Page 28 of 77 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast
Results 271 to 280 of 769
  1. #271
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Also, BLM was getting 22k crits at 60 lol.
    You said it yourself. Critical hit.
    If I'm not mistaken a 22k midare setsugekka should be a non crit-non direct hit midare. Since dragoon full boosted Full Thrust direct crit is 16k, and midare setsugekka without any buffs is almost double the potency of a normal non buffed Full Thrust, I'd assume that a crit midare should round 35k and a direct crit around 40k.
    So yeah... they are op.
    (1)

  2. #272
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Somehow it's kinda sad that so much of you define fun with numbers - I'll remember a thread in this forum where someone said something like "Although Mch is way bottom line I just love it" - and that's what's it all about why not just playing what you like? All this numbers made the the game more to a bloody competition than to an enjoyable entertainment... never got it, never will get it. Even the hardest content can be beaten with suboptimal comps - just play what you like not what is meta : o
    (2)

  3. #273
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Neela View Post
    Silly snip
    I'm going to play dragoon to the end of this game whether at the last expansion it deals 1dps in comparison to every other class dealing 10M or whether it is god tier.
    But the fact is that lower dps, that MUCH lower dps, is a hindrance to the group and to yourself. It's about getting progressively tired, performing with more stress because you are dealing with extra stuff because of your class choice and in the end not being able to call it quit because surprise surprise gotta meet the weekly lockout to not fall behind on the patch.
    (3)

  4. #274
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Fyce View Post
    SAM is so strong that it outshines pretty much every other DPS by a large margin.
    *doesn't know that Ninja is actually the most busted DPS by a lot as they're only 200-300 DPS behind Samurai in most cases and bring WAY more raid DPS*

    Yup. Checks out.
    (0)

  5. #275
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Oscura View Post
    No one complained about Black Mages at 60 because they were substantially harder to play than Samurai is. There was little to no margin for error to get good dps out of BLM. Many people I know have switched to Samurai simply because it's so easy compared to Monk. It's also far more rewarding.

    Edit: Also, I do agree that other classes need buffs, rather than SAM getting nerfed. My only problem is I don't trust SE to not overbuff any classes. It's easier to nerf than buff, it's part of why you see nerfs more than buffs in most games period. AST was a good example of what goes wrong with buffing a class in the 3.x series. People shrugged off WHM.
    Difficulty is not always an objective concept. Some people might find BLM easy because they're accustomed to casters. Some people might find MNK braindead because they understand it's flow.

    Also. People choose to acknowledge the more difficult notions and complexities within the BLM rotation, probably because it's more readily apparent. People choose to ignore the complex notions with SAM, probably because the community at large knows so little about them. As a subjective statement, MNK is hard to pick up, easy to maximize once learned. SAM is easy to pick up, but extremely taxing to maximize with.

    Even just on the surface level. What happens when you lose a buff as MNK? Since you have branching combos, you just choose the buff you need to reapply and you're set. On SAM, you have to actively think about which Sen you have active. If you lost your speed buff, which is a part of your Flower Sen combo, but you already have the Flower Sen active, how will you avoid overlapping the Flower Sen with your buff combo? Do you complete it and waste a Sen? Or do you use Hagakure early, and waste the potential 40 Kenki from not finishing your other 2 combos? Or do you want to use your one Sen to reapply your DoT element early instead? Or maybe you want to finish activating all 3 Sen without your buff, and then Hagakure to keep your GCD rolling. Or maybe you want to finish all 3 combos without your buff, and then Midare because there's a mechanic? That's just one aspect of SAM, and it's immediately more difficult concepts than MNK has in their rotation.

    As far as nerfs and buffs go... It's all within the aftermath of either, and the mindset that goes behind either action.

    Buffing a Job results in restoring the current players' faith in the Job they love. It results in bringing more people to the Job. It is an indirect admission that the Job is underperforming, or otherwise unappealing, and that they want to make them more appealing.

    Nerfing a Job results in almost nothing positive. You're almost always taking away one of potentially multiple 'fun', 'exciting' or 'unique' aspects of the Job (in quotes for a reason). You're taking a Job that people may have enjoyed, and lessened their enjoyment with it, unless it's a nerf that brings them up in other ways. It's almost specifically a means of making the Job less appealing, in efforts to make others... more appealing by comparison? It will result in people dropping the Job, even if it's a 'fair' nerf, because nobody wants to perform the same, but be rewarded less for it. If you nerf something, it just creates reasons to buff it in the future. 9 times out of 10, nerfing is the wrong decision.

    It's not surprising they'd rather buff things. And even then, it becomes an argument of what's more important to the community. Performing at or slightly above the expected standard, and having their Job feel like it's fun, with an exciting playstyle? Or performing similar amounts of DPS as another Job, even though it's a part of said Job's identity as opposed to their own Job's identity?

    Right now, at least in this thread, people are far too concerned with SAM's identity, as if it's competing with their own Job's identity. Spoilers- It's not, unless you're maybe a DRG, MNK, or BLM. And at least 1, if not 2 of those (hint: not DRG) are competing just fine.
    (3)
    Last edited by Nominous; 07-02-2017 at 07:42 AM.

  6. #276
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Erys View Post
    snip
    I played noob smn in arr, aoe masterrace in hw and now the questionable sb dragon tamer. Same goes for aar the lazy Brd, burst hw monster and will lvl sb singer next. Pure boring whm without much utility in hw, now even more pure healing in sb - and I never had problems nor someone who said i would slow down the grp in any manner. Can't see the problem to be honest... people make themselves the stress of thinking it would be bad if they stick to avarage or bottom line. : /

    Those cls which "suck" now will shine in another moment... always running and changing for the meta is just hmm... I saw them joining in HW, i see them leaving in SB just for being "best of the best" - sad.
    (0)
    Last edited by Neela; 07-02-2017 at 08:09 AM.

