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  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
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    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jxnibbles View Post
    Last I checked Divine Bension required 3 lillies. Am I wrong?
    You know you got to cast 3 Cure II's which takes up 3 gcds + 1 ogcd for 1 Bension.
    3 gcds + 1 ogcd is much longer than 1 gcd. Also correct me if I am wrong but you are now using 3x the Mp for that 1 Stoneskin.
    From my understanding it requires a single Lily to execute but it consume all Lilies you have in the gauge. Which is really silly unless there is the intent to gain a bonus for having more Lilies in the release version that they didn't have time to implement in the April beta build.



    Alternatively, I'd be happy if it just consumed a single Lily at time of application, keep the remaining in your bank.
    (7)

  2. #2
    Player
    Jxnibbles's Avatar
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    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Fine I remembered incorrectly I was wrong.
    But still 60s Recast timer for 5% more mitigation with the chance of eating up all our lilies, And yes "CDR but who cares"
    At one point we had a 18% gcd Shield, and we have a gcd 10% shield right now. I doubt the extra 5% is worth that recast timer.

    Edit: Maybe if it you could eat up all 3 Lillies to get a stronger shield, and maybe if our Aslyum would give some mitigation inside of it to the party. I would be fine with trading my SS for that. I would be fine if Aslyum eating up a Lily or two for that heck even giving it a longer recast.. But I am still worried about the level gap from 8-40 for new players.
    (7)
    Last edited by Jxnibbles; 06-08-2017 at 11:33 PM.

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jxnibbles View Post
    Fine I remembered incorrectly I was wrong.
    But still 60s Recast timer for 5% more mitigation with the chance of eating up all our lilies, And yes "CDR but who cares"
    At one point we had a 18% gcd Shield, and we have a gcd 10% shield right now. I doubt the extra 5% is worth that recast timer.
    It's still "free" for the most part, and instant cast so I won't complain too much about it.

    It's really strange, because just like Plenary Indulgence should be treated more as a mini Tetra and not an AoE heal; I'd treat Divine Benison less as a mitigation tool and more as a hateless cure. Current tanks i270 tanks have 35,000 HP so a free 5,250 HP buffer using current HP pools. My thought process with the skill is to basically use it on CD while I only have a single Lily on deck to optimize the usage and open up either healing buffer or DPS windows for myself and my healing partner in 8-mans. If it happens to line up well with a tank buster, even better. If not, ah well.
    (3)
    Last edited by Ghishlain; 06-08-2017 at 11:32 PM.

  4. #4
    Player
    javid's Avatar
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    Mar 2011
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    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jxnibbles View Post
    At one point we had a 18% gcd Shield, and we have a gcd 10% shield right now. I doubt the extra 5% is worth that recast timer.
    18% was OP!!! But at the same time it led to inefficient healing. B/c stoneskin was 18% healers would often shield players/tanks after being topped, however that 18% shield was still less potent than 650 potency cure II...meaning if that Stoneskin was NOT REQUIRED for the incoming dmg, a healer could have done a better job at potency management and mp management.

    I remember specifically running lvl 41 dung (Stone Vigil) with a whm and inbtween each of his cure spams he'd apply a stoneskin?? I don't remember what I said to him....but knowing me.....I had to say something...... Then came heavenward and they nerfed it (maybe hoping ppl would use it more efficiently??) and STILL we got healers weaving in Stoneskin for nonessential dmg mitigation??? I'm happy its GONE, now WHM will be more selective with that utility!
    (0)
    Last edited by javid; 06-09-2017 at 12:19 AM.

  5. #5
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ghishlain View Post
    From my understanding it requires a single Lily to execute but it consume all Lilies you have in the gauge. Which is really silly unless there is the intent to gain a bonus for having more Lilies in the release version that they didn't have time to implement in the April beta build.



    Alternatively, I'd be happy if it just consumed a single Lily at time of application, keep the remaining in your bank.
    THAT WOULD BE F#$ing broken!! LOOL.....but I'd like it!
    (0)

  6. #6
    Player
    Aegidus's Avatar
    Join Date
    May 2015
    Posts
    6
    Character
    Mimiru Etheria
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    This thread never sleeps....
    It's not that we don't ever use Cure I/II, but if it can be healed through with regens, that's more dps up-time for us. If I'm ever casting cure, its because I have to. This isn't necessarily the way we're supposed to play white mage, but this is how many people do.
    I would also point out, the required increase of cure usage isn't the only complaint people have about this new system. Read some of the other complaints people have, there are 200 pages of them.
    (5)

  7. #7
    Player
    javid's Avatar
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    Mar 2011
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    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Aegidus View Post
    snip
    I was using hyperbole when referencing the "regen/medica II exclusive" healer. Of course they too use cures or the party will die.....

    But your respond demonstrate you missed the finer points to my original post. this game dictates at what rate you need to cast cures. Or more plainly Content dictates where in the middle you'll end up between casting exclusive regens and spamming cures!

