Quote Originally Posted by Nalien View Post
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My biggest disappointment with this game has to be how stats are handled... Tanks now get to use VIT and STR, but I'd still much rather have had a situation where most Jobs make use of a different combination of stats; Dark Knight could be VIT/PIE (more MP), Paladin VIT/MND (stronger Cure they never use because the developers are too lazy to justify that Conjurer cross class option), Warrior VIT/STR (since they're really the DPS tank). Wouldn't work with the way gear is handled in this game though, people would get upset for the same reason people disliked Esoterics, might have been something with the new materia slots...
If this is under the current Stat weights, then PLDs and DRKs would lose something like 40% of their attack power, further cementing WAR/WAR compositions. PLD? I doubt they would give up half their attack power to sometimes use Cure more effectively. Nor would DRKs choose to lose 40% across the board to use Dark Arts a couple more times.

This will also break several skills, lifesteals, and aggro generation just to accommodate Cure. Having more MP for DRK only really just increases the amount of MP in their opener. As far as I know, your rate of mana regeneration doesn't increase with a larger MP pool. At best you can fit in what, 1 or 2 more Dark Arts?

You'd either bloat loot tables with 'PLD gear or DRK gear' or bloat stats on Tank Gear which either make no sense, or are really just pointless clutter. If you throw AP on PIE and MND, then WAR loses out by having stats affect it the least, putting them below DRK and PLD(not really) for loot consideration.