  7. #277
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by AlphaDragoon View Post
    *doesn't know that Ninja is actually the most busted DPS by a lot as they're only 200-300 DPS behind Samurai in most cases and bring WAY more raid DPS*

    Yup. Checks out.
    Trick Attack averages +1.67% group DPS.
    On Susano, SAM is ~350 DPS higher than NIN -both without balance- (if you include Balance, the gap jumps from 350 DPS to 450. But I won't talk about that as the parses without Balance already prove my point).
    For Trick Attack to fill this gap, you need 21k group DPS. This is, of course, assuming that the NIN doesn't miss any Trick Attack and assuming absolutly no downtime... Which, in reality, makes Trick Attack worse than what I said.

    In short, for NIN to be at least at the level of SAM, you need a group that can do 21k DPS. It means that your whole group has to work quite hard to make up for the fact that they bring a NIN instead of a SAM which could've been fine by himself alone.

    Susano needs 14k group DPS to be clearable. As of today, quite a lot of PF groups still hit enrage. So this 21k group DPS is far from being the norm.

    I check my numbers. Do you?
    (2)

  8. #278
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Erys View Post
    You said it yourself. Critical hit.
    If I'm not mistaken a 22k midare setsugekka should be a non crit-non direct hit midare. Since dragoon full boosted Full Thrust direct crit is 16k, and midare setsugekka without any buffs is almost double the potency of a normal non buffed Full Thrust, I'd assume that a crit midare should round 35k and a direct crit around 40k.
    So yeah... they are op.
    Not true, at all. I 314 with crit/det/direct hit melds I hit midare's not crit for 15-18k. Crits put me in the 20's and harder crit are high 20s to low 30s. 40k Midare is rare. Just because someone links it in a video does not mean they happen that often. Do they happen? Yea, but not anything close to what most people believe.
    (0)

  9. #279
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nominous View Post
    wall of text
    It is not always an objective concept, that is correct. However, the consistently high numbers and constant evidence of the massive difference in DPS numbers is staggering. The fact of the matter is that if Samurai is constantly outperforming other classes, it's either really easy, or too strong. The average player can't even manage playing this game very well and I've seen players with weaker skill-sets perform well with Samurai. A BLM's difficulty has nothing to do with "being accustomed to casters," there were plenty of people who played SMN and/or healers who specifically avoided it because the skill ceiling for that class was so high in Heavensward. Also, Monk is hard to pick up and easy to maximize? I greatly disagree. Edit: (I just realized you stated that subjectively, but regardless.)

    You say Samurai taxing, and your reasoning for this is...decision making? That's the hard part about it? A bunch of what-if scenarios of mostly meaningless conjecture that only happen at certain moments? The whole reason Monk is so difficult is because unlike Samurai if you lose your greased lightning stacks your damage takes a massive hit. You have to regain your stacks all over again. Right now Monk only has two buttons to properly restore their stacks, one of them being on a 60 second cooldown (which requires you to get hit AND take yourself out of DPS stance, a DPS loss) and another on a 3 minute one. You are arguing from a sheer dummy standpoint. Managing mechanics on a Monk and keeping your stacks up, while keeping your buffs up, in order to keep doing the most damaging parts of your combos, is the optimal way to play. If you keep having to constantly apply Twin Snakes and Demolish more than you're doing Snap Punch and True Strike, you're doing poorly. Being able to weave Forbidden Chakras at any point in your combo if you get lucky with crits or brotherhood, a function that purely relies on RNG. Fact of the matter is, Monk play is more reactionary, and Samurai play is based around decision-making. Like you said, the difficult is dependent on the user, but I don't really see that many strong Monk parses, do you?

    The worst thing that can happen to a Samurai is that they have to decide positives and negatives. That means people who have a calmer thinking process can play it easier. A lot of people cannot play on reaction either because they're simply not good at it, or they may find it too difficult for their own reaction times. It's partially why some people play FFXIV, the GCD and combat speed is very slow in this game. Monks directly contradict that, having the fastest GCD casting in the game and having a mechanic that requires you to have as much uptime as possible. If it was so easy to master I would see far more advanced monks in any portion of this game's lifespan, and I haven't. Meanwhile I've seen more Samurai than I've ever seen Monks performing very strong DPS and high levels.

    As for buffing vs nerfing, I agree with this yet again. I just don't trust Square Enix. I'm always an advocate for buffing other classes over nerfing specific ones. I just don't trust SE to do it properly. I would rather not read in a few months complaints from Samurai players about how DRG, MNK or MCH was overbuffed and they bring more utility + damage than them.

    As for SAM's identity vs my job's, I couldn't care less. My only 70 class is Red Mage. I just personally think SAM is too strong compared to the other classes with very little risk involved. Nothing SAM does influences my class' position in any sort of hierarchy, and my class works well with it. I didn't like WAR in 3.0 either.
    (1)
    Last edited by Oscura; 07-02-2017 at 08:06 AM.

  10. #280
    Player
    Omni-Vocational_Ryan's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ryan Beck
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    samurai will always be top dps, they threw away all and any party utility, it's what monk should of been, samurai is fine. get used to it.
    (1)
    What do I do? Everything. I do everything.

Page 28 of 77 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast