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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80

    DRK Consolidated Feedback Thread

    Hey guys, it's time we get serious and organize our feedback so that we can hopefully get Yoshida and his development team to hear our issues and complaints.

    This type of thread is very successful in the JP forums. Ideally you should limit your post to a single issue so that other users may upvote it specifically. This will make it easier for the development team to see which the community stands behind the strongest.

    That being said, feel free to make suggestions as other users will be able to make their posts as well.

    Please be cordial and refrain from derailment as best as possible.
    (21)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    DRK needs improvements in its mitigation suite before 70, as it is if you exclude role abilities before 70 it has 1 general purpose defensive cooldown, Shadow Wall, which has a 180 sec cooldown and 1 anti-magic cooldown with a 60 sec cooldown. With the only other form of mitigation being Dark Arts Dark Passenger which is 50% of our MP and dependent on the targets being vulnerable to blind. DA-Souleater and DA-Abyssal also lack the healing strength to make up for the heavy MP costs trying to fuel them.

    I feel that Shadow Skin and Dark Dance should return, with Dark Passenger getting its cost returned to its old state. This would give us our evasion tank combo back, and we would have another generic defense boost to rotate with Rampart.

    Doing any dungeon before 60 is pure pain.
    (27)

  3. #3
    Player
    ExLegen's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    The Reviewer
    World
    Diabolos
    Main Class
    Dark Knight Lv 78
    Or maybe they could actually take living dead out of this really weird and twisted niche its on.
    (11)

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    http://forum.square-enix.com/ffxiv/t...signed-ability.
    http://forum.square-enix.com/ffxiv/t...tuning-buffing.

    Just gonna leave these here as I've already said my piece on this topic. Best of luck with it getting any traction though.

    Problems with the design of DRK have been well known and documented and many persist to this day or have simply been replaced with other problems.

    I do not know why SE makes adjustments to DRK in feeble half-measures that rarely fix core issues. I think it is partially that DRK players make up a much smaller percentage of the tanking population at large, generally speaking, and also partially because our problems seemed to be overshadowed interchangeably by those of the other two tanks. Whether this is because we are the minority as I said before, or because they are genuinely less pressing problems, I can't say without bias.

    Anyway, those two threads cover what I believe to be the primary problems. I doubt the patch tomorrow will fix them if all we're looking at is a completely extraneous buff to Quietus of all things (it is triggering as hell to think that there is a portion of the playerbase out there whose feedback is responsible for us getting this instead of genuinely needed buffs to our mitigation), and a potency increase on Souleater.

    Quote Originally Posted by Falar View Post
    Is it confirmed anywhere those are the only two changes for Tuesday? Can't wait for the patch notes to go up.
    I believe so, plus I think some minor combo potency buffs? This is the gist of it yeah, and people have been passing around multiple translations; they all seem to indicate that this was all that was mentioned. Hopefully we get more.

    What I am expecting (with the mentality of expect the worst, hope for the best) is a buff to Quietus potency and some additional effect that is worthless outside of dungeons, and a buff to Souleater's base and DA potency.
    (6)
    Last edited by SyzzleSpark; 07-17-2017 at 03:00 PM.

  5. #5
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    http://forum.square-enix.com/ffxiv/t...signed-ability.
    http://forum.square-enix.com/ffxiv/t...tuning-buffing.

    Just gonna leave these here as I've already said my piece on this topic. Best of luck with it getting any traction though.

    Problems with the design of DRK have been well known and documented and many persist to this day or have simply been replaced with other problems.

    I do not know why SE makes adjustments to DRK in feeble half-measures that rarely fix core issues. I think it is partially that DRK players make up a much smaller percentage of the tanking population at large, generally speaking, and also partially because our problems seemed to be overshadowed interchangeably by those of the other two tanks. Whether this is because we are the minority as I said before, or because they are genuinely less pressing problems, I can't say without bias.

    Anyway, those two threads cover what I believe to be the primary problems. I doubt the patch tomorrow will fix them if all we're looking at is a completely extraneous buff to Quietus of all things (it is triggering as hell to think that there is a portion of the playerbase out there whose feedback is responsible for us getting this instead of genuinely needed buffs to our mitigation), and a potency increase on Souleater.
    Is it confirmed anywhere those are the only two changes for Tuesday? Can't wait for the patch notes to go up.

    I know for me it seems like they removed a big chunk of our core gameplay---Dark Dance, Reprisal, Low Blow (all had good synergy with each other) and a Blood Price that did something. One of our signature moves, Dark Passenger, is horrendously bad now.

    I feel gutted, and having been given almost nothing in return.
    (9)
    Last edited by Falar; 07-17-2017 at 03:08 PM.

  6. #6
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80

    Please Revisit Living Dead Adjustments

    This ability is generally a burden.

    We usually have to either plan its usage which requires coordination with the rest of the party. Furthermore, the cooldown time is extremely long, which is very punishing if we use it and it does not activate.

    I think the core design is flawed in that it shifts a greater burden onto healers than Holmgang does in that it requires healers to heal the DRK to full HP instead of just enough to survive.

    Furthermore, if the DRK fails to break Walking Dead, they're left with a greater cooldown timer than Holmgang, and no benefit unlike Hallowed Ground.

    Please look into better options for DRK. I think there are plenty of solutions which would still fit with the DRK theme, but be more satisfactory.
    (12)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  7. #7
    Player
    Soulforge's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Teran Soulforge
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Getting real tired of tanking synced dungeons with DRK due to defensive cooldowns. Synced DRK was always terrible to play, but it's even worse now. Like others have said before, TBN is strong, so strong is hampers the rest of our cooldown design. But I'll largely just defer to Syz's thread on that. Something needs to fill in the gap, preferably with some of the considerable flavor that SB pruning/role skills took away.

    Maybe...



    Which probably should have been on DRK to begin with.
    (13)

  8. #8
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Soulforge View Post
    Getting real tired of tanking synced dungeons with DRK due to defensive cooldowns. Synced DRK was always terrible to play, but it's even worse now. Like others have said before, TBN is strong, so strong is hampers the rest of our cooldown design. But I'll largely just defer to Syz's thread on that. Something needs to fill in the gap, preferably with some of the considerable flavor that SB pruning/role skills took away.

    Maybe...



    Which probably should have been on DRK to begin with.
    Synced content wasn't so bad before, l50 PLD was awful.

    However, DRK is at that level now with what they did to unleash. Nothing like spamming a generic 1-2-3 combo over and over, even for a group of 3...............
    (4)

  9. #9
    Player
    Soulforge's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Teran Soulforge
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Falar View Post
    Synced content wasn't so bad before, l50 PLD was awful.

    However, DRK is at that level now with what they did to unleash. Nothing like spamming a generic 1-2-3 combo over and over, even for a group of 3...............
    It's probably half the Dragoon/WoW Warrior in me, I hate when I can't use a gap closer. I always detested Unleash personally, and hoped it was going to just outright be replaced by Abyssal Drain in 4.0. I don't really understand why we have so many aoe skills at times, especially adding new ones while gutting DP.
    (2)

  10. #10
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Soulforge View Post



    Which probably should have been on DRK to begin with.
    Unfortunately DRK doesn't learn it until 71.. so close XD

    But yeah I would love to see DRK learn this ability at lvl35 instead of Blood Price.

    It follows the same methodology as a CD. Just throw the added effects of dmg reflect and reduction on blood price and there it is.
    (7)

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