I like the lilies purpose, but could change the 1st lily stack to 5% and add to the Liliy proc rates.
*Cure & Cure II have a 20% chance,
*Medica & Medica II have a 10% chance,
*Any form of regen 5% chance.
Confession stacks should be replaced and have another feature to the current gauge while also being used with the Lily cool down system. With the pure healer in mind, perhaps add something to make up for losing Divine Seal while being able to bring some kind of utility.
Natural Attraction (Trait)
Your healing spells now has a chance to attract Pure Sprites. These sprites will fly around the caster (and each show on the gauge) and can assist the caster into creating new abilities (Based on water, earth, wind, and light). Each pure sprite increases all healing potency by 5%. Pure sprites stack at a maximum of 5. Stacks are lost upon casting certain abilities. (Uses above lily proc chances or something similar)
*Cure & Cure II have a 20% chance,
*Medica & Medica II have a 15% chance,
*Any form of regen 10% chance.
(Pure sprites are based from the new White Mage AF3 staff's floating butterflies.)
Divine Benison (Water Element) (Ability) (60s Cooldown)
Shields All party members instead, 3% for each sprite stack, 15% max (Replace stone skin II)
All sprites are lost upon execution.
Plenary Indulgence (Light Element) (Ability) (15s Cooldown)
Restores HP of all nearby party members. Potency varies with current Sprite stack
1 Sprite: 400
2 Sprites: 450
3 Sprites: 500
4 Sprites: 550
5 Sprites: 600
All sprites are lost upon execution.
(Making up ability names here)
Nature's Haste (Wind Element) (Ability) (90s or 120s cooldown?)
Uses current stack of sprites to increase nearby party members attack speed by 2% for each sprite stack, 10% max for 30s(?)
All sprites are lost upon execution.
Earthen Embrace (Earth Element) (Ability) (90s or 120s cooldown?)
Increases nearby party members total damage by 2% for each sprite stack, 10% max for 30s(?)
All sprites are lost upon execution.
These are my suggestions.

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