    The easier the healing content the more you can depend on regen alone; as the healing content becomes SAVAGE, you can no longer rely on regens alone; and those videos....if u wanted them.....where would you place the healers in terms of (regens alone vs Cures spam)? You'd put them in the middle!! but muccccch closer to the Cure spam than the regen alone side.
    (1)
    Last edited by javid; 06-09-2017 at 12:18 AM.

  8. #8
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    So Yoshi said something slightly worrying in a recent interview. It's not concerning WHM, or even healers, but SAM. SAM is apparently made purposely extremely strong, and to balance it they simply consider it a job for "pros" and that it's more advanced than other jobs.

    The thing about this game though is, once you find your rotation and do it for a while, the difficulty in your job is almost non existent. Assuming everyone is playing at a similar skill cieling, this just means certain jobs will be stronger and offer more just because they're considered advanced from the devs.

    Part of me doesn't see this as a bad thing as long as the gap in power is noticeably HUGE when playing at equal skill cielings, the other part is me looking at a job like AST and WHM, and wondering if the disparity between their usefulness and power is on purpose because they consider AST a "pro" job and WHM a more casual job. Which is just ridiculous.

    Like I just said, at equal skill cielings, we should all be able to achieve a decent amount of power and fulfill a certain amount of usefulness. There shouldn't be this massive gap between AST and WHM that a well played WHM can never pass.
    It's not even this bad for SCH, they have extremely powerful and useful tools that rewards smart use, which really makes me consider the idea that they randomly decided WHM is not one of the "pro" jobs and doesn't deserve to be balanced.

    It's very worrying to me if certain jobs are going to suddenly be labeled as casual tier and can never progress further because of that.


    Tl;dr: Even if a job is labeled advanced by the devs, other jobs played by people on similar skill levels should have a chance to be just as strong. No job, advanced or not, should have a gap in power as wide as AST vs WHM.

    And sorry, this doesn't entirely have to do with this thread's topic, but just felt I should say it somewhere.
    (11)
    Last edited by Exiled_Tonberry; 06-09-2017 at 12:31 AM.

  9. #9
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    So Yoshi said something slightly worrying in a recent interview. It's not concerning WHM, or even healers, but SAM. SAM is apparently made purposely extremely strong, and to balance it they simply consider it a job for "pros" and that it's more advanced than other jobs.
    Sauce, please?
    (0)

  10. #10
    Player
    javid's Avatar
    Join Date
    Mar 2011
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    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    So Yoshi said something slightly worrying in a recent interview. It's not concerning WHM, or even healers, but SAM. SAM is apparently made purposely extremely strong, and to balance it they simply consider it a job for "pros" and that it's more advanced than other jobs.

    The thing about this game though is, once you find your rotation and do it for a while, the difficulty in your job is almost non existent. Assuming everyone is playing at a similar skill cieling, this just means certain jobs will be stronger and offer more just because they're considered advanced from the devs.
    If this is true!!! This is the point I've been making throughout the forum this whole time lol. SE rewards "harder to execute" jobs with perks (typically increase in dps). WHM is not as hard, to manage as AST or SCH... hence why WHM is less rewarding than SCH & AST.

    There SHOULD BE A GAP!!!! if the WHM ceiling is lower than the AST ceiling. It shouldn't matter if both players are proficiently mastering their class! the AST has more to do so he needs more reward!! SAme thing for SCH. SCH has waaaaaaaaaaaaay more to do than WhM so SCH should be rewarded WAAAYYYY MORE!!

    On the flip side; ppl you have to consider both sides, B/c jobs like WHM (and current PLD for another example) are EASIER to manage; they are more forgiving in content, more CONSISTENTLY dependable. So you'll have serious players that want to raid but understand they don't consistently have the aptitude to play jobs like SCH or future SAM optimally and safety; so they go instead WHM and MNK....and they will still be able to clear all content and enjoy the game! BUT THEY WONT GET TOP TIER RAID FFLOGS NUMBERS! And really what does logs matter?? (fyi i love logs...)

    The meta will try to marginalize jobs like WHM and (current PLD and current MNK), but the nominal ffxiv mass of ppl can seldom perform at the high rate of efficiency required to make "best comp" do more dps than any other comp..... (Or do we already forget 4.0 is changing the way it is....b/c the masses found it too "hard"......... now these same ppl that found it too hard want the easier jobs to be just as rewarding as the harder jobs........)




    Quote Originally Posted by Jxnibbles View Post
    If the Devs refuse to show love to Whm ...
    It's not that WHM has not received any "love"; instead it's the community (a portion of it) hasn't appreciated the "kind" of "love" SE is showing it. SE is trying to keep our beloved WHM easy to manage and highly dependable!! This is the form of love WHM and classes like it will recieve!

    If ppl want a more end-game, max ilv, competitive fflogs healer out of the WHM, then EXPECT the rigorous addendum SE would be required to implement in that process! You'd no longer just have 7 cds, no longer 60 sec or longer recast, no longer GCD answers to every single mitigation requirement............UNLESS ppl want an OP healer that takes the least effort of the 3 healer options???
    (1)
    Last edited by javid; 06-09-2017 at 01:26 AM.

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