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  1. #1
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by wereotter View Post
    It'll likely be a niche GL refresh like RoE is now. If you have Shoulder Tackle up and need to close the gap while GL is low, you can refresh it? Will have to play around with it and see, but I could see the possibility of an opener of Wind Tackle > Demolish > Riddle of Wind > Dragon Kick > Fists of Fire > Twin Snakes > Snap Punch. So, like you said, lets you get your stacks just slightly slower than using Perfect Balance, but lets you save that skill for later in the encounter.
    I definitely see it at that point too, But with PB at 60, I don't see the reason to unless the target is being burned so fast that it'll jump or die within 60 sec to have RoW. I mean, I welcome the change as another way to keep our stacks (since RoW keeps 30s CD) I just have this unshakeable "why tho?" in the back of my head.

    Quote Originally Posted by BucklesTrespen View Post
    I think Riddle of Wind was aimed at dungeons - keeping GL between groups of mobs the same as how other classes can refresh their core mechanic between packs or just have double their duration.

    I mean, RoW can be used for raids - and probably should- but it's an overly long process - which I think is why PB saw this treatment. Easier to just PB after a jump phase than FoW - WT - RoW - [Boss Jumps] - RoE - wait for hit - FoW -- all while recharging Chakra and maintaining Coeurl form...

    Well I was thinking of FoW opener and keeping PB for a jump. RoW might be worth a TK here or there now considering the potential use.
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    If you say so.

  2. #2
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Mahrze View Post
    Well I was thinking of FoW opener and keeping PB for a jump. RoW might be worth a TK here or there now considering the potential use.
    Yeah, definitely during IR / Trick Attack windows and such. Gonna be fun finding the a rhythm for Monk with these changes. I'm still kinda annoyed that the GL on RoW is tied to the second tackle. I would have much preferred the second tackle just got eliminated at Wind Tackle had the GL attached. In desperate emergencies I don't much fancy changing into FoW and spamming Tackle Twice just to refresh GL at 1 second.

    Oh well. What is QoL anyways. Now we have three abilities that all help maintain GL in niche ways. Yay ability bloat
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  3. #3
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shiroe View Post
    ...
    SMNs losses are minimal and they still have a lot to bring vs other casters. MNK doesn't really have as much utility if we're to compare it like that.

    Quote Originally Posted by BucklesTrespen View Post
    Yeah, definitely during IR / Trick Attack windows and such. Gonna be fun finding the a rhythm for Monk with these changes. I'm still kinda annoyed that the GL on RoW is tied to the second tackle. I would have much preferred the second tackle just got eliminated at Wind Tackle had the GL attached. In desperate emergencies I don't much fancy changing into FoW and spamming Tackle Twice just to refresh GL at 1 second.

    Oh well. What is QoL anyways. Now we have three abilities that all help maintain GL in niche ways. Yay ability bloat
    At 30s CD it isn't so bad. Just the stance dance feels unecessary. I still would've preferred it as a 120s CD granting GL4 with 15% damage increase (no need for SkS buff)

    Still, yes. ability bloat ftw /s xD
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    If you say so.

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mahrze View Post
    SMNs losses are minimal and they still have a lot to bring vs other casters. MNK doesn't really have as much utility if we're to compare it like that.
    This.

    Also it's not just utility that's supposed to determine the amount of DPS a job should do, but it was also explicitly stated that mobility and how impacted the job is by raid mechanics would impact DPS. Considering summoner is probably the most mobile job after bard and machinist, and that their damage is pretty continuous with regard to DOTs and pets through movement phases and other general mechanics, AND they have utility in the form of devotion and raise, they should be closer to the same level of DPS as a red mage. Monks given the lower amount of utility we have, and the greater impact movement and mechanics can have on the ability to maintain greased lightning really should be in the top 3 DPS, behind samurai and black mage.
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  5. #5
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by wereotter View Post
    This.

    Also it's not just utility that's supposed to determine the amount of DPS a job should do, but it was also explicitly stated that mobility and how impacted the job is by raid mechanics would impact DPS. Considering summoner is probably the most mobile job after bard and machinist, and that their damage is pretty continuous with regard to DOTs and pets through movement phases and other general mechanics, AND they have utility in the form of devotion and raise, they should be closer to the same level of DPS as a red mage. Monks given the lower amount of utility we have, and the greater impact movement and mechanics can have on the ability to maintain greased lightning really should be in the top 3 DPS, behind samurai and black mage.
    Agreed. However we should also keep in mind that MNK has had a degree of versatility, but SE still has zero idea on how to make it work. I'd be OK with MNK having similar utility to SMN. Right now, MNK is good. Not good good, just good.
    (0)
    If you say so.