Why not making Scourge back BUT! In a combo and with an effect like: "Power 200 + Recover Mana/ X Dark Blood at every tick"?
Could be interresting.

Why not making Scourge back BUT! In a combo and with an effect like: "Power 200 + Recover Mana/ X Dark Blood at every tick"?
Could be interresting.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
Change TBN to be a party aoe shield when used not on yourself, that'll be fun to watch.


Actually, I like that idea. Have Dark Passenger use blood instead of MP, would give us more usage for black blood and make DP less of a waste of space.

Dark Passenger would be less polarizing if it was rated at 140 potency without Dark Arts, while staying at 240 with Dark Arts.
Making DP worth the amount of what a DA gives is an idea that would actually make sense. Maybe they shouldn't have changed the HW's 150 potency DP since that was actually a dps gain to use, makes me wonder if anyone at SE has actually played a lv 70 DRK for more than 10 minutes in any raid context.
Then it would just be a DA, I don't really see the point in that. Yeah would be nice for 2 and more targets but I don't see why they'd do that. The 150 pot was a gain even on single target, which is nice but I also understand why they changed it, the ability is obviously meant for AoE.Making DP worth the amount of what a DA gives is an idea that would actually make sense. Maybe they shouldn't have changed the HW's 150 potency DP since that was actually a dps gain to use, makes me wonder if anyone at SE has actually played a lv 70 DRK for more than 10 minutes in any raid context.
A 140 potency DP is a gain under most party buffs (on top of darkside) over a 140 potency increase with DA on BS/SE/SS, since party buffs don't affect DA.Then it would just be a DA, I don't really see the point in that. Yeah would be nice for 2 and more targets but I don't see why they'd do that. The 150 pot was a gain even on single target, which is nice but I also understand why they changed it, the ability is obviously meant for AoE.
Last edited by akisya; 10-10-2017 at 05:29 AM.
Yes but the reason they nerfed it in the first place is because the dps gain is only supposed to be seen with 2 or more targets, why'd they make an AoE a dps gain on 1 target?

I am not sure if it has been suggested, but how about Dark Passenger also restoring time on Blood Weapon + Blood Price? (4 / 6 Seconds)
Trait that reduces Dark Passenger cooldown every time Dark Arts is used by 1 second.
Using Dark Arts ensures a critical strike. Keep the mana cost the same.
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