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  1. #1
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by shao32 View Post
    for me twintania and nael was the best raid bosses on they respectives tiers, tank and healers dps dont matter (bcs whe are a lot more busy trying to survive) and i hope we go back to that in 4.0 where i feel challenged like a tank and not like a pseudo dps-tank.
    Even in ARR, tanks' DPS were still a part of the DPS checks (2 tanks contributed at least 1-1.5 of a DPS). SCH back then was more of a mitigation healer to mitigate tank busters through shields and Virus, in min ilvl t9, tank busters hit so hard that your SCH needs to have shield up to mitigate BUT in a full ilvl (i110 for that or even i130 for lvl50), SCH is barely needed. There was a reason why quite a lot of the teams did solo tank which was to make the fight easier to do through skipping adds and killing nael before more divebombs happened, it is pretty much the same idea: kill bosses before they do anything big that are annoying to do as a group.

    Quote Originally Posted by Reynhart View Post
    If you have the opportunity to play a tank so well that you literally mitigate/avoid enough damage to the point where you don't need any healing, it would be a far better testimony of your tanking skill than any uber DPS number you could achieve.
    But that's far from the fact because healers still need to heal you up no matter what. You WILL always need healing no matter how "tanky" you are, FFXIV is just not that kind of game that allows you to be the impenetrable wall. You have to deal with it. What better testimony of a tank is mitigating fluff damage that constitute the same amount of healing needed anyway? You can test how long you can survive in any content without a single heal perhaps.

    Note: maybe you should try Savage and see how good of a tank you can be that actually requires no heal at all. You might be able to cheese some of the easy facerolly contents and be your own healers but Savage just doesn't allow that.

    Quote Originally Posted by Reynhart View Post
    No, it's not. Alex NM is the best time to force people to improve on their job. You can't make everything faceroll, then kick everyone's butt when they enter savage. It's called a learning curve.
    Alex NM is not great to force people to improve. How many people here actually have cleared A9S? The fight is basically a dummy fight with a few mechanics here and there and people still fail at it. The curve is still steep, quite a lot of people still regularly fail at Faust Z when it's literally just a walking dummy fight. Dazzling, isn't it? And to think that A9S A10S were all down in i240s. Gear can't buy skills yo.
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    Last edited by Sarcatica; 11-07-2016 at 04:03 PM.

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sarcatica View Post
    snip
    yep is true, not only in coil, in every content tank dps is in mind, bcs tanks dont stay and do nothing, they skills do damage, so n matter how low is the dps from a job, it is here need to be add to the formula, in ARR tank dps was check on tank stance and fending full parry specs, in other words the lower dps you can get from a tank and still you have enough time to clear anything before the enrage, and you need all mitigation you can get, nael hit as hell even with the maximun gear of that tier and only depend of the party, with meaby mega pro first kill can go to the luxury to sacrifice def for more ofensive alo of teams take a lot of advantage having the tank in full defensive build.

    3.0 do it all wrong with tanks from the begining, str meta yeah start in ARR in the last tier, but dont inpac on the player base bcs the tank dps check was the same from the begining and extra mitigation and hp was still pretty very usefull, in heavensward not, tanks with minimun hp, the changes of parry, and extremly high dps checks, we become all dps with sub dutys like heal or tank, for not mention of WAR scaling on that meta making worse all and making the players how like to go more to wall mode get discriminated for a big part of the player base.

    dont get me wrong, i love the tanks here, i love my dark knight and the paladinand how tanking in this game work, im just asking for changes to let us have another way to improve ourselfs in a defensive way like in 2.0 where you can go to ofensive tanking but the risk was more great, and you can go more defensive and make more easy for to comrades they job but a lot more better, after all DPS metas only made DPS encounters, lazy and very predictable with they dps checks and all the same, they can add some others mechanics like pull you out the platform but is still the same, i want to see a encounter where make the MT run ut of cds and swap with the OT to recover and every extra mitigation helps for example.
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    Last edited by shao32; 11-07-2016 at 11:12 PM.