Interviewer: You mentioned that healers will no longer need to worry about accuracy in instanced dungeons. Will this have any impact on raids?
Yoshida: It won't change. Raids are intended to be high difficulty, so if you want to rely on attack-based actions, the thought is that you'll need to stack accuracy.
Interviewer: Since the damage output of healers isn't connected with the clear conditions set for the raid, the idea is that you have to put on certain equipment if you want to focus on attacking.
Yoshida: If attacks would hit regardless of accuracy, things would lean towards healers feeling that they need to attack rather than having a choice. But as it is, if you're aiming for an early clear and the healer isn't putting out DPS, of course you won't be able to beat the boss. If the team decides to make the choice that the healer should be doing damage, the idea is that they will need to reduce their healing performance to gain accuracy.
Interviewer: I see.
Yoshida: On the other hand, we've seen a lot of feedback that accuracy itself is dull so we've talked about getting rid of it. Right now, items can't be designed without including accuracy to some extent. Players work to figure out the accuracy required, and it can be an interesting problem to balance the accuracy until you're always hitting the target, but the preference is divided. Moreover, there are players at the casual level who are not even aware of accuracy so it's gotten to the point where accuracy may not make sense as a parameter.