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  1. #251
    Player
    Sarcatica's Avatar
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    Mar 2015
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    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Brian_ View Post
    That's just not true. If every job could do 2000 DPS by pressing 1 button, then a lot more people would clear hard content. If every tank had on demand hallowed ground for every tank buster, then a lot more people would clear hard content. If healers had a surplus of infinite range instant AoE healing / shielding, then a lot more people would clear hard content.

    Yea, the mindset is obviously also important. But, how hard or easy the game is to play also obviously has an impact on clear rates.
    The mindset in this case is obviously conscious of the current skillcap that every single job has atm. If you always have a really good CD up for every single tank buster, that hard content is no longer hard by any definition. The contents are always working around the job balance, for the worse or better.
    (0)

  2. #252
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    And healers can be carried through fights without casting a single heal.
    Yet it's not a problem for you that a WAR wouldn't need any healing against a dungeon boss...and the tank is not the only one to take damage during a fight.
    Quote Originally Posted by Brian_ View Post
    DPS can be carried through fights without dealing any damage.
    Of course, because we all know how mitigating damage is a great way to deal with DPS checks.
    Quote Originally Posted by Brian_ View Post
    Using that as a bar to measure the design of a job is foolish.
    No, it's not. Alex NM is the best time to force people to improve on their job. You can't make everything faceroll, then kick everyone's butt when they enter savage. It's called a learning curve.
    Quote Originally Posted by Brian_ View Post
    Again, those changes are not being made because of the tanks that could perform their jobs well. They're being made because of all the tanks who couldn't. So, when you discuss changes, that's the perspective that must be taken.
    Actually, this is just speculation. They mentioned a change in job rotation, but as far as we know, they mostly talk about DPS skills, like Enochian and Blood of the Dragon.
    Quote Originally Posted by Brian_ View Post
    As Brannigan pointed out, you and the people on your side of the argument are being dumb. You can't raise the skill floor on the job when the skill floor is already too high for the overwhelming majority of people.
    Yes, you can, you raise the skill floor on content that asks no skill at all...why is a tank supposed to learn anything when he can pass A11 with just spamming RoH ?
    Quote Originally Posted by Brian_ View Post
    That's just not true. If every job could do 2000 DPS by pressing 1 button, then a lot more people would clear hard content. If every tank had on demand hallowed ground for every tank buster, then a lot more people would clear hard content. If healers had a surplus of infinite range instant AoE healing / shielding, then a lot more people would clear hard content.
    Then it wouldn't be hard content now, would it ?
    (0)
    Last edited by Reynhart; 11-07-2016 at 03:30 PM.

  3. #253
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by shao32 View Post
    for me twintania and nael was the best raid bosses on they respectives tiers, tank and healers dps dont matter (bcs whe are a lot more busy trying to survive) and i hope we go back to that in 4.0 where i feel challenged like a tank and not like a pseudo dps-tank.
    Even in ARR, tanks' DPS were still a part of the DPS checks (2 tanks contributed at least 1-1.5 of a DPS). SCH back then was more of a mitigation healer to mitigate tank busters through shields and Virus, in min ilvl t9, tank busters hit so hard that your SCH needs to have shield up to mitigate BUT in a full ilvl (i110 for that or even i130 for lvl50), SCH is barely needed. There was a reason why quite a lot of the teams did solo tank which was to make the fight easier to do through skipping adds and killing nael before more divebombs happened, it is pretty much the same idea: kill bosses before they do anything big that are annoying to do as a group.

    Quote Originally Posted by Reynhart View Post
    If you have the opportunity to play a tank so well that you literally mitigate/avoid enough damage to the point where you don't need any healing, it would be a far better testimony of your tanking skill than any uber DPS number you could achieve.
    But that's far from the fact because healers still need to heal you up no matter what. You WILL always need healing no matter how "tanky" you are, FFXIV is just not that kind of game that allows you to be the impenetrable wall. You have to deal with it. What better testimony of a tank is mitigating fluff damage that constitute the same amount of healing needed anyway? You can test how long you can survive in any content without a single heal perhaps.

    Note: maybe you should try Savage and see how good of a tank you can be that actually requires no heal at all. You might be able to cheese some of the easy facerolly contents and be your own healers but Savage just doesn't allow that.

