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  1. #1381
    Player
    xRothakz's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    Rothana Kupoga
    World
    Exodus
    Main Class
    Astrologian Lv 60

    My suggestion?

    I like the lilies purpose, but could change the 1st lily stack to 5% and add to the Liliy proc rates.
    *Cure & Cure II have a 20% chance,
    *Medica & Medica II have a 10% chance,
    *Any form of regen 5% chance.

    Confession stacks should be replaced and have another feature to the current gauge while also being used with the Lily cool down system. With the pure healer in mind, perhaps add something to make up for losing Divine Seal while being able to bring some kind of utility.

    Natural Attraction (Trait)
    Your healing spells now has a chance to attract Pure Sprites. These sprites will fly around the caster (and each show on the gauge) and can assist the caster into creating new abilities (Based on water, earth, wind, and light). Each pure sprite increases all healing potency by 5%. Pure sprites stack at a maximum of 5. Stacks are lost upon casting certain abilities. (Uses above lily proc chances or something similar)
    *Cure & Cure II have a 20% chance,
    *Medica & Medica II have a 15% chance,
    *Any form of regen 10% chance.
    (Pure sprites are based from the new White Mage AF3 staff's floating butterflies.)

    Divine Benison (Water Element) (Ability) (60s Cooldown)
    Shields All party members instead, 3% for each sprite stack, 15% max (Replace stone skin II)
    All sprites are lost upon execution.

    Plenary Indulgence (Light Element) (Ability) (15s Cooldown)
    Restores HP of all nearby party members. Potency varies with current Sprite stack
    1 Sprite: 400
    2 Sprites: 450
    3 Sprites: 500
    4 Sprites: 550
    5 Sprites: 600
    All sprites are lost upon execution.

    (Making up ability names here)

    Nature's Haste (Wind Element) (Ability) (90s or 120s cooldown?)
    Uses current stack of sprites to increase nearby party members attack speed by 2% for each sprite stack, 10% max for 30s(?)
    All sprites are lost upon execution.

    Earthen Embrace (Earth Element) (Ability) (90s or 120s cooldown?)
    Increases nearby party members total damage by 2% for each sprite stack, 10% max for 30s(?)
    All sprites are lost upon execution.

    These are my suggestions.
    (1)
    Last edited by xRothakz; 06-03-2017 at 03:15 PM. Reason: unable to add more?

  2. #1382
    Player
    Roy_M's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Roy Masters
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    They just need to rework the lilies values/procs/features. I actually like new abilities they just need to get some values or features to them. I'm more into playing whm after ast>sch of course for SB than I'm to play it as it is now xD Whms always were ranting about the RNG of Ast Cards skills/Fairies/Adlos crits and now they get RNG and rant about it xD .
    Even tho this is good if they take these "feedback" I'm a bit concern if they grant whm a wishlist it might be to long like someone saying about sch and ast have way more abilities and such than a whm when I feel whm is great for how straight foward it is for most making it complex or with so many gimmicks like the fairy or the cards might turn into a backslash. Some want lilies to boost dps when of the 3 whm is the most raw/burst dps overall. For me the perfect fit will be rework de lilies into a moderate way(to proc higher raw healing overall) raise the raw healing potency and lower regen potency to give Ast a higher HoT potency.
    (1)

  3. #1383
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Roy_M View Post
    snip
    Really, why couldn't the lilies be something that opens up (pun unintended, but it works) a whole set of new abilities like sch/ast as opposed to just the cooldowns and one barrier skill? That way WHM is easy to ease into early game and the options bloom as you reach 50+ (that one was intended. >.>; )

    To continue the tree and flower puns (which makes sense from the conjurer class), you would then literally have the white mage become identified as the class that starts off simple and straightforward, but branches out and flowers into a multitude of possibilities later in its life.
    (4)
    Last edited by Reiryuu; 06-03-2017 at 02:40 PM.

  4. #1384
    Player
    Entilper's Avatar
    Join Date
    Oct 2015
    Posts
    20
    Character
    Korin Kurumi
    World
    Exodus
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Roy_M View Post
    ...
    Even if they make the lilies a 100% proc, we would be still behind in our toolkit because of how much the role-actions affected us.
    And don't forget the mess that is Confession and Plenary Indulgence - as they are now, our level 70 ability is a lot worse than Assize.
    (2)
    Last edited by Entilper; 06-03-2017 at 02:40 PM.

  5. #1385
    Player
    Blackwind121's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    27
    Character
    Black Wind
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Hey so since the devs are listening, I'm gonna give my input as a career WHM. For context, I've been a WHM main since just after 2.0 released.

