A few points:
1. They aren't going to give us back Scourge, because like it or not, its potency has been redistributed across our kit through buffs to our other abilities.
2. Living Dead isn't going anywhere, the most we can hope for is a change to its mechanics, not a whole new ability.
3. They don't need to revert DP exactly, but it needs to be a useful button to push. Right now it isn't, and while some people argue otherwise, their arguments are niche AF and just barely tread water.
Basically a lot of DRK's kit is subject unduly to outside influence. TBN to the boss's rotation, LD to the healer's awareness, Sole Survivor to our DPS (though this is easily worked around, just as an example).
Its still the least self-sufficient tank. Its still the neediest tank.
IDK where the patch notes' changes will put our DPS relative to the other two, but assuming its in a respectable place, they simply need to make Dark Passenger a button that isn't dead, and add mitigation to our kit that has something resembling UPTIME. It is ---ridiculous--- literally, ridiculous, as in, if I mained another tank I would be laughing my ass off, that we have to dip into the goddamn cross role system to find a cooldown that lasts longer than TEN SECONDS.
I think it will be counterproductive to suggest outlandish changes like Dread Spikes that in all reality they are extremely unlikely to implement. We should keep our suggestions sane and as simple, but efficient as possible.
->I think Shadow Wall should be 150s, and I think it should last 20s.
->I think Blood Price should add a 5% or 10% damage taken reduction.
->I think Dark Passenger should be a DPS gain.
->I think our self-healing should be buffed to the point of being able to realistically contribute meaningfully to Walking Dead's removal, or if not, Living Dead should be changed in such a way to not be so excessively dependent on healers, or have its duration/recast time reduced.


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