Quote Originally Posted by MagiusNecros View Post
I always relish in telling my friends that Dexterity only adds damage to physical ranged casters and Ninja and has nothing to do with evasion. Or how the spells of DRK scale off of STR(or is it VIT now?) instead of INT. Their reactions are priceless since we all play DnD. Which really just illustrates how ability scores in this game are handled. It's atrocious. Linear stat progression up the ass.
It's different than D&D = it's atrocious? Okay. Honestly, I like how simple our stats are. The stat system does what it's supposed to do. There's plenty of people that don't want to have to sit comparing tank pieces for evasion and blocking and a bunch of other crap. We already have Accuracy caps to worry about and from there it's just optimizing for damage. Even if we had more options due to differing secondary stats (or even primary stats), the number crunchers out on reddit would simply figure out the optimal setup and everything else would fall by the wayside. It's better that dex doesn't affect tank skills at all because tanks can't need roll on dex accessories anyway. That's the reason they finally fixed Vitality; tanks weren't even using their designated accessories and that was a fundamental flaw with the way the system was designed.