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  1. #1
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    What did damage to the raiding community is hardly related to your biased delusions about how tanks should be designed because one PLD got carried through A11N while only spamming RoH.
    Then please, tell me how greatly designed tanks are when it comes to actually tanking...tell me how great it is when every fight can be translated to a spreadsheet with every timer (and the CD rotation applied to it) clearly displayed...
    Quote Originally Posted by Brian_ View Post
    Except your seventh step is on a different stairway. Raid content is not the same as Dungeon content -- even the hardest dungeon content.
    It's still the same jobs into the same game...so no, it's the same stair. And if you really tink it's a different stair, then what you call the "actual learning curve" is even more nonsense.
    Quote Originally Posted by Brian_ View Post
    However, I'm not like you and don't falsely correlate 1 person's poor performance in irrelevant content to my biased delusions about how a job should be changed to match my personal fantasy.
    One example is enough to show that you can do it. That fact is a problem on itself.
    (0)

  2. #2
    Player
    DaulBan's Avatar
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    Jun 2016
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    Limsa Lominsa
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    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    Then please, tell me how greatly designed tanks are when it comes to actually tanking...tell me how great it is when every fight can be translated to a spreadsheet with every timer (and the CD rotation applied to it) clearly displayed...
    You plan DPS buffs, healing actions, literally your own GCDs in fights because of the fact that there is a certain order of events in which things happen since 2.0. If you think that the fact that tanks can set a cooldown rotation for themselves is such an offensive, unacceptable thing, then I shiver to imagine how you feel of the formulaic approach to encounter design that SE has used since the dawn of ARR.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  3. #3
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Quote Originally Posted by DaulBan View Post
    You plan DPS buffs
    Has nothing to do with tanking
    Quote Originally Posted by DaulBan View Post
    healing actions
    Which means, as a PLD, you probably overheal since healers don't rely on you. But yes, with a proper timing, it can have an effect, even if only a little one. Too bad "expert" players will thell you to stop casting since it lowers your DPS...
    Quote Originally Posted by DaulBan View Post
    literally your own GCDs
    Which are almost all not related to tanking at all, apart from your basic enmity combo, and the occasional debuffs tied to some GCD...which most bosses are immune anyway.
    Quote Originally Posted by DaulBan View Post
    If you think that the fact that tanks can set a cooldown rotation for themselves is such an offensive, unacceptable thing, then I shiver to imagine how you feel of the formulaic approach to encounter design that SE has used since the dawn of ARR.
    More and more boring as they prove time and time over that they'll stick to it. And why shouldn't they, since so much people think it's a great thing to focus on DPS most of the time ?
    (0)
    Last edited by Reynhart; 11-08-2016 at 02:52 AM.

  4. #4
    Player
    Jpec07's Avatar
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    Jul 2015
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    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    Has nothing to do with tanking
    You didn't read the essay I wrote a few pages ago, did you?

    As killing the boss is a goal of the group challenging the encounter, anything a tank can do to contribute to that is worthwhile, and part of their job. Yes, a tank's first tasks are holding aggro and surviving, but those are comparatively easy in this game (I remember being encouraged when I started playing that the challenge in tanking gameplay would come in managing enmity; 40 levels later, I now know the truth). You survive the tankbuster, and you mitigate enough damage passively so a single unbuffed Regen can keep you up. What do you do?

    You do damage.

    If this were any other game, if surviving and holding hate required more effort, then maybe you could say that damage output is not in the tank's job description. But this is FFXIV. Encounters are easy to survive, and tanks are given tools where they can increase their damage without really sacrificing too much mitigation or enmity control.

    Quote Originally Posted by Reynhart View Post
    Which means, as a PLD, you probably overheal since healers don't rely on you. But yes, with a proper timing, it can have an effect, even if only a little one. Too bad "expert" players will thell you to stop casting since it lowers your DPS...
    You seem quite bitter on this. I've actually had healers thank me for using Clemency and Stoneskin when the fan starts getting poopy, as there can be situations in the game that require a lot from healers (yes, mechanics are easy, but some people, man...). Advice on the forums almost always revolves around the current Savage raid, and how to operate in a PUG.

