Quote Originally Posted by Reynhart View Post
Yet it's not a problem for you that a WAR wouldn't need any healing against a dungeon boss...and the tank is not the only one to take damage during a fight.

Of course, because we all know how mitigating damage is a great way to deal with DPS checks.

No, it's not. Alex NM is the best time to force people to improve on their job. You can't make everything faceroll, then kick everyone's butt when they enter savage. It's called a learning curve.
You have some serious issues with linking mental ideas together. You said it was a bad thing that tanks could get carried through Alex NM and used it as a reason for why tank design should change. Everyone can get carried through Alex NM. Alex NM is not content that you should use to judge job design or job balance. That was my point.

So some tank spamming only RoH got carried through A11N. That says nothing about tank design at all and everything about A11N not demanding proper play. Use a piece of content that actually tests what the job should be capable of when speaking about how it fails to be what it should be. You are suggesting we make fundamental changes to tanks because A11N failed to test if a tank knew how to play. I am at a loss for words to describe how stupid that is.

Alex NM is not content where 1 person's mistakes should stop 7 other people from clearing. You, in your increasingly trademarked hypocrisy, try to expound the idea of a learning curve only to simply move the wall from Savage to NM because casual players need that. A wall is not a curve nor is 1 fight reason to alter an entire role.

Quote Originally Posted by Reynhart View Post
Actually, this is just speculation. They mentioned a change in job rotation, but as far as we know, they mostly talk about DPS skills, like Enochian and Blood of the Dragon.
No, it's not speculation. They said that they made the Creator easier because people were incapable of executing optimized rotations while handling mechanics and they viewed that as a reason for the low clear rates. They said that if the rotation difficulty remained at 2.X levels when they were brain dead easy, then more people would've cleared the content. But, seeing as it's too late to make sweeping changes in 3.4, they'd work on them for 4.0.