We should stop to consider that while SAM and RDM both have impressive amounts of damage, they have little to no crowd controlling, RDM at best has Tether as well as Break (a slow) and some AoE to deal with mulitple mobs but no means of survival beyond potions until lvl 54 when they get Vercure (dont get me started on the Drain spell, it SUCKS). SAM has AoE but unlike RDM has NO CC abilities at all as well as NO means of healing beyond potions aside from Bloodbath, Second Wind (500 potency heal) and Merciful Eyes (200 potency heal and requires being hit within the 3 second window of Third Eye). SAM has a darn good REASON to be as powerful as it is, all that power came at the cost of almost no means of keeping the enemy CCed or keeping themselves healed and in case no one has noticed they only have one Defensive ability, called Third Eye, which only lasts for 3 seconds and only reduces the damage of the next attack done to the SAM by 5%, oh they have a move that lets them leap back but that is by no means a crowd controller and requires Kenki.
So it isnt because of how the class was advertised (which I doubt they would advertise it as the best DPS) but more so because the class is pretty much geared towards being highly aggressive with almost no means of self preservation, you gotta give them something in place of not being all that good at self preservation, which in this case is a great offense being a great defense.


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