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  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Reiryuu View Post
    3. Job skills

    - White Mages have access to the fewest skills of all 3 healers:
    WHM: Spells in List: 26....................Spells after consolidation: 22....................Bonus Spells/Abilities: 0.............Total Usable Abilities: 22
    SCH: Spells in List: 30......................Spells after consolidation: 28....................Bonus Spells/Abilities: 8 (Faerie).Total Usable Abilities: 36
    AST: Spells in List: 29......................Spells after Consolidation: 27...................Bonus Spells/Abilities: 8 (Cards).Total Usable Abilities: 33*
    ** We understand that AST cards are RNG oriented. This is why they are so powerful. This does not mean the WHM can't have access to weak abilities that are reliable and consistent to make up for situations when you have a WHM/AST or WHM/SCH.

    Is it really too much to ask that you look at the list and say, "Hey, WHM has fewer skills than the other two healers, why don't we go back and fill out their lower level abilities and spells to pad out and fill gaps for abilities that we took from them?" How could something like this escape quality assessment especially in an expansion where the balance between us healers was supposed to be a focus?

    - Why are Faeries/Cards considered in the above? Simple: Summoners have been begging since 2.X for more egis to summon and every time Square-Enix has replied no citing that ability numbers had to be similar across all jobs. I (yes, I the OP) just want to make sure they are holding themselves accountable to that statement.
    I believe this should be a more accurate count:

    WHM: Spells in List: 25....................Spells after consolidation: 21....................Bonus Spells/Abilities: 0.............Total Usable Abilities: 21
    SCH: Spells in List: 26......................Spells after consolidation: 23....................Bonus Spells/Abilities: 8 (Faerie).Total Usable Abilities: 31
    AST: Spells in List: 28......................Spells after Consolidation: 24...................Bonus Spells/Abilities: 8 (Cards).Total Usable Abilities: 32*
    Here's the full spell lists:

    WHM
    1. Stone (Consolidated)
    2. Cure
    3. Aero (Consolidated)
    4. Medica
    5. Raise
    6. Fluid Aura
    7. Stone II (Consolidated)
    8. Repose
    9. Cure II
    10. Cure III
    11. Aero II
    12. Medica II
    13. Pressence of Mind
    14. Regen
    15. Holy
    16. Benediction
    17. Asylum
    18. Stone III (Consolidated)
    19. Assize
    20. Aero III
    21. Tetragammaton
    22. Thin Air
    23. Stone IV
    24. Divine Benison
    25. Plenary Indulgence

    AST
    1. Malefic (Consolidated)
    2. Benefic
    3. Combust (Consolidated)
    4. Lightspeed
    5. Helios
    6. Ascend
    7. Essential Dignity
    8. Benefic II
    9. Draw
    10. Diurnal Sect
    11. Undraw (Consolidated)
    12. Aspected Benefic
    13. Royal Road
    14. Spread
    15. Aspeted Helios
    16. Redraw
    17. Combust II
    18. Nocturnal Sect
    19. Synastry
    20. Gravity
    21. Malefic II (Consolidated)
    22. Time Dilation
    23. Collective Unconciousness
    24. Celestial Opposition
    25. Earthly Star
    26. Malefic III
    27. Minor Arcana
    28. Sleeve Draw

    SCH
    1. Ruin (Consolidated)
    2. Bio (Consolidated)
    3. Summon
    4. Physick
    5. Aetherflow
    6. Energy Drain
    7. Miasma
    8. Summon II
    9. Resurrection
    10. Bio II
    11. Bane
    12. Ruin II
    13. Rouse
    14. Shadow Flare
    15. Adloquium
    16. Succor
    17. Sacred Soil
    18. Lustrate
    19. Indomitability
    20. Broil (Consolidated)
    21. Deployment Tactics
    22. Emergency Tactics
    23. Dissipation
    24. Excogtanion
    25. Broil II
    26. Chain Strategem
    27. Aetherpact (Removed and Included in the Pet Section)
    28. Fey Union (Removed and Included in the Pet Section)


    I still believe its a misnomer to include the card effects towards the AST ability count but it's up to you how you wish to present it. You can find my argument why in this post.

