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Thread: DRK balance

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  1. #1
    Player
    Nalien's Avatar
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    Oct 2012
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    Taisai Jin
    World
    Twintania
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    Lancer Lv 64
    Quote Originally Posted by Xlantaa View Post
    .___.

    You know Carve and Split is 450 potency when use with Dark Arts, no? And can be use to recover MP if you're low of MP . The MP recover is a shit (should be higher) But the damage is not precisely "meh". Is one of the best DPS skills alongside Soul Eater which is 400 potency with Dark Arts.
    You know what I'd like? Since the animation is very clearly three distinct hits, I'd like Carve and Spit to function the same as Dream Within a Dream, which is actually three hits. Do that for Carve and Spit, then you've tripled its base MP recovery, because now it's three actual hits. Would need to change the potency somewhat though, since splitting its current 100 base potency into three hits would be messy. Threefold attack with 50 potency each, 150 with Dark Arts? Then it goes from 100/450 to 150/450 total.

    Quote Originally Posted by Derio View Post
    Either reduce MP cost from dark arts or increase maximum MP pool.
    My biggest disappointment with this game has to be how stats are handled... Tanks now get to use VIT and STR, but I'd still much rather have had a situation where most Jobs make use of a different combination of stats; Dark Knight could be VIT/PIE (more MP), Paladin VIT/MND (stronger Cure they never use because the developers are too lazy to justify that Conjurer cross class option), Warrior VIT/STR (since they're really the DPS tank). Wouldn't work with the way gear is handled in this game though, people would get upset for the same reason people disliked Esoterics, might have been something with the new materia slots...
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    Last edited by Nalien; 04-21-2016 at 06:31 AM.

  2. #2
    Player
    FallenWings's Avatar
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    Nov 2013
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    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nalien View Post
    ...
    My biggest disappointment with this game has to be how stats are handled... Tanks now get to use VIT and STR, but I'd still much rather have had a situation where most Jobs make use of a different combination of stats; Dark Knight could be VIT/PIE (more MP), Paladin VIT/MND (stronger Cure they never use because the developers are too lazy to justify that Conjurer cross class option), Warrior VIT/STR (since they're really the DPS tank). Wouldn't work with the way gear is handled in this game though, people would get upset for the same reason people disliked Esoterics, might have been something with the new materia slots...
    If this is under the current Stat weights, then PLDs and DRKs would lose something like 40% of their attack power, further cementing WAR/WAR compositions. PLD? I doubt they would give up half their attack power to sometimes use Cure more effectively. Nor would DRKs choose to lose 40% across the board to use Dark Arts a couple more times.

    This will also break several skills, lifesteals, and aggro generation just to accommodate Cure. Having more MP for DRK only really just increases the amount of MP in their opener. As far as I know, your rate of mana regeneration doesn't increase with a larger MP pool. At best you can fit in what, 1 or 2 more Dark Arts?

    You'd either bloat loot tables with 'PLD gear or DRK gear' or bloat stats on Tank Gear which either make no sense, or are really just pointless clutter. If you throw AP on PIE and MND, then WAR loses out by having stats affect it the least, putting them below DRK and PLD(not really) for loot consideration.
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  3. #3
    Player
    Nalien's Avatar
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    Taisai Jin
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    Twintania
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    Lancer Lv 64
    Quote Originally Posted by FallenWings View Post
    If this is under the current Stat weights, then PLDs and DRKs would lose something like 40% of their attack power, further cementing WAR/WAR compositions. PLD? I doubt they would give up half their attack power to sometimes use Cure more effectively. Nor would DRKs choose to lose 40% across the board to use Dark Arts a couple more times.
    No way am I suggesting this under the current stat weights... You'd swap STR for MND or PIE, Paladin would get half its attack power from MND instead of STR, Dark Knight from PIE instead of STR. They've essentially gotten around Paladin using MND with Clemency, though.

    Only real issue is gear bloat and gear set space. With Esoterics we already had separate sets for each Job, I'm essentially suggesting that just with the stats being different, rather than it being solely for glamour. With the way gear is locked out though, that certainly wouldn't be a popular change. Still, I'd rather see Jobs gear for different stats, rather than the current sorry state of everyone gearing essentially the same thing... I actually find myself preferring sets like Esoterics just because the glamour system is so flawed for tanks/healers...

    Pretty much how 1.23 worked, come to think of it... Every Job used to have two main stats impacting their attack powers, things feel dumbed down these days...
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    Last edited by Nalien; 04-21-2016 at 07:20 AM.