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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100

    Monk 4.2 Adjustments

    These seem like a small step in the right direction:

    Riddle of Wind can grant GL stacks.

    Brotherhood's damage increase now effects the casting monk.

    Recast times reduced for Perfect Balance and Mantra.

    We will have to see by how much they reduce the recast on Perfect Balance, but it's good that was adjusted.Three minutes was entirely too punishing especially when compared to the recast time on Enochian, Huton, Dragon Blood, etc. Hopefully this change brings it more in line with those buffs.

    Riddle of Wind, however, seems..... like a lot of hoops to jump through. I get the feeling from the sentence that you're not guaranteed a GL stack from using it, and it assumes that shoulder tackle isn't on cooldown when you need a stack.
    (1)

  2. #2
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    The way I see it:

    The Good:
    * PB CD reduction
    * Brotherhood Affecting MNK

    The Good I guess:
    * Mantra CD reduction.

    The "At least where going somewhere":
    * RoW giving GL
    * Increased Chakra" via BH

    The access to Wind Tackle/FoW/RoW GL effect if direct or chained and how that works is the biggest mystery. Along with what is the resulting new proc rate for TFC.

    Plus, on reddit there is some info about MNK having adjustment to have synergy with buffs (whatever that means to the dev team)But over all it feels to me like "I dunn-did-it, now what do? dis better?" progress. Would need to wait until 4.2 lands to see if the changes do bring improvement.
    (1)
    Last edited by Mahrze; 01-20-2018 at 04:54 AM.
    If you say so.

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I think Riddle of Wind (depending on how it's implemented) giving GL stacks will be HUGE.

    There have been conflicting transitions, some stating Wind Tackle gives it, others saying Riddle of Wind gives it, but lets go best-case scenario. If it's Wind Tackle, it means you Form Shift on pull to Coeurl Form, Wind Tackle in for one GL stack, Riddle of Wind for second GL stack, swap to Fists of Fire, Demolish and you're now at three GL stacks meaning you don't have to pop Perfect Balance on pull. That really means that you can use PB throughout an encounter to get your stacks back. That will mean that even if it doesn't have as short a cooldown as other skills, it won't be AS impactful.
    (0)

  4. #4
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Oh I know the implications. It's the ambiguity that leaves me not expecting too much. we don't know:

    * how many tiers we'll get from the tackle
    * does it come from one tackle (first or second) only or one each.
    * the cooldown it'll have with this change.

    A educated guesstimate would mean we will get 1 tier from the actual riddle of wind tackle part and not the regular wind tackle and a CD remains the same. However if we do get 1 tier from each tackle that would make us pretty OP, though I woudln't be surprised that Riddle would be locked behind a higher CD if its like that.
    (0)
    If you say so.

  5. #5
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    for me, most of them feel on the right direction, albeit get a gl stack from fist of wind > wind tackle > riddle of wind is a bit.... annoying on me opinion, to much to press to get one free stack(like monks don't have already to much to press to get anything...)
    (1)

  6. #6
    Player
    AncientCrystal's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    231
    Character
    Dawn Solaris
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    I always felt Mantra's recast was super too long. Glad it's shorter. I mean the way it is now, it almost makes it inconsequential
    (0)

  7. #7
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    It's a bit early to actually cast judgement on the Monk changes, so I'll only speak to those that are confirmed.


    Brotherhood's Effect Applies to Monk Not unwelcome but also misses the mark with what's wrong with Brotherhood. As long as Monk has to rely on a 3 physical DPS and two Tanks to produce even a midling amount of Chakras Monk will not be in a good spot.

    Perfect Balance's Recast Reduced THANK RHALGR. We've needed this since ARR and it's ridiculous that it took this long for it to happen, but thank god we've finally got it. 60 seconds would be the ideal CD for this, but I feel like 90 or 120 seconds is more likely. Really anything is better than three minutes.

    Mantra's Recast Reduced Not something I would've asked for or even particularly care for but I'll take it. Mantra's 2 Minute recast makes it pretty finnicky in raids, and if I had to fix part of it I would've widened the range to about where Brotherhood is at, but I'm not going to complain to much.

