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  1. #31
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shiroe View Post
    its often the same, chose the statistic that suits your argument the best
    I posted every fight at 75th percentile, including exdeath where they do come close to competing. Did you even look at the stats I posted, or did you dismiss them because of some notion that Happy is an unassailable expert on monk?
    (4)

  2. #32
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dualgunner View Post
    I posted every fight at 75th percentile, including exdeath where they do come close to competing. Did you even look at the stats I posted, or did you dismiss them because of some notion that Happy is an unassailable expert on monk?
    The trend holds if you look at parses in Rabanastre too, which implies its consistent in both the higher difficult end-game content and the casual end-game content.

    A really good monk, with a team built to support it, will get really high numbers. But that will be the case for literally any job. If you build your party to support it, any job will pull off good numbers.
    (0)

  3. #33
    Player
    Xaert's Avatar
    Join Date
    Mar 2015
    Posts
    32
    Character
    Breylus Xaert
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    They made the correction to the live update thread: Only Riddle of Wind will apply Greased Lightning, not Wind Tackle.
    (0)
    Last edited by Xaert; 01-23-2018 at 06:57 AM.

  4. #34
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xaert View Post
    They made the correction to the live update thread: Only Riddle of Wind will apply Greased Lightning, not Wind Tackle.
    Translation: Tackle Mastery is still more or less a meme, the most this does is give us one extra bootshine in our opener and there's nothing to be excited about.
    (2)

  5. #35
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    MNK goes back to being a meme. The disassociation valley between the MNK in the SB trailer, the MNK story and the actual job grows wider.
    (0)
    If you say so.

  6. #36
    Player
    Xaert's Avatar
    Join Date
    Mar 2015
    Posts
    32
    Character
    Breylus Xaert
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Why is it that the developers are so reluctant to make changes to Monk? What is it about Monk specifically they find too delicate to touch?
    (0)

  7. #37
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Translation: Tackle Mastery is still more or less a meme, the most this does is give us one extra bootshine in our opener and there's nothing to be excited about.
    It also means when we lose stacks though we can form shift then tackle and demolish to get instant 2 stacks of GL.which if you think about it isnt that bad.
    My bigger gripes are the skills that sit there with no use.Tornado kick and arm of destroyer.I'd be happy if we just got touch of death back to replace one of those.
    (0)

  8. #38
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Metalwrath View Post
    It also means when we lose stacks though we can form shift then tackle and demolish to get instant 2 stacks of GL.which if you think about it isnt that bad.
    Then when you rethink about it - and realize we have to do the following to get that effect:

    1) Shoulder Tackle must not be on cooldown - so a move with decent potency should be removed/delayed from our DPS rotation on the off chance we get targeted by a mechanic.
    2) Go into Fists of Wind.
    3) Wind Tackle.
    4) Riddle of Wind. (GL refreshed / granted)
    5) Go back into Fists of Fire.

    It's a pretty crap way of handling the issue - putting it behind 3 keystrokes - 4 really because we will always go back into FoF afterwards.

    At this point the Riddles, the tackles - everything that came with SB Monk - and Monk on whole, needs a complete overhaul.
    (1)

  9. #39
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xaert View Post
    Why is it that the developers are so reluctant to make changes to Monk? What is it about Monk specifically they find too delicate to touch?
    They are reluctant to make change to every single job.
    You have the same question and complain for almost every job, just look at BLM with Freeze and Scaith to name a few, there's been over 9000 post of good suggestions and those skills are still around, useless as they can be.

    Basically, unless something needs to be adressed because it makes the job unplayable or the design goes against what SE want for the job, they won't adresse it.
    For example, DRK at the beggining of 4.0 had huge mana issue in dungeon, we were starving, they added a mana regen effect to Quietus which made DRK much more enjoyable.
    Another exemple, the Ruin rework of SMN, they litterally killed SMN mana management. They either did this because they didn't like SMN tooling like this, to simplify an already quite complex job or perhaps both. (I mean, Ruin 4.1+ is much easier to work around than ruin 4.0)

    MNK doesn't seem to have any urgent issue that need to be adressed. So their issue will be adressed slowly so they can control better how their change affect the job.

    Some change, altough they seem minimal can have huge impact on the job, it's better (for them) to gradually buff than buff/nerf every patch (like they did for MCH turret, buffed to 6% to then be brought back to 5% one patch later).

    There's a crap ton of things that need to be adressed, but unless your job is utterly broken (and by broken I don't mean it has useless skills; I mean borderline unplayable) don't expect more than potency adjustment and one or two change to a select few skills. (I mean, you got a new effect to one of your skills, in some way that's a huge change)
    (0)
    Last edited by Sylvain; 01-24-2018 at 03:12 AM.

  10. #40
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Sylvain View Post
    There's a crap ton of things that need to be adressed, but unless your job is utterly broken (and by broken I don't mean it has useless skills; I mean borderline unplayable) don't expect more than potency adjustment and one or two change to a select few skills. (I mean, you got a new effect to one of your skills, in some way that's a huge change)
    This nails it, SE cares more about overall playability over perfect balance and they've said that, all jobs in the game are fine in all content so long that you don't stack double jobs, that some jobs are better than other I think it's a reality we can't really escape from though I will say They can still work on it to make it better
    (0)

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