
Originally Posted by
Lyth
This is not an issue if you're playing completely casually, but if you're part of a progression-focused team with the goal of clearing fights efficiently, you have to be aware of what you have to offer your teammates, just as you're aware of what they have to offer you. "Just fine" may be acceptable to you, but it may not be to your team, especially if there are tanks who can offer everything that you can in terms of your "main function" while putting out 1.5x to 3x the dps. There's a big enough variation in tank skill and performance that non-tanks do notice and do care, and even being "MT" doesn't absolve you of afk-shieldwalling your way to a carry-clear. This may not have been the case in early ARR, when you could get away with this, but people outside of the tanking community have since caught on. Statics fall apart when there's a mismatch in drive between the players, and if you're not as "hungry" for the clear as everyone else is, then you shouldn't really be on that team. It's nothing personal.
You'll see one of two reactions when someone discovers that they've been under-performing. Either they'll deny it, get angry, give up, and try to drag everyone else down to their level ("Dear devs, delete dps stance from the game pls, to prevent its illegal use outside of solo content"), or they'll take it as a challenge and get better until they surpass their peers. Both personality types are in this thread. Even if self-improvement isn't your primary motivation (it should be, if you're playing for the challenge, instead of to keep up with the Joneses), at least let fear of letting your team down inspire you to do more than just coast until a clear "happens". You'll save everyone a lot of heartache if you do.
Alternatively, play how you want, and find other players who want to do the same. Just be honest with yourself, don't carry any pretences, don't make any excuses for yourself, and don't waste other peoples' time. It's only fair.