    Wind Tackle and Riddle of Wind Granting Chakras While this isn't bad on it's face. It's highly dependent on the specifics. If you'll only get a single stack from it, it may well be worthless. If you can get two, it's a game changer in terms of openers and Tornado Kick use. However regardless of how exactly it functions, I feel that it is problematic because it continues to try to justify the existence of Tackle Mastery and by extension the Fists Stances. At the end of the day, the problem still exists that Monks never want to be out of Fire stance. As it stands, this entire system is just 2.X-3.X Jugulate from Ninja with 3 stances instead of 2, and they removed that for a reason. Depending on the implementation it could mean we might dip out of fire for the opener, or even at 30 second intervals to Tornado Kick, but I don't think that's the intention, I think that's an accident arising from an attempt to make Tackle Mastery not mean "the single worst ability in the game" (really look elsewhere on the forums or on other Forums, any time someone proposes a joke -Mastery trait its to mock Tackle Mastery despite several jobs getting a -Mastery trait).

    As for other stuff that there weren't specifics on, it'll depend on how the exact changes work. Greater Chakra generation was mentioned, if we're drowning in Chakra it doesn't mean much if FC is still on a 5 second cooldown. The "change buffs to be more in line with other raid buffs" similarly could mean Brotherhood and RoF on a 60 second interval which would be great, or it could just mean Steel Peak isn't off on a 40 second cooldown while everything else is divisible by 30s. On the other hand, nothing addresses Riddle of Fire's slow, which is probably the single most unpopular effect on any action in Stormblood to the point where it's probably comparable to 3.X Wanderer's Minuet on Bard in terms of just how much its hated.

    Overall I'm at least hopeful because they're making changes, but Monk still needs an overhaul more or less to address the huge number of useless actions it has such as The Fist Stances, Purification, Arm of the Destroyer, and One Ilm Punch. Some of these changes are a step in the right direction and at worst, they're at least trying to do something instead of leaving us screaming into the void like we've done for the last 3 years. However, I'll wait for the patch notes before I drop my final judgement.
    (4)
    Last edited by SpeckledBurd; 01-20-2018 at 01:01 PM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    About time on the reduction to Mantra and Perfect Balance CDs.

    However:
    The Brotherhood change seems like it'd only make Monk more finicky to optimize while leaving its every issue in place save for its lack of solo-play value. It's still overly compositionally dependent.
    The Wind Tackle change almost feels like they're simply refusing to "give in" to request for a Riddle of Earth actually functioning in a reliable manner (e.g. simply freezing GL's duration). I like the idea of Wind and stances themselves seeing actual use, but there's no surrounding changes to support that.
    (3)

  9. #9
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The Wind Tackle change almost feels like they're simply refusing to "give in" to request for a Riddle of Earth actually functioning in a reliable manner (e.g. simply freezing GL's duration). I like the idea of Wind and stances themselves seeing actual use, but there's no surrounding changes to support that.
    I don't even think it's them refusing to give in to requests for Riddle of Earth to be functional so much as it's trying to make Tackle Mastery less of a laughing stock for the playerbase. On release it literally had one functional tackle (Fire) one useless tackle (Wind) and one tackle that's outright detrimental to use (Earth lol knockback).

    This of course, creates the separate problem where between Wind Tackle, Perfect Balance's CD reduction and whatever the proposed change to Monk that makes it easier to restore GL3 is, Riddle of Earth could just become another entirely useless skill on our hotbar.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    I don't even think it's them refusing to give in to requests for Riddle of Earth to be functional so much as it's trying to make Tackle Mastery less of a laughing stock for the playerbase. On release it literally had one functional tackle (Fire) one useless tackle (Wind) and one tackle that's outright detrimental to use (Earth lol knockback).

    This of course, creates the separate problem where between Wind Tackle, Perfect Balance's CD reduction and whatever the proposed change to Monk that makes it easier to restore GL3 is, Riddle of Earth could just become another entirely useless skill on our hotbar.
    And the sad thing there is just how easy it is to not leave those skills at least as inferior to Fire. A mere 70 potency per Wind Tackle/RoW would be enough to mitigate the cost of swapping to FoF in situations where you'd already want the extra movement speed for whatever reason, rather then further penalizing it. Giving Earth Tackle the ability to either push the target away with you (default) or away from you (clip the charge-tackle with a Jump) and bringing it to 135 potency, likewise, would at least make it wholly favorable in situations that could positionally benefit from it.

    And yet it's like they insist on creating abilities that are specifically lip-service rather than functionality; I don't understand how one can create such poor abilities except by design.
    (0)

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