    Quote Originally Posted by Reynhart View Post
    No, it's not. Alex NM is the best time to force people to improve on their job. You can't make everything faceroll, then kick everyone's butt when they enter savage. It's called a learning curve.
    Alex NM is not great to force people to improve. How many people here actually have cleared A9S? The fight is basically a dummy fight with a few mechanics here and there and people still fail at it. The curve is still steep, quite a lot of people still regularly fail at Faust Z when it's literally just a walking dummy fight. Dazzling, isn't it? And to think that A9S A10S were all down in i240s. Gear can't buy skills yo.
    (0)
    Last edited by Sarcatica; 11-07-2016 at 04:03 PM.

  4. #254
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    Yet it's not a problem for you that a WAR wouldn't need any healing against a dungeon boss...and the tank is not the only one to take damage during a fight.

    Of course, because we all know how mitigating damage is a great way to deal with DPS checks.

    No, it's not. Alex NM is the best time to force people to improve on their job. You can't make everything faceroll, then kick everyone's butt when they enter savage. It's called a learning curve.
    You have some serious issues with linking mental ideas together. You said it was a bad thing that tanks could get carried through Alex NM and used it as a reason for why tank design should change. Everyone can get carried through Alex NM. Alex NM is not content that you should use to judge job design or job balance. That was my point.

    So some tank spamming only RoH got carried through A11N. That says nothing about tank design at all and everything about A11N not demanding proper play. Use a piece of content that actually tests what the job should be capable of when speaking about how it fails to be what it should be. You are suggesting we make fundamental changes to tanks because A11N failed to test if a tank knew how to play. I am at a loss for words to describe how stupid that is.

    Alex NM is not content where 1 person's mistakes should stop 7 other people from clearing. You, in your increasingly trademarked hypocrisy, try to expound the idea of a learning curve only to simply move the wall from Savage to NM because casual players need that. A wall is not a curve nor is 1 fight reason to alter an entire role.

    Quote Originally Posted by Reynhart View Post
    Actually, this is just speculation. They mentioned a change in job rotation, but as far as we know, they mostly talk about DPS skills, like Enochian and Blood of the Dragon.
    No, it's not speculation. They said that they made the Creator easier because people were incapable of executing optimized rotations while handling mechanics and they viewed that as a reason for the low clear rates. They said that if the rotation difficulty remained at 2.X levels when they were brain dead easy, then more people would've cleared the content. But, seeing as it's too late to make sweeping changes in 3.4, they'd work on them for 4.0.
    (0)

  5. #255
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    Alex NM is not content that you should use to judge job design or job balance. That was my point.
    And my point is that, yes, it is content where you should judge job design.
    Quote Originally Posted by Brian_ View Post
    So some tank spamming only RoH got carried through A11N.
    They shouldn't.
    Quote Originally Posted by Brian_ View Post
    Alex NM is not content where 1 person's mistakes should stop 7 other people from clearing.
    On that, you're right, but it should at least kill you. And spamming RoH is a blatant mistake...but since it has nothing to do with actual tanking, it doesn't matter at all.
    Quote Originally Posted by Brian_ View Post
    You, in your increasingly trademarked hypocrisy, try to expound the idea of a learning curve only to simply move the wall from Savage to NM because casual players need that. A wall is not a curve nor is 1 fight reason to alter an entire role.
    Then maybe we might discuss what a "curve" is. Right now, Savage is a wall, a big mercyless wall...and everything is boringly easy (Except some EX primals). What we should have is easy dungeons, slighty harder expert dungeons, even harder raid and really challenging savage raid. That's a "curve".
    Quote Originally Posted by Brian_ View Post
    No, it's not speculation. They said that they made the Creator easier because people were incapable of executing optimized rotations while handling mechanics and they viewed that as a reason for the low clear rates.
    Yes, for DPS. I don't recall them saying anythig about "tank rotation". To be precise, at Fan Fest, they didn't even mention changing the rotations by themselves but just making maintaining buffs "easier".
    (1)

  6. #256
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    And my point is that, yes, it is content where you should judge job design.
    Then we should clearly redesign every job in every role because they can all get carried through A11N. Great reasoning. Actually, we should just scrap Stormblood and instead redesign everything around A11N.

    What a joke.

