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Thread: DRK balance

  1. #51
    Player
    AronVillar's Avatar
    Join Date
    Apr 2016
    Posts
    6
    Character
    Aron Villar
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nalien View Post
    I have a few gripes with Dark Knight at this point;

    Dark Arts - Perhaps to help justify a reduced MP cost/better MP recovery, I'd quite like to see more skills given additional effects with Dark Arts... Blood Price and Blood Weapon could switch from MP recovery to HP recovery with Dark Arts. Sole Survivor could reverse its effect; If you die during its duration, the target takes damage? Slap a DoT on Unmend? Vengeance style effect on Shadow Wall? Just like Ninjutsu (which has 15 potential executions, but only 7 effects), there is a lot you could do with Dark Arts but currently aren't...

    ).
    I like your suggestions, specially in the Sole survivor ability, although it would make him too much OP and an DoT in Unmend or put bleed effect on mobs when we use Abyssal Drain combined with Dark Arts
    (0)

  2. #52
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Lemuria View Post
    Only one QOL feature I want to see... Darkside should NOT cancel out MP regeneration skills and abilities. Ballad and The Ewer should be useable.
    I agree. Unnecessary artificial skill ceiling in management and gimps brd/mch/ast utility. Until then I will hold on to my max ethers if I make the worst mistake of my life.
    (0)

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