This is certainly a cyclic argument at this point but just because I feel like it hasn't been stated nearly enough... People who are anti-parser are you okay with people not pulling their own weight in clear/farm parties you're in?
Some of you talk a big game about it being better to disband a party that isn't clearing than to know who the problem is and remove them if they can't keep up. I feel like that likely isn't what you practice and even if it is why is it okay to invalidate the experience and time of 7 players for the hurt feelings of someone who has gone into content way over their head?
Everyone is quick to pity the poor, underperforming part of the playerbase - how about a little sensitivity to the people who have sunk a lot of time and effort into this game? Why are their feelings and time considered less important?
I joined a Susano clear party that had to disband recently. The description clearly asked for people who knew what they were doing to essentially get someone their clear and help farm them some totems to pick up a Susano weapon they wanted for glam. I assumed this meant we would all (this RDM aside) be remotely competent at both our jobs and the fight.
The RDM, despite being new to the fight, actually wasn't even the biggest problem. They dropped lightning on us once but so did several other party members. Even with two competent healers healing our butts off we couldn't clear this incredibly easy fight, we were running dry on MP even with consistant Mana Shifts from our newbie RDM friend.
This PF asked for people to be competent and got incompetent players by and large. If there were a parser perhaps we could have seen the issues and kicked the biggest offenders, instead that RDM had to wait two more nights for their clear and my cohealer and I had our time wasted by idiots that don't read their PF descriptions.
I don't know if anyone's experience actually matters to you guys, it sorta seems like you're trolling at this point, but there are tons of situations like this all the time that would be better resolved with an ingame parser.
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