Well, many of us warned that this would be the case with the change - it would cause MORE afk/botting with the xp nerf...well, here we are as predicted.
Call their name out with a <se.1> and <pos> near them in alliance chat. Then tell them to participate, otherwise ask for party/alliance to kick them if they want a chance to win.
Yea and people are on board if there are enough who can be on board. So like the game where 1/3 of the players were afk, we didn't have the numbers to vote people out without they themselves voting. And then we only get one kick for every four hours.. There are so many people going afk now that people actually playing can't kick
It's just upsetting for anyone who enjoys pvp to go in and have no chance to win with so many afk and pretty much be able to do nothing about it
I just want to say a couple things not stricly related to the point of the thread. My experience with PvP began with stormblood and ended with the exp nerf. I started really getting into it, trying classes, practising rotations, spending time at the wolves den dueling, doing the priest quest. I tried different strategies, spawn camping, far crystal hunting, grouping up, it was a lot of fun by the way. In the end, I started becoming a good PvP player. Extremes were out, and if I was not playing as my main DRK I used to run PvP all the time. Then they nerfed EXP, and I had to completely abandon it. Experience is important to me, since I have a lot of low level classes and i'm looking for one that's really appealing apart from DRK. The exp nerf was the worst thing to happen since i restarted playing, because it forced me to choose between fun->efficient. Since I play with other friends and we run a lot of PvE, I had to choose efficient and run braindead PotDs forever



You're being really dramatic over what is at most a 10% reduction (Assuming you're straight up losing every match).I just want to say a couple things not stricly related to the point of the thread. My experience with PvP began with stormblood and ended with the exp nerf. I started really getting into it, trying classes, practising rotations, spending time at the wolves den dueling, doing the priest quest. I tried different strategies, spawn camping, far crystal hunting, grouping up, it was a lot of fun by the way. In the end, I started becoming a good PvP player. Extremes were out, and if I was not playing as my main DRK I used to run PvP all the time. Then they nerfed EXP, and I had to completely abandon it. Experience is important to me, since I have a lot of low level classes and i'm looking for one that's really appealing apart from DRK. The exp nerf was the worst thing to happen since i restarted playing, because it forced me to choose between fun->efficient. Since I play with other friends and we run a lot of PvE, I had to choose efficient and run braindead PotDs forever
Its a 30% reduction for everyone not in first place. When one win gives me ~800k and the loss afterwards gives me ~560k that is a larger drop then 10%.
That literally means that palace of the dead is far more efficient, since with a good team it takes about the same amount of time a shatter match takes, and gives far more xp on top of tomestones.
With only a 25-33% expected win rate pvp is very inefficient if your goal is to level while trying to enjoy yourself.
^ This. It's kind of sad that PoTD is more efficient than PvP lol. The thing is you needed like 10 matches to level before the nerf anyways. Just enough to make it worth it.Its a 30% reduction for everyone not in first place. When one win gives me ~800k and the loss afterwards gives me ~560k that is a larger drop then 10%.
That literally means that palace of the dead is far more efficient, since with a good team it takes about the same amount of time a shatter match takes, and gives far more xp on top of tomestones.
With only a 25-33% expected win rate pvp is very inefficient if your goal is to level while trying to enjoy yourself.
I don't know. I think you are ignoring the "enjoy yourself" part of the equation. Continually rerunning PotD is like soul death. I'm not much for PvP but I'm pretty sure if I was going to run anything over and over I'd choose relatively ok xp (with a chance at better xp) than the cancer that is repeated PotD runs.




This, I'd much rather enjoy the randomness of PVP over the tedium of PoTD. The latter might be more efficient but in the long run I honestly get more exp per day from PVP than I do from PoTD, and this is due to it being so boring I can't handle more than three runs at a time. PVP I can run until my fingers bleed without a care.I don't know. I think you are ignoring the "enjoy yourself" part of the equation. Continually rerunning PotD is like soul death. I'm not much for PvP but I'm pretty sure if I was going to run anything over and over I'd choose relatively ok xp (with a chance at better xp) than the cancer that is repeated PotD runs.
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