I keep hearing that opinion and it's really dangerous. People keep going on about healer dps not because healers have dps abilities but because they have overly much healing potential for pretty much 100% content in this game, double so in dungeons (there was a thread in OF where some guy did a healbot dungeon run on purpose and estimated his active time at 17% or so. Don't really want to go into much detail here, it's off-topic anyway).
Similar thing applies to tanks. They have 3 jobs - mitigation (works much like dps cooldowns rotation-wise but are tank cooldowns instead), keeping aggro and positioning the boss/mobs. Sadly, the vast majority of tanks in ffxiv ignores that last responsibility altogether, moreover, it's virtually not applicable to some bosses, shunryu included.
Balancing enmity is literally a tanks' mechanic. Sitting in tank stance all the time alone would satisfy that job being done. Formally, at least. But you can't say tanks are *designed* to be in tank stance all the time. If you are not getting carried by much more geared dps who, by design, have access to aggro management tools, then just sitting in tank stance and hitting targets according to their count (i.e. switching between singletarget and aoe) would provide you with all the aggro you need. That way, aggro would be a redundant mechanic. Tanks *are* designed with stance dancing in mind, and since HW at very least it's blatantly obvious from their ability set.
Now I'm gonna focus on Shinryu and yes, it will be cherry picking (simply because it's hard to give any comment about that claim regarding dungeons which is even hard to believe).
So Shinryu it is... I can see tank being in tank stance all the time getting the boot because...
1) The other tank is doing his job and you make his life MUCH harder by interfering with aggro. Hello to all the offtank BB spammers back in HW.
2) DPS would have harder time as well, by being inefficient you rob group of about 2k dps which is around 10% of its total dps output, give or take. PERMANENT. POST-BUFF PRE-NERF. AOE. BALANCE.
As a team, everyone would have to try really really really hard to make up for this. If the group is already barely afloat with some 16k raid dps, you are a part of a problem and possibly even main issue.
People keep saying "nuuuuu but raid content is being designed around dps getting gud and tanks and heals basically semi-botting" but if you just go to fflogs and find the longest kill ever and see how much raid dps they were doing and then find tanks being at the bare bottom in terms of dps and subtract that... Let's see. About 23890 raid dps to beat enrage, around 1800 dps PLD (Hiro Nine) who didn't die and get hit by mechanics... That leaves dps at about 5k EACH to beat the enrage. That's less than top 1% of players. If that's not carrying I don't know what is. Content is NOT designed around tanks sitting in tank stance day and night and healers not dpsing at all.
And Shinryu is apparently raid content so being efficient mentality should be a thing there.
3) Healers. For a healer, tank in tank stance is not helping that much but not hurting, either. It's possible, however, to be called out on playing the class wrong because they were unhappy about something else. Like, if you take a lot of damage, healer starts looking at you and he doesn't know about tank cooldown rotation but he knows for sure you *shouldn't* be in tank stance so much... You might be called out on that.
Unrelated: I try tanking myself for the first time in the game pretty much and i find myself in grit quite often. I do drop it on bosses but 4.0 made it hard to aoe trash without some extra mana generation, and mitigation ain't that amazing, either. But that's just DRK things and are not raid-related. However, if you are playing this class as your main... People would expect you to know it bit better.


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