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  1. #11
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by SenorPatty View Post
    Sigh

    How do I put this?If we were to gather a hub of a players, set about 10. 2 of them are regularly bad apples but 8 of them are good people.

    According to your statement, which you have cited as an absolute time and time again, the use of a parser would have one of those 8 good people turn bad without fail.

    This is how we understand your use of "more harassment" and also why it doesn't make sense to us. Since those two bad people are already bad to begin with, you can't have any "more harassment" than those two already produce. So that only leaves the argument that only way it harassment can increase in a quantifiable way is that one of the 8 good people go bad.

    Do you now see why people like me and Kaldea and many others can't grasp that? Because you've stated that this exact situation will absolutely happen. It's already crazy to think that people's good behaviour in this game's current policy will absolutely change for the worst if SE decided to give the green light to full blown parse tommorow.

    TL;DR: you can't quantifiably have more harassment out of a set of people who are already parsing if it already exist. Stating that it absolutely will increase implies people's current behaviour when parsing is tied directly to the tool.
    You are assuming everything is black and white, that is not the real world, it is more like 2 bad apples, 6 people that hover between depending the issues at hand, a lot of people here tend not to speak at all in runs, and 2 good ones.

    Some from that middle ground that you do not see is what would be pulled to harass purely based on parsers, while you can have "more harassment" from the 2 in a scope they mouth off worse.

    Quote Originally Posted by KaldeaSahaline View Post
    Maybe I am wrong, but I think you're the one who is misinformed (do you even have a tank leveled?) I don't recall many actually debating tiers of tenacity. I do remember people debating tenacity OR DH as a function of durability vs. damage, with DH winning out almost universally among the raiding community.
    I think you above anyone if you wanna bring your top 20 wow mentality over here would spot that quickly. Tenacity is on gear, if you have something like 780 of it, it is painfully obvious one should make use of 1 meld spot to push it to the next tier. Unless they changed how tenacity works, I wouldn't know, it is SE's fault for not being transparent with their stats to begin with. the 5% comes from assuming if a person can have absolutely ZERO tenacity and that is not going to happen.

    The amounts that tend to be argued is 1-3% mitigation DIFFERENCE, not 5%, you can't have zero tenacity.

    Quote Originally Posted by KaldeaSahaline View Post
    My position has been stated multiple times in these threads, but I will gladly reiterate for you in case you haven't seen it.

    I want an unmitigated open information official parser. I want people to see their numbers and be accountable for them in all forms of content. I want people who harass people over their performance to be punished strictly.
    In a perfect world that would be fine, but the general public does not know how to conduct themselves, thus you have these debates with a producer telling you no. The general player base does not treat things like you do. You are a minority. The problem with "I want people who harass people over their performance to be punished strictly." is not as easy as your making it sound. There are a few things to consider.

    1. You cant reimburse time and kick abuse
    2. How many threads/posts have you read stating on the lines of "I was about to quit and leave the game over x person acting in y fashion? How many people quit without saying a word? How much would that increase because of parsers?
    3. The GM team size is small, it is likely one of the things SE has in the back of their mind, because of the high skill gap, the game's state is unable to handle the volume of calls that will happen with the release of it.

    Lastly just because others where able fine tune rotations because of parsers and good for other games, does not mean it is fitting for this one, esp in the current state.

    Quote Originally Posted by Bourne_Endeavor View Post
    When farming Shinryu, I'm not one to stick around long if I notice I'm woefully out-dpsing the party. Why? I can find another group and kill it faster. Considering I'll need at least 99 attempts unless I get lucky (I did, thank god), I prefer fast and efficient. My stance changes in say, a learning party, where I'll be infinitely more patient.
    That is why he does not want parsers, you are basically saying people are not good enough to play with, and having to farm that 99 times to begin with is called bad game design on top of things.
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    Last edited by Vstarstruck; 01-20-2018 at 01:17 AM.