going away, the way patches come out aren't either. And why should they? It's set up in such a way that it not only works but also doesn't kill the dev team. Everyone says they want change. But no one thinks of realistic changes that can actually happen. Cause no game flat out changes 90% of what it is cause people get bored.
    Name a SINGLE game that copy/pastes itself to this extent. Also FFXIV never " Cause they have done things to try to shake the game but none of the stick" The only thing that comes CLOSE to doing this was diadem and it was not even main line content, but something to do on the side to act as "catch up content"

    The only thing I can think of that gets closest to FFXIV's copy/paste progression is sports games and pokemon, and even those do things to change things to an extent. Pokemon you get balancing of typing, new types come out every once in a while, how you go about collecting the 8 badges and elite 4 is done differently and presented differently.

    Tomestones do not need to go away, but the 450 cap per week for one job does.

    They need to do more then chop up patches into more minipatches in a desperate attempt to keep people subbed though. FFXIV goes WAY overboard with its artificial extending the little content they give out.
    (0)
    Last edited by Vstarstruck; 07-23-2018 at 04:44 AM.

  4. #4
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    Quote Originally Posted by Vstarstruck View Post
    Name a SINGLE game that copy/pastes itself to this extent. Also FFXIV never " Cause they have done things to try to shake the game but none of the stick" The only thing that comes CLOSE to doing this was diadem and it was not even main line content, but something to do on the side to act as "catch up content"

    The only thing I can think of that gets closest to FFXIV's copy/paste progression is sports games and pokemon, and even those do things to change things to an extent. Pokemon you get balancing of typing, new types come out every once in a while, how you go about collecting the 8 badges and elite 4 is done differently and presented differently.

    Tomestones do not need to go away, but the 450 cap per week for one job does.

    They need to do more then chop up patches into more minipatches in a desperate attempt to keep people subbed though.
    Street fighter, mega man, wow, tera online, sonic the hedgehog wait. He just makes bad games never mind on sonic. The list is bigger. This isn't a new problem. 80% of most games have this issue with people. And it's more than just dia where xiv tried to break the mode. Deep dungeon was new content. So was eureka. Lords of V was one too. My point is and was we can all bitxh about how things got boring. But if that's all people do while throwing insults at other people who disagree then we'll go NOWHERE. You mention the cap needs to go. How do you fix it then so its balanced? I mean I get why it's there but I dont see how they can take it away and not have people rush to get em all in one day.
    (5)
    Last edited by ko_; 07-23-2018 at 04:53 AM.

  5. #5
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    Vstarstruck's Avatar
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    Quote Originally Posted by ko_ View Post
    Street fighter, mega man, wow, tera online, sonic the hedgehog wait. He just makes bad games never mind on sonic. The list is bigger. This isn't a new problem. 80% of most games have this issue with people. And it's more than just dia where xiv tried to break the mode. Deep dungeon was new content. So was eureka. Lords of V was one too. My point is and was we can all bitxh about how things got boring. But if that's all people do while throwing insults at other people who disagree then we'll go NOWHERE. You mention the cap needs to go. How do you fix it then so its balanced? I mean I get why it's there but I dont see how they can take it away and not have people rush to get em all in one day.
    I am talking about the mainstream content, the main stuff you do, LoV failed because it failed to be interesting, I think the FFXI version had more appeal to it then LoV. Eureka is simply fate grinding, that is not new, it has no content outside it. Eureka was not "trying something new" Eureka was trying to pass a half bake, low funded idea and hoping people would like it, even then it is not the mainsteam content I was trying to refer to. All this is side content, they did NOTHING to deviate from the copy/paste of the main content. As for sonic games? least ones I played? that was not reskined, how you did things was different, even from sonic 1, to sonic 2, to sonic 3, and all of them was enhanced by sonic and knuckles. WoW never took a complete expansion of fights, and reskined them. I had to really understand some of the zones and do them a few times before getting it. a lot of FFXIV outside extreme and savage, if you played FFXIV before, you could blind clear 1/1 the newer stuff.

    I would not know anything about tera.

    What would you rather have people unsub and not try to warn development anything? I am only here cuz I care about the people I friended here, I am actually not subbed and I am getting tired of hearing how they keep copy/paste, like even HoH, all that is, is easy mode palace of the dead, and somehow made it more boring by making 21-29 spam feel boring, and you have to do this to access 31+, palace of the dead never gated you that long before moving up, maybe repeating floors once or twice to move up to the next section.

    Also there has been wonderful ideas on these forums here and there that SE simply ignores.

