Quote Originally Posted by Nixxe View Post
People seem to pretty consistently state that before the Garo event PVP was basically dead, which suggests that rewards in some form, whether they be glamour or XP or whatever, are largely responsible for PVP having functional queues.
I'll probably sound redundant but most people ignore how much GC restriction hurt pvp's queue time, this was the thing that players asked for its removal the most over the past years for a good reason. They only removed it because they knew that garo event would have been impossible with GC restrictions, or at least with worse queue outside of actives hours.

People seem to forgot also 2 other moments that lead to an influx of lots of new players: before 3.1, and after shatter got released. We had decent queue times back then at least during active hours, thx to the amount of new players that came. But when they added new content, people ofc changed their priorities, but pvp could have survived even with only 24m match if there wasn't GC restriction that prevented any casual participation back then.

SO yeah, just saying that at those times, PvP stayed alive for a few month without any new reward added, but the classic tomestones. GC restriction was the worst thing that ever happened to PvP until now. I started PvP at the beginning of 3.0 and had my fair share of FL before garo event, enough to be able to tell what wasn't working in PvP back then, and I can tell it wasn't only the lack of players: this is basically a meme.

PS:
Freelancer IS active by default since 4.0, it's written on patchnotes:
The Duty Finder has been adjusted as follows:

The Raid Finder interface has been combined with the Duty Finder interface.

The Frontline Freelancer option under Duty Finder Settings has been enabled by default.
Also, premades, even if it's 2 people, have freelancer enabled and cannot be disabled, it's impossible for them to choose any GC. Saying that win/loose is because of GC is irrelevant since garo and even more since SB.