Quote Originally Posted by Yallaid View Post
If Yoshi-P believes this, WHY did he create Regen, Medica I, Medica II, Asylum, Benediction, Tetragrammaton, Cure III and Assize.

Every one of those skills has a use that would make it preferable to Cure I or Cure II and now I'm asked to decide if one is worth casting instead of so many Cure spells and their potential Lily/Confession procs
The fact that people have stated a few times that they never case Cure I at all, tells me that people are aren't playing it the way it's intended to be played. In other MMORPG games, you get a better spell, it replaces the older one, never to be used again. In FFXIV, you have to use spells of a certain level in content of that level in addition to the core role mechanic.

The RNG aspect of WHM was always something of a dumb thing, and if it was based on playing accurately instead of blindly, it would make healing more interesting. eg, you're in a fight with one boss and a party flattener is coming up. The logical thing to cast is Medica II so it lands right after the boom. But what if one member of the party is going to die, regardless, because they ... maybe aren't as good as they think they are. Having to revive them constantly takes a lot of MP and Cast time. The usual reason for a wipe is because someone made a mistake, and trying to recover from that mistake can't be done.

If a WHM's opening move is to cast regen on the tank followed by Medica II and then DPS'ing for 21 seconds, that WHM is not playing the way Yoshi-P intended, and thus they will not have time to recover from mistakes due to CS.

Remove CS, that mistake recovery window is now instant instead of 5 seconds.

The intended gameplay is "what is the best thing to cast" not "what do I need to keep pressing" like a DPS.

Most of the content before Regen is even available is designed around Cure I/Cure II for WHM. If players are replacing Cure I/Cure II with Regen, then they do not get the freecure, which is like every second or third use.

If you have downtime as a healer, your party is either very good, or there is something else you can do. Casting more heals when none are needed obviously wastes the CD's of those skills, and the MP of skills that consume MP.

As it is, with the DF, there four kinds of parties:

A) The Party of newbies - Where you will have to use everything in the toolbox, and maybe still wipe if it's a party of DPS-Melee's who stand in the tank buster
B) The Party of farmers - Where they will try to speed run the dungeon by making as many mobs hit the tank at once, thus Cure I-Cure II progression is only possible after benediction. Medica II and Regen is too slow to use here when the tank is losing half it's health in every hit. By comparison the bosses are easy.
C) The Party of jerks - Where there is no teamwork, and everyone for themselves. Throw everything out there, regen, medica II, benediction, tetra, assize, asylum, even on trash.
D) The Party of Raiders - Where, if anyone makes a mistake, abandon instance. Not DPS'ing? Kick. Step in an AOE? Kick. Die? Kick. Mostly found in Raid and Primal fights.

All the healing magic designed to be used progressively as it gets more difficult. You can play the vast majority of content with that core Cure I and Cure II mechanic IF you are overgeared, and what I'm hearing on the forum is that is not the way the hardcore raiders want it to play. They want to heal as little as possible. Yoshi-P seems to think healers should heal as much as possible, and the tools given to date send a mixed message of how to do it.

With the Lily system Yoshi-P has bluntly pointed out the correctly way of playing WHM, and if you're not playing it this way, then you've picked the wrong Job and have been playing it incorrectly all this time.

Like in the suggestions for "fixing the lily" system, people don't get why Regen and Medica II HoT's are excluded, because if you're playing WHM as intended, you'd only use the regen players on the Tank or uncleanable debuffs. Otherwise you're taking time away from the Cure I-Cure II mechanic.

The most obvious way to play WHM is simply:
Who is bleeding? Nobody? Can you cast Stoneskin on someone? Can you throw up a DoT?

Tank is bleeding. Cast Cure I
Tank is still bleeding. Cast Cure I
Tank has lost half it's HP. Cast Cure II
Tank isn't recovering HP fast enough. Cast Cure II, then regen
If the tank is still loosing HP at this point, Benediction and Tetra are the last available options. If you've blown the CD's on them, then you're just going to have to use Cure II spam since you can't stack regen.

DPS is bleeding. Will they survive 5 seconds? If Yes, keep healing the tank
DPS is still bleeding. Cast Cure or Cure II whichever fits their damage

Party member is "poison" debuffed
Did everyone get whacked by the same damaging debuff? Medica II.
Is it just the Tank? Try Esuna
Did that work? No? Regen
Is it just a DPS? Try Esuna
Did that work? No? Regen
Is it you? Try Esuna
Did that work? No? Regen

Medica II is cast to time with party-smashers.
Medica is used when everyone is more than 15% damaged.
Cure III is pretty much useless in 4-man unless everyone is standing in one spot, so this is most useful in 8-man/24-man environments where people are standing in the same place.
Using Medica or Medica II outside of "entire party is damaged" isn't helpful.

99% of the time, the Tank is always bleeding once Stoneskin is dropped. If you are constantly blowing the CD's on everything, then you don't have those tools when you need them. The fact is that in most content everything with a CD is designed to compensate for minimum ilevel. If you're level and item synced, most of this content rarely calls for using everything in the toolbox at every possibility unless you panic heal all the time.

What I'm hearing from the raiders is "don't take my lazy healing away" when they've been the ones accusing WHM's of being lazy by not DPS'ing. So pretty much every complaint about changes to WHM stems from this lazy healing technique of casting only Medica II and Regen on everyone instead of Cure.

You all asked for changes, Yoshi-P delivered. Now everyone has to either adapt, keep playing the way they were playing before, or main a different job.

A lot of dungeons have specific mechanics that were designed to either use Medica II, Regen or Esuna on. Otherwise the debuffs could always be healed through or ignored. If you know the mechanics well enough to avoid getting the debuff, and avoid taking damage in the first place then it does feel like the Healer has little to do. There is rarely anyone outside the party that can be healed during a duty.