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  1. #1
    Player
    Link594's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    27
    Character
    Link Lightborn
    World
    Behemoth
    Main Class
    Paladin Lv 70
    Quote Originally Posted by EusisLandale View Post
    It's only bland if you're looking at just the core of it and not the whole picture. Dark Knight is less a rotation based Job and more a priority based one. Just slapping in a third combo just because the others do isn't really going to help matters.
    Dark Knight isn't a priority based system at all. Your rotation is very simple, its Hard Slash, Syphon Strike, Souleater. You Bloodspiller when you have enough blood gauge, and you dart arts when you have enough MP. You use Plunge and Salted Earth and Carve and Spit on recast and thats it. It doesn't matter when you Bloodspiller or what you Dart Arts, (with the exception of Carve and Spit) What priority are you talking about? The only priority in the entire class is Dark Arts Carve and Spit. As long as you aren't capping on MP or Blood, you are doing as much as the class allows. What is the whole picture for you?

    Quote Originally Posted by EusisLandale View Post
    Dark Mind being situational is fine. Dark Mind being situational when we have next to nothing outside of those situations is the bigger problem in the long run. Something needs to happen, be it DM going all damage types or some other changes.
    That is exactly my point. And my suggestion is that the "something" be DM going all damage types. It is a very simple fix that goes a long way. You could change whatever else you wanted, but the magical limitation of DM is a huge contributor to DRK's mitigation weakness.

    Quote Originally Posted by EusisLandale View Post
    Unleash and Power Slash are both generally cheaper, weaker, high enmity alternatives to the more expensive and powerful Abyssal Drain and Souleater. Should we roll Power Slash into Souleater just because one is wasted GCDs outside of the opening of a fight? Because that's the same place Unleash is at.
    Except its not where Unleash is at. You aren't supposed to use Unleash at all, are you really telling me you use Unleash to establish enmity? You can take it off your bars and your performance wouldn't drop. Power Slash has a use, Unleash doesn't. They aren't comparable at all.

    Quote Originally Posted by EusisLandale View Post
    You don't pair it with Blood Price. You pair it with Blood Weapon.
    You don't pair it at all, Dark Passenger is a waste of MP. Some people don't even have it on their bars. Same with Unleash.

    Quote Originally Posted by EusisLandale View Post
    They put out the nerfs to Dark Passenger specifically to avoid having us use multiple area attacks in single target situations. They're not going to give us a free oGCD instant 240 AoE
    and the nerf to Dark Passenger is a mistake. something needs to change with Dark Passenger. It's useless. I'm not sure what you are trying to argue here, that Dark Passenger is fine? It's by far DRK's most underwhelming ability, even if you wanted to argue that it had a use, its use is faar more situational then Dark Mind.

    Quote Originally Posted by EusisLandale View Post
    As it stands right now, you can have 30-46 seconds of extra MP and Blood generation. 15-23 if you're the OT. The function may be the same, but the method is different; Blood Weapon rewards offensive playstyles, Blood Price rewards defensive playstyles. And if you wish to make the argument of rolling things together based on function rather than purpose and method, I'll again say to just roll Power Slash's combo into Souleater's. Let's just roll all the tank enmity combos into the damage combos. But this is of course an insane suggestion.
    Except Power Slash combo and Souleater have different functions. One is to establish threat and the other is to do damage. What would you do if you wanted to do damage without establishing threat....like an OT does?

    Quote Originally Posted by EusisLandale View Post

    Common suggestions do not equal good suggestions. The constant hyperfocus on tank DPS being a pretty good example, all the changes this patch were to accommodate those issues rather than the more pressing matters of mitigation and utility.
    Common suggestions are usually good suggestions more often then not. I won't argue more then this, as this doesn't really relate to DRK.
    (3)

  2. #2
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Link594 View Post
    5. Make Blood Weapon usable in Grit, and merge the effects of Blood Price into Blood Weapon.

    If you want to, you can make the Blood Price effect only happen in Grit by giving a Grit Additional Effect to Blood Weapon. As for separate timers, you could have both buffs with separate timers, similar to how WAR Vengeance gives you 2 buffs for the mitigation and the counterattack. Delirium could extend the timers of both. Maybe not a common solution, but Blood Weapon/Blood Price consolidation is something that is frequently discussed.
    Call the merged skill Blood Arts (or pact), and suddenly there's a sense of logic of why we suddenly start accumulating it, lore-wise. Plus it just sounds nice to have Blood / Dark Arts
    (2)

  3. #3
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    How much MP is quietus restoring now?
    (0)

  4. #4
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Eyvhokan View Post
    How much MP is quietus restoring now?
    480, same as Blood Weapon. It's actually a lot of fun and massively improves DRK's dungeon performance. DRK's sustainability issues are pretty much gone, Blackest Night now actually gives you MP in an AoE situation (through the indirect route of TBN (-MP, +Blood) -> Quietus (-Blood, +MP) -> AD/DP/DA) instead of competing with Abyssal Drain for your primary resource, and you can pretty easily end up with more than enough MP to power all the AoE you want, with some extra Dark Passengers or DA ADs for additional damage/healing. On a really big pull, you legitimately will find yourself using DA Quietus, because you actually can't spend your MP fast enough otherwise.