    But everything you read on here should be taken with a grain of salt. People give their opinions and often clash about them - that's exactly what's happening in this thread. Yes it's usually a good idea to try to maximize your damage output, but there may be situations where a well-placed Clemency or Stoneskin can save a healer or a DPS from dying; how much group damage did you contribute, then, by keeping that person alive?

    The key is communication. If there's a part of the fight where you know healers are struggling, ask if they want you to throw out a Clemency or a couple Stoneskins (which, by the way, are a great alternative to helping mitigate group damage without contributing to overhealing). If they don't want it? Focus on surviving and on your own damage - at least you asked.

    Quote Originally Posted by Reynhart View Post
    Which are almost all not related to tanking at all, apart from your basic enmity combo, and the occasional debuffs tied to some GCD...which most bosses are immune anyway.
    Except they are. See point 1 for more info.

    Quote Originally Posted by Reynhart View Post
    More and more boring as they prove time and time over that they'll stick to it. And why shouldn't they, since so much people think it's a great thing to focus on DPS most of the time ?
    If you think tanking in FFXIV is so boring, why tank?

    Damage output has always been a part of tank gameplay, as the fallback when you don't have to focus on enmity or survival. FFXIV downplays those, and so gives tanks more opportunity to "live dangerously" and maximize their output.

    But as I keep saying, at the end of the day, if you and your group meet success at an encounter and you all have fun, then your damage output and effective mitigation are completely fine. Guides and forummites will tell you how to maximize your damage output, but in reality that's just because survival and enmity are pretty straightforward in this game, and because doing more DPS is never a bad thing.

    EDIT: Just realized that if you'd told me six months ago that I'd be on this side of this discussion, I'd have called you a liar.
    (4)
    Last edited by Jpec07; 11-08-2016 at 04:32 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  5. #5
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Jpec07 View Post
    if surviving and holding hate required more effort, then maybe you could say that damage output is not in the tank's job description.
    That's exactly what I think this game lacks. It has taken every core aspect of tanking and made it absurdingly easy. No wonder people say that DPSing is where tank players can really improve...
    What I don't understand is how people don't see the problem of making what is a tank only the floor skill.
    Quote Originally Posted by Jpec07 View Post
    If you think tanking in FFXIV is so boring, why tank?
    It's because I find it boring that I stopped raiding...then reduced my tanking time, and then my playing time...
    Quote Originally Posted by Jpec07 View Post
    EDIT: Just realized that if you'd told me six months ago that I'd be on this side of this discussion, I'd have called you a liar.
    Times change...but I fear dark times for the game if it keep judging and balancing tanks only around their DPS output...
    (0)

  6. #6
    Player Brian_'s Avatar
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    Jun 2015
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    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    Then please, tell me how greatly designed tanks are when it comes to actually tanking...tell me how great it is when every fight can be translated to a spreadsheet with every timer (and the CD rotation applied to it) clearly displayed...
    That's how every job in this game plays -- even the ones more based on procs. You have a general framework for a fight based around optimized windows and CD usage and the rest is how you execute, micromanage / maximize GCDs, and react to limited RNG. If that's not the game you want to play, then you're playing the wrong game. Instead of being a petulant child and crying that things need to change because they aren't how you want them to be, maybe it's time you realized that this game is what it is.

    Quote Originally Posted by Reynhart View Post
    It's still the same jobs into the same game...so no, it's the same stair. And if you really tink it's a different stair, then what you call the "actual learning curve" is even more nonsense.
    Tanks don't play the same between dungeons and raids. That's why your stairway is broken. If you want to teach a tank how to excel as a raider, you need to teach them how to raid, not how to be a dungeon hero.

    Quote Originally Posted by Reynhart View Post
    That's exactly what I think this game lacks. It has taken every core aspect of tanking and made it absurdingly easy. No wonder people say that DPSing is where tank players can really improve...
    What I don't understand is how people don't see the problem of making what is a tank only the floor skill.