    Finally why do you take what I said to extremes? I never said COMPLETELY remove the cap, I said "but the 450 cap per week for one job does." What this means is people need freedom to gear up more then one job or at least gear up more then one role. nice game log in once a day for 5 days to do a 20 minute dungeon to "give casual progression, exciting.....
    Quote Originally Posted by Vstarstruck View Post
    I do not think it was ever seen before, reskining the original expansion twice while repeating a treadmill every 2 months? or so for years. I guess he meant that.
    I want to go back to this, I am sure this is the real meaning of "never before seen" comments Yoshi-P tried to make
    (1)
    Last edited by Vstarstruck; 07-23-2018 at 05:25 AM.

  6. #6
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    To add to my point know what they should do? SE needs to shop around and see what they can do. What do I mean? PTS where they tryout new things there and see the results, instead of throwing things at the wall seeing what sticks or in their case what doesn't. The sad thing is whatever they do it's been done before so finding something that'll feel fresh is alot harder than it is. It's easy to complain. It's hard to find something your base can agree on. If it was easy then more companies would do it.
    (1)

  7. #7
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    I wasnt trying to go to extremes. I was just asking how do you remove the cap without it being abused? People rush through content as it is, removing the cap on current gear is going let people do that faster. You'd have to remove all the tomes and replace the system so that doesn't happen. Unless you have a better idea, cause I dont.
    (2)

  8. #8
    Player
    Vstarstruck's Avatar
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    Quote Originally Posted by ko_ View Post
    asking how do you remove the cap
    This is the extreme I was talking about, I was not talking about getting rid of the cap completely, but allowing people gear more then one job. Why is this confusing?

    I thought it was talked about here before, put it simply each role would have its own cap, allowing you collect more then "one time a week" nonsense. (same with the 24 man and 8 man things)

    I really hope they start putting all those different currencies in a currency tab though.. or.. MORE ideas how to sell the playerbase more retainers, yay.
    (2)
    Last edited by Vstarstruck; 07-23-2018 at 09:42 AM.

  9. #9
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    Yzuna's Avatar
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    Yzuna Oengus
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    Gladiator Lv 67
    It's very sad for me to admit, but I lost faith in Yoshi-P.

    Long time player of FFXI.
    I've played my share of FFXIV v1, and was thrilled when he annonced a reboot.
    Everything looked fine. Gameplay was fun, lacking depths but hey the fondation, at least, are strong. He can build up from there.

    Patchs were released, nothing really changed...That's ok, we're building a community, the game is a success, this will surely evolve with the next expansion, Yoshi-P said so.

    And then Heavensward. Level cap increased, the story was fun, the new skills too. But that was all. Everything else felt like déja-vu. Nothing new with the gamplay, they just added a longer rotation to do.

    So I took a break. Maybe it's me, I've played too much for too long, I need to take a step back and realize how awesome this game is.

    But no.
    And since then, I only sub one or two months a year, just to check on the story.
    I should be thrilled to come back after being away for a year. Thrilled of all the new content, the new systems, the changes to the game...
    Instead I know there will still be tomestone. The patch donjon to farm ad nauseum, the new extreme, raids and savage, with the same recycled mechanics, juste different graphics on top of it.


    The art is good, the story can be too. But I feel that the soul of the game isn't there anymore.
    Maybe I was exepting too much from the start, but it feel like a copy/paste game patch. And instead of making the gameplay harder and/or more interesting, they mainsteam it a little more each time.

    The gameplay feels less fun everytime I try to get back to it. Rotation on top of rotation. I'm still waiting on a system that makes you team up with your party member instead of just mindlessly do your rotation for yourself.

    The RPG part is virtually absent -minus all the glamour-. Everyone get the same gear, the same skills, the same stats...


    And I know, there is tons of additionnal content to do in this game. TT, LoW (lol), Chocobo Races, Housing...All of that is good.

    But the core of the game, the gameplay, feels blank to me.
    (15)
    Last edited by Yzuna; 07-29-2018 at 11:43 PM.

  10. #10
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    Joven's Avatar
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    Jasmine Clayworth
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    Spriggan
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    Blue Mage Lv 70
    Quote Originally Posted by Yzuna View Post
    The RPG part is virtually absent -minus all the glamour-. Everyone get the same gear, the same skills, the same stats...
    I know what you mean. When we were relegated to generic roles and a set skill loadout I joked that the next armor set they should release should be a white jumpsuit with the words "Tank", "DPS" or "Healer" and a barcode.
    (4)

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