So what trade off should Sam have then? I think people are just jealous and need to calm down.
Sam needs to be 2% above Drg with only slashing debuff and no other utility while being sorely behind non and Mnk. Sam also needs to have all it's combo buffs set to 10 seconds since 30 seconds is too long compared to other jobs.
Higanbana also neds to have its duration dropped from 1 minute to 17 seconds.
Hagakure should only ever consume half a Sen.
Meditate should only give you 20 kenki.
Midare should be matched to Mnks highest potency move before GL3 buffs are applied.
Guren should be nerfed to 400 potency.
Meikyo should be 3 minute cool down like PB.
Sam's regular potency moves should be weaker than drgs AND the should have no way to buff their damage still.
The moment the overlap a Sen, the Sam should damage itself with a move to commit suicide:seppuku
Increase the kenki costs of all kenki abilities by 20.
Any missed positional result in 75% damage reduction and a subtraction of kenki from your kenki bar. Make every move a positional that has the same stipulation!! Even the kenki abilities!
Please make these changes happen SE. These changes have to happen to quell the masses and kill the class!!!!
Last edited by Leonus; 07-12-2017 at 01:47 AM.
52 pages of cogent arguments and people are still trotting out the 'you're just jelly' lines. lmao
They should have a more punishing mechanic to start with.
SE talked about SAM as if it was some super advanced job that would be incredibly hard to master, but it's just as active as any other melee.
Have SEN be able to fall off. Make missing positional more punishing so they have to actually work for their Kenki.
If they're hell-bent on making SAM the strongest job, they should reflect that with the skill level required to play it. It shouldn't be easier to play a SAM than it is to play a Ninja or Monk optimally.
People are trying to get a job that isn't even broken or overturned nerfed into the ground, smh.
You can pretty much immediately tell who is a SAM main by the salt tinged comments. I'm all for a bit of class loyalty but from what I've seem its all the SAM and RDM mains who get the most offended when you imply that their class is better than the others in its role.
SAM is good, not broken but it is pretty much guaranteed in a static. From what I have seen the optimal DPS comp is SAM/NIN/RDM and the wildcard is BRD/MNK. BRD will probably be better for prog but MNK for speedkills.
As others have said, there will always be a strongest and a weakest. There will always be an absolute meta comp. I do agree that caster heavy comps need limelight for once as the meta has always been either 3/4 or 4/4 physical. I was really hoping for a caster meta and Melee meta but meh, that's what you get when you focus on physical damage (Real talk, why is embolden and brotherhood only physical damage???? It's honestly like they want it to be 3/4 physical.)
That being said, SAM and NIN (and RDM) are pretty much absolute. That is how good SAM is. It is quite lenient so it isn't bothered much about mechanics and is also fairly simple. This means it gives the most bang for your buck in most cases anyway. Also I want to dispell the myth that meta only applies to the 1%. This is NOT true as the meta comp will always make a fight faster/easier no matter your skill level. The only difference is how necessary it is. The meta comp is pretty much certain for the race for the world first and for speed kills but isn't NEEDED anywhere else. It will always, however, be far more convenient.
did you try sam? seriously get the best dps of his mechanic is not that simple, it's easy to mess up badly... i do have a few 70 and serious sam is the one that ask me the more work actually for bring the max dps from it.
the system is not extremely complicate, but the error is possible, simply the backlash is not visible on the short time.
class like monk or ninja don't have that much trouble them cycle is simple in comparaison (and i have nin 70 before you begin to say i don't know what i'm talking about) use wisely the kenki and the different skill is not that simple and people need to stop to say: sam is too strong, when i see some class get insane burst with little work.
we had a similar situation before with drg/brd no one was shocked... people simply need to accept changeYou can pretty much immediately tell who is a SAM main by the salt tinged comments. I'm all for a bit of class loyalty but from what I've seem its all the SAM and RDM mains who get the most offended when you imply that their class is better than the others in its role.
SAM is good, not broken but it is pretty much guaranteed in a static. From what I have seen the optimal DPS comp is SAM/NIN/RDM and the wildcard is BRD/MNK. BRD will probably be better for prog but MNK for speedkills.
As others have said, there will always be a strongest and a weakest. There will always be an absolute meta comp. I do agree that caster heavy comps need limelight for once as the meta has always been either 3/4 or 4/4 physical. I was really hoping for a caster meta and Melee meta but meh, that's what you get when you focus on physical damage (Real talk, why is embolden and brotherhood only physical damage???? It's honestly like they want it to be 3/4 physical.)
That being said, SAM and NIN (and RDM) are pretty much absolute. That is how good SAM is. It is quite lenient so it isn't bothered much about mechanics and is also fairly simple. This means it gives the most bang for your buck in most cases anyway. Also I want to dispell the myth that meta only applies to the 1%. This is NOT true as the meta comp will always make a fight faster/easier no matter your skill level. The only difference is how necessary it is. The meta comp is pretty much certain for the race for the world first and for speed kills but isn't NEEDED anywhere else. It will always, however, be far more convenient.
Try SMN/MCH/BLM. You'll have so much fun if you think SAM is punishing/hard to min/maxdid you try sam? seriously get the best dps of his mechanic is not that simple, it's easy to mess up badly... i do have a few 70 and serious sam is the one that ask me the more work actually for bring the max dps from it.
the system is not extremely complicate, but the error is possible, simply the backlash is not visible on the short time.
class like monk or ninja don't have that much trouble them cycle is simple in comparaison (and i have nin 70 before you begin to say i don't know what i'm talking about) use wisely the kenki and the different skill is not that simple and people need to stop to say: sam is too strong, when i see some class get insane burst with little work.
we had a similar situation before with drg/brd no one was shocked... people simply need to accept change![]()
When there are more classes added, more classes are left out since they are adamant to sticking with 4 dps.
Also NIN has literally been meta since it was released. 3.x was its fairest iteration and even that was compulsory.
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