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  1. #1
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    The only thing I'd argue is that they kept it in for low level dungeons. But then I'd question why they took away out mitigation until level 60+ >_>
    Just odd changes all around for WHM.

    Also I doubt they'd have anything requiring sleep. BEC you'd then have to bring a WHM/BLM, so that's out of the question.
    Sleep doesn't even add value to low-level dungeons, though, and SE should probably have realized that by now. Players who come from MMOs where crowd control is powerful usually assume that they are expected to sleep adds while the group focuses down single mobs, but once they realize that it's totally unnecessary and makes things take longer, they drop it and never look back.

    Also, it's been a long time since I tried to sleep anything, but aren't most or all of the high-level instanced mobs outright immune to sleep spells? I think players would be complaining more about these skills if we hadn't all mostly forgotten that they even exist....
    (9)

  2. #2
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cynfael View Post
    Sleep doesn't even add value to low-level dungeons, though, and SE should probably have realized that by now. Players who come from MMOs where crowd control is powerful usually assume that they are expected to sleep adds while the group focuses down single mobs, but once they realize that it's totally unnecessary and makes things take longer, they drop it and never look back.

    Also, it's been a long time since I tried to sleep anything, but aren't most or all of the high-level instanced mobs outright immune to sleep spells? I think players would be complaining more about these skills if we hadn't all mostly forgotten that they even exist....
    Not really, actually... well at least in the old level 50 "endgame" stuff. If you had a blm in the party it used to be a speed running tactic to gather mobs, run to the boss wall, sleepga then pull the boss and gate them outside the wall. Then they started adding key drops in some dungeons like Brayflox HM comes to mind, now 60+ you have the walls where you have to kill everything before you proceed so... yeah... sleep's pretty useless. Funny thing is I am pretty sure BLMs still have sleep too. =p
    (1)

  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Reiryuu View Post
    Not really, actually... well at least in the old level 50 "endgame" stuff. If you had a blm in the party it used to be a speed running tactic to gather mobs, run to the boss wall, sleepga then pull the boss and gate them outside the wall. Then they started adding key drops in some dungeons like Brayflox HM comes to mind, now 60+ you have the walls where you have to kill everything before you proceed so... yeah... sleep's pretty useless. Funny thing is I am pretty sure BLMs still have sleep too. =p
    Now that you mention it, I do remember that exploit. Funny how it didn't take them long to address that minor cheat, but they still haven't come up with PvE mechanics that give you a legitimate use for sleeping things.

    One MMO I used to play made sleep valuable for interrupting devastating, long-casting skills. In this game it's almost always stun for that, sometimes silence, but I don't see why sleep has to be 100% ineffective. Even if it slept high-level targets for only a second, it would have some use but not be mandatory so as to force the inclusion of a WHM or BLM.
    (0)