    I'd go so far as to say that DRK is probably once again the best tank for running max-level dungeons.
    (0)

  5. #5
    Player
    Ottigan's Avatar
    Join Date
    Jun 2017
    Posts
    1
    Character
    Otti Gan
    World
    Omega
    Main Class
    Lancer Lv 36
    480mp per target hit.
    (0)

  6. #6
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Unpopular opinion but tbh I'd prefer if all the tanks did the same DPS or something within like 3-5% dps difference. I'd rather the proper distribution of useful utilities as a balancing factor instead.

    I'd just prefer to win through my own merits rather than because I played (Insert Highest DPS job in X role here).

    Ok I'm done bye ._.
    (1)

  7. #7
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by FallenWings View Post
    Unpopular opinion but tbh I'd prefer if all the tanks did the same DPS or something within like 3-5% dps difference. I'd rather the proper distribution of useful utilities as a balancing factor instead.

    I'd just prefer to win through my own merits rather than because I played (Insert Highest DPS job in X role here).

    Ok I'm done bye ._.
    That would never be the case.

    Terrible players could play the most overtuned class and still fail, while good players can succeed with the most undertuned.

    These patch notes felt like a slap in the face.
    (2)

  8. #8
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,865
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    For me, it's the balancing of the needs of tanking - some DPS output, survivability and mitigation, and hate control - balanced with the core identities of the three tanks.

    - PLD was the tank that was meant to feel more like a healer, with good defense to the rest of the party, good self sustain, and the ability to heal others (identity KEPT and IMPROVED in 4.0)
    - WAR was the tank that was meant to feel more like a melee DPS, with better damage output, higher HP, but a slightly weaker self defense and fewer party buffs in exchange (identity lost in 4.0)
    - DRK was the tank that was meant to feel more like a caster DPS, with strong AOE attacks, cast based attacks, good magic damage mitigation, but little to no party utility (identity lost in 4.0)

    WARs are on their way to getting their identity back. DRK is still lost in the woods. We were the king of AOE threat in 3.x content and we had some of the best low level damage mitigation available. Now we have the strongest short term damage reduction, which is great, but we're defenseless too much of the rest of the time.

    DRK may still be the strongest AOE threat generator, but the job doesn't have much of a place in endgame raiding against single targets with that as its one major asset.
    (4)

  9. #9
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Hello Yoshida and Dev Team!

    Right now, I'm very unsatisfied with DRK and have changed to WAR until DRK is changed. Here are the most important issues I believe DRK has in 4.05:
    1. Living Dead is poorly tuned
    2. Shadow Wall is poorly tuned
    3. Dark Mind is situational
    4. Poor passive mitigation
    5. Poor self healing
    6. DPS is still a bit low

    Here is how I propose addressing them:
    1. Either reduce the recast to 180 seconds to be on par with Holmgang, or change this ability entirely. I would prefer you allowed us to summon a Shadow clone that took all enmity from us for 6 seconds while auto-attacking and then gave all enmity and debuffs back to us. Make this recast 5 minutes and lower Hallowed Ground's recast to 5 minutes as well.
    2. Reduce the recast on this to 120 seconds.
    3. Make this affect Physical & Magical damage. Increase the recast to 90 seconds.
    4. Give us a trait [Dread Spikes] that occasionally absorbs HP from an enemy. Balance this against PLD's shield. I've no wish to make DRK overpowered, just equal and unique.
    5. Give us an ability similar to Bulwark that increases our Dread Spikes activation rate by 60%.
    6. Give us another small potency increase

    Thank you for reading and I hope you will take this to heart because I love the job and would like to see it on par with PLD without needing to nerf PLD.
    (6)
    Last edited by DWolfwood; 07-19-2017 at 04:27 PM. Reason: Removed the "Cover" aspect as per Eusis' pointing it out as redundant. Thank you, Eusis!
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  10. #10
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DWolfwood View Post
    I would prefer you allowed us to summon a Shadow clone that provided Cover and took all enmity from us for 6 seconds while auto-attacking and then gave all enmity and debuffs back to us.
    That's a bit redundant there. If the copy provides Cover for its duration then there's little point in it also taking enmity from us.
    (0)

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