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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Acidblood View Post
    I'm starting to think they designed WHM for PvP first, then copied the mechanics across to PvE and addjusted it in a spreadsheet to meet some overall 'healing power' number; would explain a lot...
    It really does feel that way. It would explain why we kept Repose of all things.
    Plenary Indulgence and the lily system in general sounds PERFECT in PvP content. Borderline broken for a healer even.
    I seriously hope this isn't the case. WHM, one of the most iconic jobs in the series being isolated into PvP play in a PvE heavy game sounds awful and unfair.

    @Divine Seal being lost: The only job this hurt is WHM. SCH still has its healing CDs, AST already had a 20% healing buff so they haven't lost anything, but they did retain their synastry effect to double heal, which effectively makes their healing CD completely better. Not to mention they have a permanent 15% healing buff on everything.

    The decision to bring Divine Seal into crossrole is mind boggling. It just doesn't make sense no matter which way I look at it.
    (9)
    Last edited by Exiled_Tonberry; 06-11-2017 at 12:22 PM.

  2. #2
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    It really does feel that way. It would explain why we kept Repose of all things.
    Except not really. Come 4.0 PVE and PVP skills will be completely separate, so Repose as a PVE skill can't be used in PVP. Hell, Repose isn't even a 4.0 PVP Action!

    http://na.finalfantasyxiv.com/pr/blog/002069.html

    SO WHY ARE WE KEEPING REPOSE IN 4.0? This isn't even about me being mad about losing Stoneskin anymore. I'm simply dumbfounded that a skill that mainly saw use in PVP is not only being removed from PVP, but being kept in PVE where the # of useful situations are nearly non-existent!

    EDIT #1: On the topic of PVP, what will PVP ranks do once 4.0 hits? Will they be purely for achievements or will you still need them to unlock PVP actions/traits?
    (3)
    Last edited by magnanimousCynic; 06-11-2017 at 12:54 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by magnanimousCynic View Post
    SO WHY ARE WE KEEPING REPOSE IN 4.0? This isn't even about me being mad about losing Stoneskin anymore. I'm simply dumbfounded that a skill that mainly saw use in PVP is not only being removed from PVP, but being kept in PVE where the # of useful situations are nearly non-existent!
    I question this, too. Unless they are introducing mechanics for which sleep skills are useful, Repose will continue to be worthless in PvE. You'd think this skill would be one of the first to get cut when they're looking to eliminate unnecessary actions.
    (6)

  4. #4
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,778
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by magnanimousCynic View Post
    Except not really. Come 4.0 PVE and PVP skills will be completely separate, so Repose as a PVE skill can't be used in PVP. Hell, Repose isn't even a 4.0 PVP Action!

    http://na.finalfantasyxiv.com/pr/blog/002069.html

    SO WHY ARE WE KEEPING REPOSE IN 4.0? This isn't even about me being mad about losing Stoneskin anymore. I'm simply dumbfounded that a skill that mainly saw use in PVP is not only being removed from PVP, but being kept in PVE where the # of useful situations are nearly non-existent!
    Maybe when looking at how often skills are used they didn't separate pvp and pve and saw repose was very frequently used, so they decided to keep it, but then when they redesigned pvp they didn't bother to look at how often skills were used and just tried to design a specific type of pvp and cut repose.
    (0)