    Quote Originally Posted by Reynhart View Post
    Then maybe we might discuss what a "curve" is. Right now, Savage is a wall, a big mercyless wall...and everything is boringly easy (Except some EX primals). What we should have is easy dungeons, slighty harder expert dungeons, even harder raid and really challenging savage raid. That's a "curve".
    So the first time someone sees an 8 man raid will be at the "even harder" difficulty. That's not a curve.

    What they have now is more of a curve than what you're proposing and what they have now is already terrible. Alex NM is their entry level raid, EX trials and early Savage floors are their MC raids, and the last few floors are supposed to be their HC raids which gradually become MC with over gearing. That's right. Alex NM is not supposed to be hard because it is your introductory raid.

    Quote Originally Posted by Reynhart View Post
    Yes, for DPS. I don't recall them saying anythig about "tank rotation".
    What they said was not limited to DPS.

    We are considering going back to the basics. Jobs from FFXIV at the moment require you to look at all your buffs and manage them and i feel we went too far. As a hardcore gamer stand point, "It's definately more fun when there's more you can do" and the team in charge of the battle system all have this idea in common and we think we accomplished that. But we made the Ceiling high and overdid it, so 4.0 will have less factors to manage and we want to straightly push out the characteristics of each job. The top tier players may think "this has become to easy boss..." , but we would like to closen the gap between hardcore players and casual players a little more. This is just an image so please take this as "Hmm, so it's becoming easier?"
    And before you point to his mention of buffs, 3.0 PLD, DRK, and WAR all gave the role buff / debuff / DoT management burdens that tanks did not have in 2.X. For example, in 3.X, when trying to maximize DPS, a WAR needs high stack efficiency. If you hold stacks too often for whatever reason, your DPS plummets. And, they need to achieve that while having efficient fracture usage and optimized Berserk windows for 3 FCs. In 2.X, WAR didn't do any of that because they didn't have Deliverance. They off-loaded what they could from Defiance and dropped stance to DPS. As a result, the gap between a mediocre WAR and a top WAR ballooned in 3.X.
    (1)
    Last edited by Brian_; 11-07-2016 at 06:42 PM.

  7. #257
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    it is getting on my nerves already calling parse value DPS is not correct its average damage over encounter time. Not Damage per second.
    DPS ACT give u is total dmg done by person / time in combat.
    Meaning:
    time spent dead.
    Time spend talking whit phone.
    Time spent patting your cat.
    Time spent ressing dead player(summoner)

    For ppl who dont get it what i mean its like compareing your car Speed whit avarage speed u get from work to home.

    all change that value.
    DPS is dynamic number that change every second frame.

    Anyway got that off my shoulders.
    Tank life is not easy in that sense that there is no value to show how useful they are.
    Healers have HPS Damage dealers have DPS. Tanks dont have damage mitigated per second.
    I dont disagree fact that if tank push dps it will make encounter end faster meaning u wont hit enrage when your damage dealers sux. Down side is what is what u give awey is damage mitigated. Now each raid group have 2 healers if tank go off tank stance 1 healer need keep tank alive and 1 need keep party alive instead 1 healer healing and WM killing boss.

    So tank stance drop in one way move dps from healer dps > to tank but. Placing much thought in it who knows who would make more dmg. i quess tank until healers accuracy BS is fixed.

    What i what see is few little changed 1 thing is give our default main tanks DRK and PLD something that equals storms eye. Like blunt Resistance or magic dmg Resistance down.
    Give PLD and DRK way of swapping Stances without GCD getting on way whit oGCD.
    Give PLD 1 addion AOE so PLD have Similar situation whit DRK circle = Salted and new one equa abyssal.
    Revalue DRK Living Dead its getting dangerous to use now that tanks hit 40k health because it is hard to heal 40k up in 10s if u dont have WM and there is party to keep alive aswell.
    (0)
    Last edited by Eliroth-Kaminari; 11-07-2016 at 07:50 PM.

