Quote Originally Posted by Exiled_Tonberry View Post
The only thing I'd argue is that they kept it in for low level dungeons. But then I'd question why they took away out mitigation until level 60+ >_>
Just odd changes all around for WHM.

Also I doubt they'd have anything requiring sleep. BEC you'd then have to bring a WHM/BLM, so that's out of the question.
Sleep doesn't even add value to low-level dungeons, though, and SE should probably have realized that by now. Players who come from MMOs where crowd control is powerful usually assume that they are expected to sleep adds while the group focuses down single mobs, but once they realize that it's totally unnecessary and makes things take longer, they drop it and never look back.

Also, it's been a long time since I tried to sleep anything, but aren't most or all of the high-level instanced mobs outright immune to sleep spells? I think players would be complaining more about these skills if we hadn't all mostly forgotten that they even exist....