There were a lot of topic on the white mage changes.
I think the community has told his opinion and SE will definitly make some adjustments. Maybe not for the release, but soon after.
it was talked about in many of the Media Weekend Videos (look up Mister Happy's) and he also discussed it on his stream the first day the Embargo ended. it was a big disappointment.
he discussed that he couldn't get lillies to Proc on someone at Full Health, no matter how much he tried.
At the cost of ignoring the much-more-mana efficient abilities we got after those abilities? They gave us Regen and Medica II and Tetra for a reason. It's ass-backwards to now say "But we don't want you to use any of them! Just spam Cure and Cure II!"
Millions of crafters cried out and were then repose'd.
No, the primary source of activity in the game is playing whatever class/job you have, if you are in a party then teamwork is necessary.
The problem as evident by the hardcore raiders on the forum taking issue with the changes, is that their own complaints have been used against them. "Make WHM more interesting", Yoshi-P agrees and makes healing more interesting. "Use all the tools in the toolbox", So now you have to use Cure I and Cure II like Yoshi-P believes everyone should be doing, and if you're not, you're not using all the tools in your toolbox.
The healers did not ask for more DPS. They asked for more utility. Yoshi-P wants every job to have some kind of unique thing to it, and thus far the Unique thing to WHM is that it's a healer, while the other two healers have utility from cards and pets. Players should want to take the WHM into raids because they heal the hard hitting damage.
But RNG-based game play is not terribly fun unless the goal from Yoshi-P was to get people to stop using "rotations" for everything. Consider Proc's bonuses not must-wait-for's.
Are you one of Those Guys who berates fighting-game players who pick the characters that aren't considered to be among the best?The reason I say to delete WHM isn't for me. Sure, I can just drop it and never touch it again, and I plan to do so. What bothers me though is that people may pick it up expecting it to be a decent healer, only to find out later that it's objectively worse.
God forbid someone should play a job because they like it, or anything.
First off, are you seriously comparing crafting/gathering to combat? Please laugh.
I'm not sure how many times this needs to be said by so many different people for it to be understood. It is not only hardcore raiders that have issues with the changes. WHM's '''utility''' being able to heal "THE HARD HITTING DAMAGE" is NOT utility. Both SCH and AST both need to be able to heal The Hard Hitting Damage in order for SCH/AST combo to be viable. If SCH and AST couldn't keep up with damage as compared to WHM, then they wouldn't be viable! And they would be the ones on the forums calling bullshit. All three jobs can already do their jobs just fine, but only WHM is unable to bring anything more to the table. All they got were more heals, and RNG based heals at that. WHM already healed perfectly fine, why do they need more (crappier) healing spells? How is this so hard for you to understand?
How about 3 lilies and you can use Holyaga.... 40yalm PBAOE w/ 680 potency
One can dream....
Have you thought that if WHM has so much healing and it's mandatory to use it then AST/SCH combo won't be able to be used in raids? And if AST/SCH are able to heal raids then WHM becomes worthless because it doesn't bring anything that AST/SCH can?
Nice trolling btw.
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