    It's because I find it boring that I stopped raiding...then reduced my tanking time, and then my playing time...
    Your perception of tanking lacks depth and understanding.

    Yes, things like enmity and mitigation are easy at the entry level. They should be. This game needs more functional tanks just to keep the DF traffic flowing. But, if you understood exactly how tanks scaled upwards when pushing DPS, then you'd realize that the reality is the more you push DPS, the more challenging enmity and mitigation become. For some strange reason, you try to separate the different aspects of end-game tanking but any tank with actual experience knows that it's a fine balance between aspects.

    When you are trying to maximize your SwO / Deliverance / Grit-less up-time, precise and appropriately gauged CD usage becomes significantly more important than when you're sitting there turtling up in ShO / Defiance / Grit. Formulating a sufficient CD rotation is significantly harder when you're planning around low tank-stance up-time. Once you reach the point where you realize that too much mitigation is a thing, you begin to understand the precise and exact quantities of mitigation you can have and how to manipulate it for max efficiency. That's certainly a more measured and intelligent grasp of the idea of mitigation than a meta where it's all mitigation all the time.

    When you are trying to do a SwO / Deliverance / Grit-less cold pick-up on an add when your healers are forced to spam AoE heals and your DPS are going full throttle with no QS, it takes real skill (or a ninja, but that's another issue) and planning to snap aggro and stick the add. When you're sitting in tank stance spamming PS, BB and RoH, enmity is a complete non-issue. When you are near 100% SwO / Deliverance / Grit-less with elite DPS players challenging content that demands a lot of AoE healing and you're trying to maximize your DA SE / Delirium / RA usage or are forced to rotate Path / Eye, you suddenly need to watch your enmity.

    Even the finer nuances of positioning matter more when you are trying to push your DPS. Things like barely avoiding AoEs to prevent the boss from shifting or losing / clipping a GCD, anticipating and knowing exactly how to position and rotate a boss as it leaps around the arena and constantly forces movement only really matter when you are trying to maximize DPS.

    So everything you think defines a tank still very much matters and happens and is enabled by the DPS meta you apparently despise. It's just your bias that blinds you.

    SE has designed the tank-meta so that the things you view as central to tanking are easy to pick-up but increasingly complex and difficult as you get better at the game and strive for mastery. That is how things should be in an MMO where accessibility matters and the bulk of your players are casual.
    (0)
    Last edited by Brian_; 11-08-2016 at 12:46 PM.

  7. #7
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    Instead of being a petulant child and crying that things need to change because they aren't how you want them to be, maybe it's time you realized that this game is what it is.
    No, this is what you try to make the game be, and what SE is trying to prevent step by step...Came 3.0, they decided to remove any accuracy from healer's gear, to reduce their DPS output. After that, they changed tank's AP calculation to make them focus more en Vitality...and nerf their damage. They also prevent main stat overmelding which, for the record, was only ever useful to tanks to increase their DPS. They also reduced the need for DPS checks, and even focused mainly on parry and skillspeed for the last tome tank set. Parry, which is also planned to be reworked to be more useful.
    If you don't understand that all of this screams "Stop bothering us with your damage output", then you're just covering your ears.
    Quote Originally Posted by Brian_ View Post
    Tanks don't play the same between dungeons and raids.
    Yes, they do. That's why you see more and more "raid" mechanics making their way in storyline fights, like tankbusters, packing and gazing mechanics, etc...Normal raids are just...slightly less forgiving. And for the record, dungeons are also too easy...which will change in SB (Confirmed by SE during Fanfest)
    Quote Originally Posted by Brian_ View Post
    When you are trying to maximize your SwO / Deliverance / Grit-less up-time, precise and appropriately gauged CD usage becomes significantly more important than when you're sitting there turtling up in ShO / Defiance / Grit.
    Ok, so you have a boss fight with a tankbuster every 50-60 seconds...tell me how stance dancing make your CD management "more precise" for that.
    (1)