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  1. #2051
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AlphaSonic View Post
    Haste, Reflect, Shell, Faith, Bravery, Dispel, Bubble even Berserk could be casted by WHM in older games.
    Dispel would be interesting as a better ensuna. Far more MP for more available cleanses. Reflect a much stronger, one shot version of Eye for an Eye, Faith and Bravery single target buffs for Melee and Caster (Not as good as an enhanced balance or as raid efficient as an AoE balance, but still pretty good for pull aggro or for a caster in AoE), bubble I covered, and Berserk should just stay on the War. Lol
    (0)

  2. #2052
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by CrazyCapnMorgan View Post
    Let me see if I can get this straight for myself, and maybe for other people, as far as what the Global Cooldown toolkit for WHM is:

    Cure 1 & 2 - filler heals, GCD recovery from tank buster moves
    Cure 3 - Situational heal, mainly for healing from primal ults
    Regen, Medica 2 - main form of healing and group healing
    Medica 1 - Situational group healing, mainly used for when groups are taking damage that Medica 2 and Assize cannot cover

    As of this moment, that's all WHM really brings. If SCH gets group shields and AST gets group buffs, let WHM get group debuff management/mitigation. Something akin to Dispel, Astra and the like to give WHM a proper identity.
    Pretty close.
    Cure 1 = Delete this
    Cure 2 = Tank Buster
    Cure 3 = For when you would cast Medica 1 twice, you can usually just cast this once (1 more GCD of dps)
    Regen = HP for tank while healer gets to dps
    Medica 2 = HP for group while healer gets to dps
    Medica 1 = AOE/Group Buster
    Assize = DPS
    (6)

  3. #2053
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kid-Tempest View Post
    I agree. A lot of people are suggesting dps utilities, but that's not whm thing, but meta aside the 4.0 whm got the worst improvements. Lily gauge needs to be built differently and used noticeably. Like adding effects to the skills that consumes the lily as well as the CD reduction.
    Why is it not "WHM's thing", when WHM has traditionally had a plethora of party utility? Be they offensive (Haste, Bravery, Faith, En-spells), defensive (Reflect, Shell, Protect, Blink, Nul-spells), or general support (Libra, Reraise)?
    (3)

  4. 06-06-2017 06:57 AM

  5. #2054
    Player
    D-vide's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Lana Thryven
    World
    Odin
    Main Class
    Conjurer Lv 90
    Remember the Lost City HM last boss? I always thought that was where WHM's were going. Stance dancing to make healing spells do damage. Regen as a dot, cure III as aoe damage. Maybe even Cure IV as a proximity based aoe heal. Lovely..
    (10)

  6. #2055
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IttyBitty View Post
    Why is it not "WHM's thing", when WHM has traditionally had a plethora of party utility? Be they offensive (Haste, Bravery, Faith, En-spells), defensive (Reflect, Shell, Protect, Blink, Nul-spells), or general support (Libra, Reraise)?
    Even the warrior of darkness WHM placed a buff on the Bard lol. Saying WHM shouldn't get any utility that aids in damage "just because" really isn't good enough.

    I do agree that it would be a bit boring though. WHM should have something completely unique to themselves that works as utility.
    For instance, when I think of the word "confessions", I think of relief, or opening yourself to someone. Healing yourself, to put it in line with gaming terms. It could be something like a regen that increases in potency based on how many you have. And plenary could not only heal, but refresh this stack when used.

    You'd have utility that doesn't feel like a direct copy of balance, and it'll suit the "pure healer" style.
    (4)

  7. #2056
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by IttyBitty View Post
    Why is it not "WHM's thing", when WHM has traditionally had a plethora of party utility? Be they offensive (Haste, Bravery, Faith, En-spells), defensive (Reflect, Shell, Protect, Blink, Nul-spells), or general support (Libra, Reraise)?
    I do not think this not a fair comparison. White mages in classic final fantasy series are the only heal support character where in ffxiv they are not. Based on what we've seen I think the devs should have doubled down on abilities that damage and heal simultaneously. Would bring a unique healing experience to the 3 healers while allowing them to retain the oh hell time to burst some major heals.
    (0)

  8. #2057
    Player
    CrazyCapnMorgan's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Crazycapn Morgan
    World
    Malboro
    Main Class
    Conjurer Lv 60
    In regards to Stoneskin, I think SE and all of us are missing a golden opportunity. Remeber how the big gripe for Paladins in HW was that they couldn't mitigate magic damage outside of their oGCD defensive buffs? Well, why not give WHM an answer to that....in the form of Shell?

    Hold on, lemme do ya one better - how about giving the WHM an ability called Shellskin? To my way of thinking this would act much like SCHs Succor in cast and function, but instead of healing damage, give Shellskin the ability to increase magical resistances on those within range of the cast WHILE acting like Stoneskin in mitigating a certain percent of magic damage done. Physical damage would not react to Shellskin and, thus, give the WHM a form of unique utility.
    (0)

  9. #2058
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Feidam View Post
    I do not think this not a fair comparison. White mages in classic final fantasy series are the only heal support character where in ffxiv they are not. Based on what we've seen I think the devs should have doubled down on abilities that damage and heal simultaneously. Would bring a unique healing experience to the 3 healers while allowing them to retain the oh hell time to burst some major heals.
    RDM was also there.

    Honestly from the way WHM is currently being designed we feel more like those classic RDM. Weaker heals than the other healer but stronger attacks.

    So...you want them to double down and make us able to do more damage? We really would be miscolored RDM at that point.
    (1)

  10. #2059
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    In the light of Cure II being confirmed to proc Lilies 100% of the time, and the revelation that the build used during that press tour was a month or more old, perhaps we can step back a tad?

    I know people are upset that anything is tied to Cure because "WHMs are supposed to heal with Regen" but it seems likely that SE doesn't want that to be the case which is why they're tying mechanics to Cure and not Regen.
    (1)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  11. #2060
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Feidam View Post
    I do not think this not a fair comparison. White mages in classic final fantasy series are the only heal support character where in ffxiv they are not. Based on what we've seen I think the devs should have doubled down on abilities that damage and heal simultaneously. Would bring a unique healing experience to the 3 healers while allowing them to retain the oh hell time to burst some major heals.
    A spell that heals a party member for--let's say--800 pot and deals damage to his target for 150 potency--or if you target the enemy, it deals damage of 300 potency and heals the enemy's target for 500 potency. On a 120s cooldown. Let's call it Retribution to stick with the religious-isms of WHM.

    As epic as this sounds, it feels more SCH to me. But I do want this spell. Thank you very much.
    (0)

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