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  1. #1
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lannybaby View Post
    I think early stormblood levels for drk are extremely awkward; we get blood gauge when we get delirium, but it's such a long cd and there's nothing to do with the recovered blood while delirium is on cd. I propose quietus and delirium switch in the order they're obtained, and for quietus/bloodspiller to reduce the remaining cd of delirium: 0.8s per enemy hit with quietus (1.5s with DA) and 2s per enemy hit with bloodspiller (3s with DA). This would give quietus and bloodspiller a better purpose than just another damage skill.

    Another wish is the option to pump DA into TBN, increasing its duration to 8s and providing a 140 potency increase, consumed on your next weapon skill, if it it doesn't pop, for the remaining duration of the recast period.
    That would be a terrible idea IMO, as it would cost 4800 MP (1/2 your MP) to pull off.

    A lot of people agree we need a DCD now and I'd like to see Dark Dance come back. Instead of increasing parry rate (since the lesser Anticipation now does that as a role skill) I'd like to see it boost the parry damage reduction to 40 or 50 percent, while making magic attacks parryable (is this a word?).

    As a DA effect give it 25% evade and magic evade with the old 60s cooldown of Dark Dance.
    (0)

  2. #2
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    113
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Dauntess View Post
    They removed it to give us access to rampart. Either way, we need at least 1 more cooldown, but preferably 2. Getting my ass handed to me between TBNs and cooldowns doesn't exactly make me feel like a tank.
    Rampart is nice but it's just trading one mitigation for another.

    I'm just a WHM main and DRK second but it seems like the class lost a lot.

    The new Delirium isn't much, Reprisal is lackluster in it's new form, and we hardly have any damage reduction.

    Shadow Wall is nice but it also has a tremendously long cooldown.

    Dark Mind is nice but not many enemies have been doing magic damage in SB.

    Only reasoning I could see is trying to make us use Abyssal Energy + Dark Arts and Sole Survivor more.
    (0)

  3. #3
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    Gone is the mentality of "You can hit me, but its gonna hurt", reprisal: parry the attack damage the enemy and lower their damage, low blow procs: hit me so I can parry and reset my low blow, blood price: hit me and refill a chunk of my mana so I can use it against you (I guess this still works if you get hit 20 times? I'm counting it as not there). Gone is the idea that we are constantly draining ourselves to output damage. Gone are the days of debuffing the boss to take less damage (3.x delirium). For now, we still have selfsustain in the form of lifesteal and some resource steal, I guess that makes us dark knights, for now.
    I mean, in terms of actual effectiveness DRK's reprisal themed stuff is stronger than before? Instead of a couple mediocre parry procs we've got TBN giving a bloodspiller worth of gauge. The boss doing damage to you is now fueling the strongest attack DRK has ever had.


    I definitely think DRK needs some more defense to round it out. In particular something that works on physical damage. And even more specifically something to that'll help with physical tankbusters. DRK will struggle with those, particularly multi-hit types. It could be weak and easily stackable with TBN or fairly strong on a long CD. Either would help a lot.
    Two ideas building on self-shielding (which I find fun) would be a second shielding ability, not tied to DPS/Gauge. maybe 25-30% HP on 180seconds. Or something like Inner Beast, where you gain a shield of a proportional amount to the skills damage. Could be a gauge spender. (maybe a cheaper one).
    Honestly, a CD reduction on Shadow Wall would probably be enough by itself, just less fun.
    Whatever it could be keep evade away. Evade sucks and I wish people would stop asking for it. It's wasted on any of the hard content in the game because that stuff never misses. Good riddance to it.

    Otherwise I think DRK mostly just needs some potency buffs to catch up in damage, something done to Dark Passenger so it is more generally useful, and one more second of TBN time.
    (0)
    Last edited by Rbstr; 07-18-2017 at 01:31 PM.

  4. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rbstr View Post
    I mean, in terms of actual effectiveness DRK's reprisal themed stuff is stronger than before? Instead of a couple mediocre parry procs we've got TBN giving a bloodspiller worth of gauge. The boss doing damage to you is now fueling the strongest attack DRK has ever had...
    If only this were true. With the soul eater buff I believe TBN to get blood is back to a dps loss out of grit. Based on a lose argument I made in another post it now becomes important to factor in the chances of pushing out natural bloodspillers from our rotation. Before factoring those loses into the equation TBN is at best a 10/3 dps increase 3.333, pushing out a naturally occuring bloodspiller is a fairly large loss balanced by an infrequent occurance but is going to happen every 16 TBN's used in this way.

    Compare that to the 250 potency reprisal which was oGCD and gave the boss a 10% down. Mitigation and dps, now what are we getting?

    I want to get behind TBN, I really do. But it needs to give the job more.
    (1)
    Last edited by Chrono_Rising; 07-18-2017 at 07:34 PM.

  5. #5
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    To keep things short:

    - Bring shadow skin back.
    - Revert Dark Passenger potency and mp cost to pre Stormblood.
    - Bring shadow skin back.
    - Nerf shadow wall CD.
    - Bring shadow skin back.
    - Give us back reprisal's original amazing sound effect.

    Bonus challenge to devs; go run any low level content to understand why it's such a horrible, horrible experience as a DRK now. Even more so for healers.
    (5)

  6. #6
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    4.05 changes... Seriously? Thanks for the dungeon handout.

    This probably won't even be enough to raise our damage to be equal with PLD, yet our utility is terrible by comparison. Even if we did have equal DPS to PLD, that would still be bad.

    Congrats to WARs. Looks like I'll be picking up the axe again for this raid tier.

    Thanks SE.
    (5)

  7. #7
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Well DRK got shafted this patch. Maybe when 4.1 comes out we will see something substantial.
    (0)

  8. #8
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    We need mitigation. Our toolkit is garbage outside of TBN unless tankbusters are magical. Thankfully most of the ones in Omega are. Yay for being propped up by content again! /s
    (5)

  9. #9
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    We need mitigation. Our toolkit is garbage outside of TBN unless tankbusters are magical. Thankfully most of the ones in Omega are. Yay for being propped up by content again! /s
    Definitely looking at that mitigation gap and feeling the disappointment.
    (0)

  10. #10
    Player
    Splitinfinity's Avatar
    Join Date
    Jul 2017
    Posts
    11
    Character
    Khaishan Kha
    World
    Kujata
    Main Class
    Gladiator Lv 57
    Hahahahaha how funny is this? You guys wanted dps and SE gave it to you. You guys kept crying out for str accessories they gave it to you. They even threw in a measly potency increase to get your dps fantasies rolling. Now you guys realize that the problem lies with the kit rather than the dps of the class itself. You want the dps quickfix and its given. How funny is it that others previously suggested a long term overhaul rather than this and yet you guys slated them as noobs who have no idea what they are talking about. Go on keep asking SE for moar dps increase please.
    (1)

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