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Thread: PvP AFK

  1. #51
    Player
    Aeeninwen_Taldel's Avatar
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    Feb 2017
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    Ul'dah
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    Aeeninwen Taldel
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    Coeurl
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    Paladin Lv 74
    Quote Originally Posted by Nixxe View Post
    -snip-
    Weird, I had a similar experience, but instead of Maelstrom, it was Adders that I tend to see win the most. Flames never have the chance. I am part of the immortal flames, but I rather queue up as freelancer, because I've yet to win with a team on immortal flames. I have won about 70% on Twin adders, and 30% on Maelstrom.
    (0)
    Discord: Kiya#4087

  2. #52
    Player
    ThirdChild_ZKI's Avatar
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    Lace Valeria
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    Jenova
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    Machinist Lv 80
    PvP was "dead" for all the people that refused to try it, usually under word-of-mouth falsehoods and general dissuasion (i.e. "lol there's PvP in this game?", "PvP is full of toxic elitist jerks", "there's too many buttons", etc.). I played and enjoyed it with MANY people well before Garo.

    You also fail to realize Wolf Marks are only easier to cap now that you get 1000/500/250 per win, as opposed to the much lower amounts given before. And "for glamour purposes" is a flat argument to make as - again, before when you REALLY had to PvP a lot to afford items - few people who simply wanted a glamour item were going to stick around long enough to farm up 12,500 wolf marks for a body piece (as opposed to the now 4000 they cost. That's 4 first place wins. 2 if you do Frontline Roulettes). Not to mention, if they get rid of it, it's hardly a loss. Non-PvPers obviously won't miss it, and long-time PvPers just let them pile up. PvP gear often came far and few between anyways. Before 3.5, the last time there was any new gear was in 3.25. If you want to try and argue the point of "get rid of ALL rewards then!", use a stronger argument than Wolf Marks.

    And lastly, don't try to tell me of all people that the rewards are the reason for functional queues. Those of us who've been doing it for a long time, those of us who knew that GC imbalances were a large reason for lengthy queues, know that it was Frontline Freelancer - GC restriction bypass - that improved the queues. . . like we said it would for 2 years. If out of 72 people in queue, 40 were Mael, 20 were Flames, and 12 were Adders, you weren't getting a match any time soon. Now that it doesn't matter which GC you belong to, as long as 72 people queue (hell, even if just 24 queue), you're in.
    (3)

  3. #53
    Player
    Nixxe's Avatar
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    Mar 2015
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    Nixx Delumi
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    Sargatanas
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    White Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    PvP was "dead" for all the people that refused to try it, usually under word-of-mouth falsehoods and general dissuasion (i.e. "lol there's PvP in this game?", "PvP is full of toxic elitist jerks", "there's too many buttons", etc.). I played and enjoyed it with MANY people well before Garo.

    You also fail to realize Wolf Marks are only easier to cap now that you get 1000/500/250 per win, as opposed to the much lower amounts given before. And "for glamour purposes" is a flat argument to make as - again, before when you REALLY had to PvP a lot to afford items - few people who simply wanted a glamour item were going to stick around long enough to farm up 12,500 wolf marks for a body piece (as opposed to the now 4000 they cost. That's 4 first place wins. 2 if you do Frontline Roulettes). Not to mention, if they get rid of it, it's hardly a loss. Non-PvPers obviously won't miss it, and long-time PvPers just let them pile up. PvP gear often came far and few between anyways. Before 3.5, the last time there was any new gear was in 3.25. If you want to try and argue the point of "get rid of ALL rewards then!", use a stronger argument than Wolf Marks.

    And lastly, don't try to tell me of all people that the rewards are the reason for functional queues. Those of us who've been doing it for a long time, those of us who knew that GC imbalances were a large reason for lengthy queues, know that it was Frontline Freelancer - GC restriction bypass - that improved the queues. . . like we said it would for 2 years. If out of 72 people in queue, 40 were Mael, 20 were Flames, and 12 were Adders, you weren't getting a match any time soon. Now that it doesn't matter which GC you belong to, as long as 72 people queue (hell, even if just 24 queue), you're in.
    I was hardly the one focusing on Wolf Marks. That was you, who seemed to balk at the suggestion of actually removing all rewards, as opposed to just XP. I only named them to emphasize that when I said all, I meant all. No Frontline roulette, no tomestones, no XP, no Wolf Marks, ranked Feast rewards, no nothing. Let PVP live or die solely on its merits as intrinsically enjoyable repetitive content fueled by a supposedly passionate following.
    (3)

