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  1. #11
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    Gone is the mentality of "You can hit me, but its gonna hurt", reprisal: parry the attack damage the enemy and lower their damage, low blow procs: hit me so I can parry and reset my low blow, blood price: hit me and refill a chunk of my mana so I can use it against you (I guess this still works if you get hit 20 times? I'm counting it as not there). Gone is the idea that we are constantly draining ourselves to output damage. Gone are the days of debuffing the boss to take less damage (3.x delirium). For now, we still have selfsustain in the form of lifesteal and some resource steal, I guess that makes us dark knights, for now.
    I mean, in terms of actual effectiveness DRK's reprisal themed stuff is stronger than before? Instead of a couple mediocre parry procs we've got TBN giving a bloodspiller worth of gauge. The boss doing damage to you is now fueling the strongest attack DRK has ever had.


    I definitely think DRK needs some more defense to round it out. In particular something that works on physical damage. And even more specifically something to that'll help with physical tankbusters. DRK will struggle with those, particularly multi-hit types. It could be weak and easily stackable with TBN or fairly strong on a long CD. Either would help a lot.
    Two ideas building on self-shielding (which I find fun) would be a second shielding ability, not tied to DPS/Gauge. maybe 25-30% HP on 180seconds. Or something like Inner Beast, where you gain a shield of a proportional amount to the skills damage. Could be a gauge spender. (maybe a cheaper one).
    Honestly, a CD reduction on Shadow Wall would probably be enough by itself, just less fun.
    Whatever it could be keep evade away. Evade sucks and I wish people would stop asking for it. It's wasted on any of the hard content in the game because that stuff never misses. Good riddance to it.

    Otherwise I think DRK mostly just needs some potency buffs to catch up in damage, something done to Dark Passenger so it is more generally useful, and one more second of TBN time.
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    Last edited by Rbstr; 07-18-2017 at 01:31 PM.