Quote Originally Posted by Powercow View Post
We both play on Primal. We both know the likelihood of never encountering a bad player is astronomically low.

Even with the worst tank (a paladin who never used a cooldown, shield oath, or even sword oath!), hell even when I've had to do entire dungeons with NO tank I still find time to DPS and rely primarily on HoTs and oGCDs.
That's called emergent gameplay, or adapting to situations.

I have played hard content with bad/underequipped tanks, including one just the other day, and one 11 months ago that I had recorded (started recording after they said their gear was broken), and that is when all these tools are the most useful.

If dungeons had mobs that hit for 90% damage, every time, you would not be healing them with just regen. No instead most of the storyline content is comparably easy. Content only presents a challenge at V2.0, V3.0 and V4.0's launch week, and then people have learned the best strategy to avoid taking so much damage.

What do you want SE to do? RNG all damage so that you have to spam medica II, regen, Cure II, Assylum and Assize to stay on top just in case the next move is the tank buster?