  4. #54
    Player
    Shut's Avatar
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    Oct 2015
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    Kasu Kabe
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    Lich
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    Ninja Lv 90
    Quote Originally Posted by Nixxe View Post
    People seem to pretty consistently state that before the Garo event PVP was basically dead, which suggests that rewards in some form, whether they be glamour or XP or whatever, are largely responsible for PVP having functional queues.
    I'll probably sound redundant but most people ignore how much GC restriction hurt pvp's queue time, this was the thing that players asked for its removal the most over the past years for a good reason. They only removed it because they knew that garo event would have been impossible with GC restrictions, or at least with worse queue outside of actives hours.

    People seem to forgot also 2 other moments that lead to an influx of lots of new players: before 3.1, and after shatter got released. We had decent queue times back then at least during active hours, thx to the amount of new players that came. But when they added new content, people ofc changed their priorities, but pvp could have survived even with only 24m match if there wasn't GC restriction that prevented any casual participation back then.

    SO yeah, just saying that at those times, PvP stayed alive for a few month without any new reward added, but the classic tomestones. GC restriction was the worst thing that ever happened to PvP until now. I started PvP at the beginning of 3.0 and had my fair share of FL before garo event, enough to be able to tell what wasn't working in PvP back then, and I can tell it wasn't only the lack of players: this is basically a meme.

    PS:
    Freelancer IS active by default since 4.0, it's written on patchnotes:
    The Duty Finder has been adjusted as follows:

    The Raid Finder interface has been combined with the Duty Finder interface.

    The Frontline Freelancer option under Duty Finder Settings has been enabled by default.
    Also, premades, even if it's 2 people, have freelancer enabled and cannot be disabled, it's impossible for them to choose any GC. Saying that win/loose is because of GC is irrelevant since garo and even more since SB.
    (0)

  5. #55
    Player
    TankHunter678's Avatar
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    Selena Zensh
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    Siren
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    Machinist Lv 80
    Quote Originally Posted by Shut View Post
    PS:
    Freelancer IS active by default since 4.0,
    My freelancer was off by default. Unless its only on by default for people who joined the game after the 4.0 launch. Hell I never even knew of the function.

    Just every time I went into pvp solo I was an Adder, if I went in with a party I would wind up somewhere.
    (0)

  6. #56
    Player
    Rilasha's Avatar
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    R'lasha Nereshyl
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    Tonberry
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    Dancer Lv 80
    Quote Originally Posted by TankHunter678 View Post
    My freelancer was off by default.
    Mine was and still is as well. Only my Join Party in Progress was active.

    Anyway, long time PvPer and 40% win rate as an Adder. Honestly, it's about who you get on your team that determines if you win or not nowadays. I can tell that Aether Maelstrom are the most popular among premades and old skilled PvPers, so that's the reason why they seem to win a lot. I've been coming in second a lot in the past week, but overall that's the position I've least been in since I played on that character.
    (0)


    Also known as Yukikaze Yumishi on Midgardsormr.

  7. #57
    Player
    Shut's Avatar
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    Oct 2015
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    Kasu Kabe
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    Lich
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    Ninja Lv 90
    Quote Originally Posted by TankHunter678 View Post
    My freelancer was off by default. Unless its only on by default for people who joined the game after the 4.0 launch. Hell I never even knew of the function.

    Just every time I went into pvp solo I was an Adder, if I went in with a party I would wind up somewhere.
    And mine was on by default when I queud the first day of SB for FL. I cannot say it's because I was active before since it would turn off by itself if you log off or on another condition iirc.
    Can't tell if there's any exception/bug, but it's intended by SE to be set on by default.
    (0)

  8. #58
    Player
    Nixxe's Avatar
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    Nixx Delumi
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    Sargatanas
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    White Mage Lv 80
    Quote Originally Posted by Shut View Post
    PS:
    Freelancer IS active by default since 4.0, it's written on patchnotes:


    Also, premades, even if it's 2 people, have freelancer enabled and cannot be disabled, it's impossible for them to choose any GC. Saying that win/loose is because of GC is irrelevant since garo and even more since SB.
    This is a really weak "on by default" then. My alt on Sargatanas which unlocked PVP prior to SB and that, until last night, I hadn't logged on to since SB, did not have freelancer on, likely because the game saves your preference. This means only people who unlock PVP after 4.0 will truly have it on by default. Consequently, there's little reason to expect GCs to truly be indistinguishable from one another in terms of average performance, as they will largely retain their unique memberships at least for the foreseeable future.

