Quote Originally Posted by Reynhart View Post
Second, you could be creative with enmity so that you always want more of it. The fact that tanks are basically the only role when you can have "too much" of something is, for me, a design flaw.
How would you do it?

And by the way healers also deal with the same thing, overhealing isn't useful. More healing output is good because that allows you more time to dps by reducing the number of heals you need to cast, and fortunately in this game healer's dps scales together with healing output (thanks to cleric stance)