    [edit]
    Quote Originally Posted by OcieKo View Post
    A few questions about it.
    I get not including Lightspeed/Thin Air to an extent since using it could be considered extra. Lucid Dreaming would cancel out so moot.
    Tho Lustrate and Assize are unusable without the MP recovery, so its harder to ignore that part of MP gain in the calculations. On the note of Lustrate, why 6 instead of 9? In a 3 min test it should end just before being able to use your 4th Aetherflow for uses 10-12. I'm running this under the assumption the test begins with the need to use Aetherflow to get 3 charges.
    Excogitation consumes an aetherflow stack and has a 50 potency higher heal on 60s CD so it's better to use for overall healing effectiveness. I will include the extra 3 Lustrates though.

    New Values:

    D.AST
    Total Potency: 57,442
    HoT / oGCD Potency: 19,868
    MP Consumed: 46,560

    N.AST
    Total Potency: 56,414
    HoT / oGCD Potency: 8,500
    MP Consumed: 46,560

    SCH
    Total Potency: 56,070
    HoT / oGCD Potency: 22,220
    MP Consumed: 54,000

    WHM
    Total Potency: 53,875
    HoT / oGCD Potency: 21,155
    MP Consumed: 40,560

    The extra 3 Lustrates does push WHM down for the top contender on the passive healing front.


    In terms of MP regen, I chose to ignore that for now since we don't know exactly how much MP they'll be regenerating. I don't believe ther's been any clips on how much MP / tick Lucid Dreaming gives back nor am I sure what the current MP pools are for SCH and WHM to calculate the MP recovery Assize and Aetherflow.

    I do like you pointing it out is a good thing as it's difficult to depict exactly what the MP consumption for each healer is like but it remains an important talking point when dealing with each healer's effective MP pool.

    [EDIT2]

    Quote Originally Posted by OcieKo View Post
    Since its a single target test, how are you calculating confession stacks per use of Plenary Indulgence?
    I just went under the assumption that the tank will always have one confession stack. When you're curing as often as this simulates it's not hard to think that the probability will occur that the tank will get one stack every 20 seconds. It's a bit of a conservative estimate but you'll generally want to spend PI as soon as the opportunity presents itself as each additional stack only gives another 100 potency compared to the 400 initial potency. PI is going to be a hard ability to judge overall because as fights get easier and easier due to gear, the WHM will generate less and less confession stacks as there is just less to heal.

    Quote Originally Posted by OcieKo View Post
    Assuming as such, but anyways, was Dissipation ignored in favor of embrace count? (practically speaking probably a better idea for a SCH, to keep the faerie over the healing boost)
    Yes, Dissipation is ignored for Embrace. It's hard to gauge if Dissipation will come into play for SCH in 4.0 until we see how the Fairy Gauge interacts with summons. The lower potency on Embrace will mean a larger reliance on Fey Union to make up the lost potency. Dissipation being able to generate more stacks will affect that. Additionally, if resummong a fairy will precharge the gauge it'll also be in the SCH's interest to re-summon the fairy often for higher spikes heals, though this will generally cost them both MP and Switftcast. Dissipation will also help with this since you're at least making some use of the fairy sacrifice though depending on the fight it might not be worth the loss of the Fairy.

    If anything the lower Embrace potency will mean Dissipation is slightly more palatable since 3x Lustrate will definitely out heal the loss of the Fairy for that duration.
    (1)
    Last edited by Ghishlain; 06-11-2017 at 12:21 PM. Reason: Moar Edits

  2. #2
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ghishlain View Post
    Snip
    Sorry looks like the 6 Lustrate math was right, I didnt account for the Aetherflow Charge use on Excogitation. If I would've included those it would account for the 9 expected charges.

    And I can see where your coming from on Assize/Aetherflow in regards to the math working as it is right now, wed have to have a relatively good idea where the base lvl 70 gear MP was at for all 3 to work with those.
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  3. #3
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ghishlain View Post
    I believe this should be a more accurate count:
    Updated. Thanks for that and apoligies from the misrepresentation. I updated the original mess with the counts from the google doc, but it apparently counted the 5 from cross-roles as well, and had already consolidated them and I hadn't realized that -_-;; Reading comp fail...
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