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  1. #1
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70

    Mch heat gauge timing cooldown questions?

    Im kinda new to mch Ive watch vids of great mch and Im just wondering when is the perfect time to use cooldown is it 75 or 95? One guy use cooldown when its 75 heat gauge one guy uses it at 95 Im not gunna mention their names but I think you know who they are they are both strong mch I just wanna know which is better to use cooldown for a high ping mch like me 75 or 95?
    (0)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    It depends on your GCD and BiS build choice, as well as opener of choice. For instance, I prefer the new 3.41 gcd BiS and am building toward it, and like the 3-ammo opener--therefore, the perfect time for me to use Flamethrower is actually 70 heat.

    On the high ping rotation, this doc (https://docs.google.com/document/d/1...yM47LjqnU/edit ) says you'll ideally hit 90 heat before Flamethrower. I'd recommend giving it a good read
    (0)

  3. #3
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dualgunner View Post
    It depends on your GCD and BiS build choice, as well as opener of choice. For instance, I prefer the new 3.41 gcd BiS and am building toward it, and like the 3-ammo opener--therefore, the perfect time for me to use Flamethrower is actually 70 heat.

    On the high ping rotation, this doc (https://docs.google.com/document/d/1...yM47LjqnU/edit ) says you'll ideally hit 90 heat before Flamethrower. I'd recommend giving it a good read
    I didn't know there was new rota for the 4.2 MCH, maybe I'll main it again for tis tier?
    But...
    I tried to do the 2.41-42 BiS.
    This is the hell: a lot of clipping, need to spam each things... And the 2 tick FT is really horrible since it can ticks when the spell wants x)

    SE really needs to fix all of that things. There is a little number of MCH in the game, why don't they listen to the community about it?
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  4. #4
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    It depends on whether you use the 2 or 3 ammo opener because the order and timing you use oGCDs in your opener sets up the rest of the fight since, ideally, you’ll be using each oGCD as its recast timer expires. There are minor potency differences between the various openers (and associated midfight wildfires), but your secondary stats, confidence with the rotation, and ping can mitigate those differences.

    Personally, I think a 3 ammo opener with reloading immediately before flamethrower is the easiest rotation to learn, though I don’t use it anymore. It guarantees 323 midfight wildfires and reduces the rng (and therefore, decision making) in the rotation. Of course, this comes with a drawback of losing a bit of potency during wildfires. http://ffxivrotations.com/1em3 When Cooldown comes up again, you’ll be 1 flamethrower tick to overheat and can use the reload to prep a 323 wildfire.
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