  8. #258
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    Then we should clearly redesign every job in every role because they can all get carried through A11N. Great reasoning. Actually, we should just scrap Stormblood and instead redesign everything around A11N.
    You're right, it's so much better to keep the actual dungeon & raid design. It didn't do any damage in the raiding community...But I guess that since you did okay, everybody else must be crybabies who complained for nothing.
    Quote Originally Posted by Brian_ View Post
    So the first time someone sees an 8 man raid will be at the "even harder" difficulty. That's not a curve.
    Yeah, and the first time someone climbs the eighth step in a stair, it's too difficult...unless one learned how to climb up to the seventh...
    Quote Originally Posted by Brian_ View Post
    What they have now is more of a curve than what you're proposing and what they have now is already terrible. Alex NM is their entry level raid
    So, you're perfectly fine describing a PLD spamming RoH as an acceptable "entry level tank" ? I thought you had far higher standards than that.
    Quote Originally Posted by Brian_ View Post
    What they said was not limited to DPS.
    What they said in your quote...is basically not saying much. They gave more info during the live letter at Fanfest, but, saddly we don't have a summary source for now.
    (1)

  9. #259
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sarcatica View Post
    snip
    yep is true, not only in coil, in every content tank dps is in mind, bcs tanks dont stay and do nothing, they skills do damage, so n matter how low is the dps from a job, it is here need to be add to the formula, in ARR tank dps was check on tank stance and fending full parry specs, in other words the lower dps you can get from a tank and still you have enough time to clear anything before the enrage, and you need all mitigation you can get, nael hit as hell even with the maximun gear of that tier and only depend of the party, with meaby mega pro first kill can go to the luxury to sacrifice def for more ofensive alo of teams take a lot of advantage having the tank in full defensive build.

    3.0 do it all wrong with tanks from the begining, str meta yeah start in ARR in the last tier, but dont inpac on the player base bcs the tank dps check was the same from the begining and extra mitigation and hp was still pretty very usefull, in heavensward not, tanks with minimun hp, the changes of parry, and extremly high dps checks, we become all dps with sub dutys like heal or tank, for not mention of WAR scaling on that meta making worse all and making the players how like to go more to wall mode get discriminated for a big part of the player base.

    dont get me wrong, i love the tanks here, i love my dark knight and the paladinand how tanking in this game work, im just asking for changes to let us have another way to improve ourselfs in a defensive way like in 2.0 where you can go to ofensive tanking but the risk was more great, and you can go more defensive and make more easy for to comrades they job but a lot more better, after all DPS metas only made DPS encounters, lazy and very predictable with they dps checks and all the same, they can add some others mechanics like pull you out the platform but is still the same, i want to see a encounter where make the MT run ut of cds and swap with the OT to recover and every extra mitigation helps for example.
    (0)
    Last edited by shao32; 11-07-2016 at 11:12 PM.

  10. #260
    Player Brian_'s Avatar
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    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    You're right, it's so much better to keep the actual dungeon & raid design. It didn't do any damage in the raiding community...But I guess that since you did okay, everybody else must be crybabies who complained for nothing.
    What did damage to the raiding community is hardly related to your biased delusions about how tanks should be designed because one PLD got carried through A11N while only spamming RoH.

    Quote Originally Posted by Reynhart View Post
    Yeah, and the first time someone climbs the eighth step in a stair, it's too difficult...unless one learned how to climb up to the seventh...
    Except your seventh step is on a different stairway. Raid content is not the same as dungeon content -- even the hardest dungeon content. Dungeon content doesn't teach you how to tank swap. It doesn't teach you how to OT. It can't teach you some of the finer coordination needed to help your raid survive damage.

    Quote Originally Posted by Reynhart View Post
    So, you're perfectly fine describing a PLD spamming RoH as an acceptable "entry level tank" ? I thought you had far higher standards than that.
    I'm not fine with it. I've voiced my criticism of SE's PvE progression model in more relevant topics. However, I'm not like you and don't falsely correlate 1 person's poor performance in irrelevant content to my biased delusions about how a job should be changed to match my personal fantasy.

    Quote Originally Posted by Reynhart View Post
    What they said in your quote...is basically not saying much. They gave more info during the live letter at Fanfest, but, saddly we don't have a summary source for now.
    It's saying exactly what Yoshida said. They're scaling the jobs back to the basics and reducing the amount of things you need to micromanage. That's pretty definitive and clear. Their actions since have only proved such motivations. That idea is very relevant to tanks and the changes we might receive.
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    Last edited by Brian_; 11-07-2016 at 11:54 PM.

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