    I haven't really seen any WHM changes that are quite this bad at any point. There's only 5 cross role slots and we lost a ton of abilities. This basically means that AST and SCH are gonna benefit from the role actions more than WHM could possibly hope to. We even lost divine seal which was one of our JOB ACTIONS that we get from job quests. Worth noting is that giving this ability ALONE to an AST, especially one in Noct Sect, makes WHM unimaginably useless. Another thing I'm not liking are the confession stacks. In order to make Plenary even relatively useful, these confession stacks should proc from Medica, Medica 2, Cure 3, and Assize, rather than Cure 1 or 2. As it stands now, you'd have to spam cure 1 or 2 on a target and burn through MP just to get a mediocre AoE heal. iirc at 1 confession stack, it's just marginally better than medica 1 and at 2 stacks, it's just slightly worse than cure 3 (but considering cure 3 hits EVERYONE in a certain radius, it makes cure 3 more preferable anyway.)

    My opinion on fixes:
    Remove Largesse and protect (at least) as cross role actions ENTIRELY. Give WHM back Divine Seal and throw protect onto every healer across the board. Doing just this much would allow WHM to take a few more role actions than we'd be able to. I would also like to see Shroud of Saints and Luminiferous Aether back on WHM and AST as well. These didn't need to change.
    Repose wasn't really changed and it's a skill that doesn't get used often in content after level 50. One recommendation here would be to change the effect from sleep to silence or pacification. Doing this would give it more applications in content across the board and would be especially helpful in raids and Ex Trials.
    In regards to confession stacks, I wanted to reiterate that because Plenary is really the only ability that uses them and it's an AoE, confession stacks should proc from AoE spells instead of Cure 1 and Cure 2. Some people are saying they could proc from regen spells as well but the AoE procs make more sense. It would make it exponentially more useful.


    As for the lily gauge, I believe these should build up based on how much healing we're doing. These shouldn't be something that proc randomly or proc at all. WHM has always been the job that is mostly about huge heals so I feel that it's gauge should reflect this. It could build up over the length of a fight similar to the limit break gauge. The effect of the lilies could be MP cost reduction based on how many lilies you have and lilies could fade away if you go a certain length of time without healing.
    That's just my 2 cents as a career WHM.


    Also this is totally unrelated but can we PLEASE have glamours bound to our soul gem instead of our gear pieces? I would LOVE to have different glams for my different healers.
    (4)

  6. #1386
    Player
    Sinosis's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Sinosis Kense
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    After some discussion among FC Mates and myself, we decided that the issue does not lie in a power level. It suffers from any type of interesting or engaging play.


    Confession - Either have lower duration of buff with 100% proc rate and an increased cd on the ability to burst the heal out, or increase methods of producing stacks (regen ticks, etc). Let players build up who they want to burst the heal to (tanks, mechanic soakers, etc).

    Lillies - Reward Activity. Let Stone Casts have a chance to proc - doing something during downtime = reward. Or increase proc chance but only if the cure had less than 50% overhealing (proper spell choices).
    (1)

  7. #1387
    Player
    darkwithless's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Colleen Whateley
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I'm not going to read all the things to see if someone has posted this, so sorry if it has been.

    The level 66 ability Divine Bension is basically just a reworked stoneskin, it reminds me of how shield swipe was reworked: removed from gcd, removed cost, and given a cd. With that said, why wasn't whm given Divine Bension at lvl34, the level that whm currently gets stoneskin, and will in stormblood be getting nothing to replace it?

    I really don't think that it was smart to remove a skill (lvl34), put nothing in its place to make up for its loose, rework it, and then instead of giving it back at the level it was removed (lvl34), it is repackaged as a "new" skill (lvl66) to be learned in the new expansion. Preventing the job in question (whm) from getting an actual new skill (at lvl66) instead, or even just a trait that would boost I don't care what.
    (8)

  8. #1388
    Player
    Roy_M's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Roy Masters
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Reiryuu & Entilper: I made it clear about that they should rework the lilies, values and performance. But asking to have the same if not better utility over ast/sch is to much since whms have the best raw/burst healing/dps in game so that's the trade off for it.

    If they want to keep the identity of each healer they should make Sch shields stronger than any mitigation ast or whm could do, ast HoTs better than whms and whm for the best raw/burst healing since those were suppose to be their trees/focus the problem is when people try to mix one of the other so often it gets quite unbalaned and hopefully they will fix that.
    (0)
    Last edited by Roy_M; 06-03-2017 at 03:21 PM.

  9. #1389
    Player
    mcspamm's Avatar
    Join Date
    Apr 2015
    Posts
    99
    Character
    Sophi Wynne
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by TonberiScholar View Post
    Tried something a little different, see if it's any easier to read (went with purple and a double-line border instead).
    Perfect, thanks!
    (0)

  10. #1390
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TonberiScholar View Post
    With Stormblood, WHM has a noticeable ability deficit compared to SCH/AST.
    Hmm, what was that? AST and SCH has nearly double the amount of abilities and spells WHM does? Lol sounds balanced!
    Huh? We should try filling those empty gaps with unique abilities and spells to build on WHM instead of just leaving it all empty? Now why would we do that!?
    (5)

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