    Quote Originally Posted by Rilasha View Post
    Mine was and still is as well. Only my Join Party in Progress was active.

    Anyway, long time PvPer and 40% win rate as an Adder. Honestly, it's about who you get on your team that determines if you win or not nowadays. I can tell that Aether Maelstrom are the most popular among premades and old skilled PvPers, so that's the reason why they seem to win a lot. I've been coming in second a lot in the past week, but overall that's the position I've least been in since I played on that character.
    Yeah, absolutely, which is what I keep trying to tell people who insist wins and losses are a reflection of personal skill. In a 72 person battle, the combined contributions of the other 71 far outweigh your own and while it does help to be better rather than worse, even the best PVPer in the world probably couldn't single-handedly carry the day except perhaps by providing leadership and direction in /alliance, should people choose to follow their instructions.

    If Aether Maelstrom really has a reputation for winning, that would be a self-reinforcing influence that would actually cause something of a self-fulfilling prophecy, as more experienced and skilled PVPers would be more likely to a) switch to Maelstrom and b) turn off Freelancer, which in turn reduces the number of Freelancers on the Maelstrom and prevents the skills of all PVP participants from truly averaging out across the GCs. The only way to really achieve that is to force everyone to use Freelancer at all times. Certainly I abandoned my beloved Adders and joined the Maelstrom, then turned off Freelancer, because I was done dealing with Flames and Adders shenanigans.
    (3)

  9. #59
    Player
    Shut's Avatar
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    Kasu Kabe
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    Lich
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    Ninja Lv 90
    Quote Originally Posted by Nixxe View Post
    Snip
    Most of those that have been waiting for this change and were aware of it for a long time had turned it on, and that's enough to split skills level amongst all GC, at least on Chaos. And anyway, if it is enabled by default for any new player since SB, it is at least relevant to say that the population of new players is split amongst GC. But leaving aside personnal cases, premades can't anymore queue for a specifique GC since 3.55a, no matter if it's 2 or 8 people, and a lot of pvpers queue with friends. I've done lots of premade before and after patch, and anyone who PvP'd a lot could now if someone in another camp was in pre or not. I stay on my point: since at least 3.55a, GC cannot be a factor of win/loss as it used to be. But yeah, the only thing that matter now is, are you with or against them.
    (0)
    Last edited by Shut; 07-13-2017 at 10:04 AM.

  10. #60
    Player
    ThirdChild_ZKI's Avatar
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    Lace Valeria
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    Jenova
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    Machinist Lv 80
    Quote Originally Posted by Nixxe View Post
    I was hardly the one focusing on Wolf Marks. That was you, who seemed to balk at the suggestion of actually removing all rewards, as opposed to just XP. I only named them to emphasize that when I said all, I meant all. No Frontline roulette, no tomestones, no XP, no Wolf Marks, ranked Feast rewards, no nothing. Let PVP live or die solely on its merits as intrinsically enjoyable repetitive content fueled by a supposedly passionate following.
    Okay, let's play that card.

    Do the same thing for Expert roulette and watch it die. Why? Because that's entirely WHY people run Expert roulette. Sure, there's someone out there that loves dungeons just that much, but then they could just queue for their favorite ones over and over, regardless of any bonuses. The difference here is that where PvP gives tomes, Expert and plenty of other PvE content gives more. So what WAS an active PvPer doing it for? Not wolf marks. You were capped. Not XP, there was none to get back then. Frontline Roulette? Everyone was playing Shatter anyways. Until Wonderous Tails, you were getting a Shatter match no matter what. Ranked Feast rewards? Hey guess what the prize was every other season? THE SAME THING. And people would still compete. Tomes? It'd take several matches to equal one roulette. If you wanted tomes THAT BAD, you weren't gonna PvP for them. Nice bonus to have - for an endgame activity - but hardly the big draw.

    Thing is, you're trying to take it to the extreme of removing all rewards. Few people afked for tomes, especially when there were better options. Or is that common behavior in dungeons and raids? I've pinpointed the fact that afking and leeching wasn't anywhere near as big a problem until XP was being given. And even then, it's STILL not the best source. There's no need to go to extremes, unless of course you're prepared to see it applied across the board.
    (0)

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