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  1. #1
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    In my opinion even if mitigating and holding aggro is very difficult that it requires you to stay tank stance 24/7, dps will always be a valid way to benchmark a tank. Regardless of how much damage you need to mitigate, there will be a point where you have mitigated enough for the healers to heal comfortably (might require higher gear), and from that point on you'll focus on improving your dps. The same holds for healers, even if at the start of progression they need to heal 24/7 without getting any chance of popping cleric stance, once they gear up and get used to the fight they'll inevitably have rooms for dpsing since the gears you get from the raid are obviously better than the gears you wore when you cleared it (unless they change the vertical progression system). As long as the fights are tuned at lower ilv than the drops they offer, there will be rooms for more focus on dpsing, since tanks get tankier and healers' healing output rise when they gear up.

    Heck even staying fully in tank stance good tanks will still outdps the bad ones, so I don't really understand why you're so against people comparing tanks based on their dps output (or maybe to be more precise their group dps, since putting extra strain on healers until their dps loss outweighs your personal dps gain is detrimental to your group).
    (2)
    Last edited by aleph_null; 11-08-2016 at 05:57 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aleph_null View Post
    In my opinion even if mitigating and holding aggro is very difficult that it requires you to stay tank stance 24/7, dps will always be a valid way to benchmark a tank. Regardless of how much damage you need to mitigate, there will be a point where you have mitigated enough for the healers to heal comfortably (might require higher gear), and from that point on you'll focus on improving your dps.
    First, we're really far from that sitution for now
    Second, you could be creative with enmity so that you always want more of it. The fact that tanks are basically the only role when you can have "too much" of something is, for me, a design flaw.
    Quote Originally Posted by aleph_null View Post
    Heck even staying fully in tank stance good tanks will still outdps the bad ones, so I don't really understand why you're so against people comparing tanks based on their dps output (or maybe to be more precise their group dps, since putting extra strain on healers until their dps loss outweighs your personal dps gain is detrimental to your group).
    Let's be honest, the debate of what tanks are supposed to do doesn't concern these "bad" tanks. I'll never advocate for neglecting your DPS when all you do is auto-attacking or just spamming RoH. The meta goes far beyond that, and this is what bugs me, alongside the fact that the game does not require much skill as a tank before tackling savage raid.
    (0)

  3. #3
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    Second, you could be creative with enmity so that you always want more of it. The fact that tanks are basically the only role when you can have "too much" of something is, for me, a design flaw.
    How would you do it?

    And by the way healers also deal with the same thing, overhealing isn't useful. More healing output is good because that allows you more time to dps by reducing the number of heals you need to cast, and fortunately in this game healer's dps scales together with healing output (thanks to cleric stance)
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aleph_null View Post
    How would you do it?
    I thought of an intimidate status. The more enmity you gain the more you reduce the ennemy stats (Attack, defense, etc...) You could also have different effects tied to enmity. For example, you could "spend" enmity to infuriate a boss, increasing its damage, but forcing it to only do auto-attack for a few seconds, allowing you to skip (or at least, delay) a particularly nasty special attack.
    Quote Originally Posted by aleph_null View Post
    And by the way healers also deal with the same thing, overhealing isn't useful.
    Except that more piety doesn't automatically means overhealing. The more you have, the more powerfull your spells are, allowing you to bring people up faster by having to cast less spells.
    (0)
    Last edited by Reynhart; 11-08-2016 at 08:40 AM.