I don't know why it's required to harshly punish those that enjoy PVP, or at the very least, work at it, for a subset of leechers.
Really we need to collectively take it upon ourselves to remove them at every chance we can. I can understand being furious at being stuck with 5 in one party sitting on spawn, but alert your alliance. Name names. They are breaking ToS.
And for goodness sake report them.
It's probably too late to remove exp completely from PvP, although it would bring the benefit of more people more willing to switch classes to balance teams in frontlines or 8v8 feast. What would keep people playing PvP then? Fixing wolf marks. They're pretty much useless if you have all the Garo/glamour gear you want from them. Being able to buy consumable things that have a constant demand would be nice such as aetheryte tickets, materia (not PvP specific materia like before, but the stuff we use in PvE), ventures, and such. Heck, maybe go out on a real limb and put stuff like the rare dyes and even fantasia as things you can buy with wolf marks (such items would give wolf marks some real unique value).
There might be some risk that such items might attract more afk/botting, but maybe the solution to that would be to make sure all such items are untradeable versions.
I'm also not seeing the "huge amount of AFK/bot in PvP" that are being claimed. I'm also on Aether. Is this mostly happening during certain times, like peak?
I play mostly off-times, where Adder and more-than-likely, Flames roflstomp Maelstrom. It wouldn't surprise me if peak times held a majority of lazy EXP grinders.
You can take a look at the score board at the end of the match, some numbers make clearly the difference between a bad player and an afker/botters. You can also watch them running mounted right into the enemy. That happen almost every match. Also, "base guarding" is a good excuse to slack.I'm also not seeing the "huge amount of AFK/bot in PvP" that are being claimed. I'm also on Aether. Is this mostly happening during certain times, like peak?
I play mostly off-times, where Adder and more-than-likely, Flames roflstomp Maelstrom. It wouldn't surprise me if peak times held a majority of lazy EXP grinders.
It can be hard to tell which one is actually boting during peak hours, bot are programmed to follow your team's move and act "as if" they are playing. Out of peak hours, you can litterally see armies of bots past 3/4AM, that happened a lot to friends of mine, you also have video on youtube that can show you the actual state of botting in PvP. Rara Mira had one of his vid (it got removed, idk why, pehaps editing) when he queue'd with a friend for FL around 4 AM, they were the only 2 players in his team, adn you could actually see them following and attacking Ice/players at sight.
I'm also not seeing the "huge amount of AFK/bot in PvP" that are being claimed. I'm also on Aether. Is this mostly happening during certain times, like peak?
I play mostly off-times, where Adder and more-than-likely, Flames roflstomp Maelstrom. It wouldn't surprise me if peak times held a majority of lazy EXP grinders.
This morning, an entire team of bots or low-effort players auto-running in a straight line until they're killed.
I'm not really sure why you can't understand that I just provided you with what would be necessary to achieve your goal of making sure the only people who PVP are those people who love it or the thrill of combat or whatever. It's not an extreme. It's a logical extrapolation of your desire. As long as there is a reward, there will be someone there pursuing that reward rather than loving the content. If you want to make sure that isn't the case, you need to remove absolutely all of the rewards. Then the dozen or so of you that just love PVP so much it's all you ever want to do in this game can be happy and alone because nobody else will ever bother you in your BGs. Better make sure it's taken out of WT as well though.Okay, let's play that card.
Do the same thing for Expert roulette and watch it die. Why? Because that's entirely WHY people run Expert roulette. Sure, there's someone out there that loves dungeons just that much, but then they could just queue for their favorite ones over and over, regardless of any bonuses. The difference here is that where PvP gives tomes, Expert and plenty of other PvE content gives more. So what WAS an active PvPer doing it for? Not wolf marks. You were capped. Not XP, there was none to get back then. Frontline Roulette? Everyone was playing Shatter anyways. Until Wonderous Tails, you were getting a Shatter match no matter what. Ranked Feast rewards? Hey guess what the prize was every other season? THE SAME THING. And people would still compete. Tomes? It'd take several matches to equal one roulette. If you wanted tomes THAT BAD, you weren't gonna PvP for them. Nice bonus to have - for an endgame activity - but hardly the big draw.
Thing is, you're trying to take it to the extreme of removing all rewards. Few people afked for tomes, especially when there were better options. Or is that common behavior in dungeons and raids? I've pinpointed the fact that afking and leeching wasn't anywhere near as big a problem until XP was being given. And even then, it's STILL not the best source. There's no need to go to extremes, unless of course you're prepared to see it applied across the board.
However, the main point was only to highlight how ridiculous it was that you were acting like there was some problem with the idea that people may be doing the content for the reward, rather than out of some deep seated love for PVP. This is an MMORPG and diverse content is a selling point, not a design flaw. Personally, I appreciate a game that encourages me to do many types of content by providing incentives to do so. I may not really like PVP in this game, but I don't hate it either, and making it a viable alternative to Palace of the Dead, which I am totally burned out on, is a welcome change. Removing the XP and forcing me back into Palace to level DPS jobs as a result would not be welcome. Similarly, I wouldn't want to do every single combat class via dungeon spam either, though I still want to level at least somewhat efficiently. That I would PVP for this rather than out of love for PVP is apparently horrifying to you, but I would say it's a really normal part of basically every MMORPG. There's no problem if someone's enjoyment of content and motivation to do so said content is at least partly dependent on the rewards.
I also find it strange that you're equating people who play for a reward with people who AFK. You're being ridiculous in doing so. I'm only PVPing right now for XP. That doesn't mean I don't try to win. It doesn't mean I didn't try to win before they nerfed it. Similarly, most people here who are doing it for a reward are probably trying to win. The issue is a rather small group of players who are content to leech, regardless of the consequences for everyone else. However, rather than doing anything even remotely sensible like punishing them specifically, everyone keeps getting worked into a tizzy and clutching their pearls at the thought of "PVEers in my Frontlines?!?" and coming up with these "brilliant" suggestions to basically purge PVP of anyone who might like a reward, thus punishing people who are trying, but aren't PVPing for the "right" reasons.
This entire exchange has been about you and your silliness.
I have at most seen one person afk in pvp at a time you people all need to calm down. We already know the game can detect when you are afk so why not just make pvp auto kick you for being afk for a certain period of time instead of killing it by removing the reason the vast majority of people bother?
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